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Poll

Next up:

Levelgeneration
- 0 (0%)
World richness
- 0 (0%)
World Interaction
- 0 (0%)
Game-Story
- 0 (0%)
Animation
- 0 (0%)
Sound
- 0 (0%)
Game-Mechanics
- 0 (0%)

Total Members Voted: 0

Voting closed: September 17, 2011, 12:37:34 pm


Pages: [1] 2 3 ... 16

Author Topic: Let's Dev (again): Camera ON! Next up: DEATH by GUI  (Read 20667 times)

Siquo

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Let's Dev (again): Camera ON! Next up: DEATH by GUI
« on: September 09, 2011, 10:24:29 am »

Situation: I'm starting a new job in 1.5 months. They use Java. I haven't in a long time. So in order to hone my java skills, I'm going to do some simple game programming.

I'm just out of ideas, so that's where you come in.

The previous installments of "Let's Dev" died silently, so now it's my turn to try. This one will have some rules of engagement, though. A "Let's Dev" is a collaborative attempt to make a game. You provide ideas/design/graphics, and I will put it all together in something that will run on a computer. I will try to implement any and all doable suggestions. That will make it silly, but a game made in such a small time-period never is srs bizniz.

However, instead of just spouting ideas and running away, I'd like a bit more than that. If you say "add a monster X", I'd like you to also provide me with the graphics for said monster, behaviour, stats, etc.

- It will be a java applet, playable in the browser.
- No multiplayer support unless this goes a lot better than expected.
- Genre: To be decided. Crafting in an RPG dungeoncrawl with digging.
- View: Isometric
- Story: To be decided.Astroknight needs to dig to save the AI princess from the SpaceDragon.

Current version:
http://nam.siquo.net/webgames/lets-dev/  (2011-10-24: CURRENTLY BROKEN VERSION, WILL FIX LATER TODAY)
Current source:
https://github.com/Siquo/B12-Let-s-Dev


Current goals and estimated completion:

GamePlay:
 - Movement: 85% (Todo: mouselook, move up/down stairs)
 - Levelgeneration: 5%
 - World richness 3% (adding objects/object types/monsters etc)
 - World Interaction: 5% (interacting with objects. You can walk and shoot bullets, so that's 5% ;) )
 - Game-Story: 0% (Traverse levels, reach an "ending")
Technical:
 - Camera: 90% (Just needs better culling, no biggy if I don't)
 - Animation: 0% (No character animation or even orientation yet, just statics)
 - Music: 70% (Almost there but WHY ISN'T IT WORKING?)
 - Soundeffects: 20% (There's the basic framework for calling them, but there's no content yet and no specific playback)
 - Menus: 0% (Main menu, in-game menu)
 - Game-Mechanics: 10% (Well, you can walk. Next... Interaction, health, being able to die, etc)




Devlog:
20110910: Genre poll is up. Certainly in are Moustaches. And destructable terrain. Now to get that IDE working with JDK.
Spoiler: Genre Poll Results (click to show/hide)
20110912: Genre is digging if someone can come up with "fun digging". Perspective poll is up.
20110912: We have a Genre: Crafting in an RPG dungeoncrawl with digging. I'm off to start coding, you guys have fun.
20110913: One character at a time, NPC's may appear. Artists, express your view preference. Writers, start making up a background story.
Spoiler: View poll results (click to show/hide)
20110919: First "demo" is live. It's a map. Of tiles. Yay :)
20110928: Movement works. It walks.... it WALKS!!!
20111011: Source released, did some basics. Music/sound is *almost* working.
20111020: Not much progress, picking up the pace now.
« Last Edit: October 24, 2011, 07:21:05 am by Siquo »
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

freeformschooler

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Re: Let's Dev (again)
« Reply #1 on: September 09, 2011, 10:27:34 am »

Dungeon crawler for sure! BTW, good luck on the job Siquo. Hope it's not too awful.
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lordcooper

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Re: Let's Dev (again)
« Reply #2 on: September 09, 2011, 10:35:34 am »

RTS all the way :)
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Santorum leaves a bad taste in my mouth

burningpet

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Re: Let's Dev (again)
« Reply #3 on: September 09, 2011, 11:09:11 am »

A game where you command a pack of orcs to raid human villages and towns. - so some sort of Real time tactics game.
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Siquo

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Re: Let's Dev (again)
« Reply #4 on: September 09, 2011, 12:48:50 pm »

Just throw some genres out, I'll make a poll of them all when I've got a few ideas.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

lordnincompoop

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Re: Let's Dev (again)
« Reply #5 on: September 09, 2011, 01:32:52 pm »

View: Oblique projection.
Genre: RPG with destructible terrain (think Minecraft, DF).

I think that'll be interesting enough to go on. A neat story would be life as a dwarven miner, or as a prospector hunting for caves and dungeons.
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Siquo

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Re: Let's Dev (again)
« Reply #6 on: September 09, 2011, 01:56:31 pm »

View: Oblique projection.
Well... I could steal the graphics from stonesense... Although those might be axonometric, I'm not sure.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

lordnincompoop

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Re: Let's Dev (again)
« Reply #7 on: September 09, 2011, 01:59:39 pm »

View: Oblique projection.
Well... I could steal the graphics from stonesense... Although those might be axonometric, I'm not sure.

Stonesense uses isometric projection. Oblique is what you'd find in, say, most of the less-recent Pokemon games.
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Siquo

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Re: Let's Dev (again)
« Reply #8 on: September 09, 2011, 02:04:22 pm »

Pokewhatnow? Oh, Zelda. :) Didn't know the proper name for that, I'd call that 2D top-down, but we'll get to that one later.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Soadreqm

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Re: Let's Dev (again)
« Reply #9 on: September 09, 2011, 04:26:26 pm »

Metroidvania/Dating Sim. You must traverse a large 2D side-scrolling map,  and talk about your feelings with various people to get power-ups to advance further.
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eerr

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Re: Let's Dev (again)
« Reply #10 on: September 09, 2011, 05:03:41 pm »

Er, sammus blows mega-kisses at people?
Seduce mother brain, win game?


Note that oblique is hard to do really well.
Pokemon cops out of working with it and just focuses on pokemanz.

so obviously we should do oblique, but not make much oblique-stuff.

Just focus on combat : P.

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Max White

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Re: Let's Dev (again)
« Reply #11 on: September 09, 2011, 05:06:14 pm »

The protagonist has a rather large moustache.

Armok

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Re: Let's Dev (again)
« Reply #12 on: September 09, 2011, 06:01:47 pm »

Seconding Oblique projection. Genre: digging downwards game, which I guess is what you mean by "RPG with destructible terrain" but you really should make it clearer.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Asgarus

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Re: Let's Dev (again)
« Reply #13 on: September 09, 2011, 06:33:24 pm »

Genre: Crafting/Survival (and maybe trading)

Topdown and realtime.
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Mechatronic

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Re: Let's Dev (again)
« Reply #14 on: September 09, 2011, 09:20:53 pm »

A top down RPG/RTS crossover with two opposing teams. You play as a character on one of the teams. Each team can only attack the opposite team members. You win if your character is the last survivor, you lose otherwise.
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