Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Treachery and Trickery  (Read 3296 times)

Dbuhos

  • Bay Watcher
  • Carbon Strain
    • View Profile
    • DeviantArt
Re: Treachery and Trickery
« Reply #15 on: August 25, 2011, 05:15:45 am »

I never got around understanding how such huge kill-counts appear.
How many years of history ?
Logged

Masked_Hunter1825

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #16 on: August 25, 2011, 06:08:14 am »

550. All attempts to kill Nekut are ending in faliure. Hes lethal with his damned knife.
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: Treachery and Trickery
« Reply #17 on: August 25, 2011, 06:11:55 am »

Hes lethal with his damned knife.
I think he has a knife from Call of Duty. The ones which kill in one hit.
Logged
Dwarf Fortress: Threats of metabolism.

Masked_Hunter1825

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #18 on: August 25, 2011, 06:34:46 am »

Probably, but hes also killing me with his crown. Thats pretty damn awesome.
Logged

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Treachery and Trickery
« Reply #19 on: August 25, 2011, 10:28:35 pm »

I imagine him saying "You want my crown? Here take it!" then beats you with it.
Logged

Masked_Hunter1825

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #20 on: August 25, 2011, 10:52:32 pm »

I actually picture playing checkers and saying "King me." I think he takes that part a little more literally than intended. Demon chess and checkers, anyone?
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Treachery and Trickery
« Reply #21 on: August 25, 2011, 11:10:06 pm »

Named demons seem to be the strongest creatures in the game.

I mean, hell, just look at all those bears they killed. Good luck with this.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Masked_Hunter1825

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #22 on: August 25, 2011, 11:16:26 pm »

Its funny, because in the past i've seen demons get struck down by grizzly bears. Guess they wanted revenge on them and killed hippies on the way. I can just picture a giant muscular brute coati killing things with his bare hands, and a skinny weasal with a blindfold *Its hard for me to picture things without eyes..* that kills people with his crown and Iron Knife. And eating an hippie arm at all times.
Logged

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: Treachery and Trickery
« Reply #23 on: August 26, 2011, 03:08:06 pm »

Named demons seem to be the strongest creatures in the game.

I mean, hell, just look at all those bears they killed. Good luck with this.
side effect of being huge and using syndromes in a war-type environment.  it's highly random but FBs can be much "stronger" than named clowns.  FBs tend to be larger, and more often composed of inorganic material.  i'll bet on the diamond three-eyed anteater with deadly dust over a organic clown-lord anyday.

FBs dont really participate in worldgen much, if at all, though.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

Masked_Hunter1825

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #24 on: August 26, 2011, 04:18:02 pm »

Sure but you can also get some seriously powerful clowns too. Its really just a matter of luck.
Logged

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: Treachery and Trickery
« Reply #25 on: August 26, 2011, 09:01:54 pm »

Sure but you can also get some seriously powerful clowns too. Its really just a matter of luck.
a common thread of the high killcount clown lords i've observed is that they are usually killed, if at all, by titans.

human civs also seem to have a "capture" mechanic, where they will "kidnap" the clown lord from the field of battle and hold it prisoner.  at this stage, the clown lord is actually recruitable by adventurers.  then there seems to be an escape chance, after which i presume you'd find the clown living in a lair much as a night creature does.

i am unsure of the civ that had captured the clown would give a kill quest, as they were technically a part of the civ under the position of "prisoner", but other civs that they remain the enemy of surely would.  i'd guess at the civ-leader quest level.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

Masked_Hunter1825

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #26 on: August 27, 2011, 05:57:47 am »

Meh. Any luck with your goblin fortress thing? Do your goblins still get clown leaders? It'd be pretty cool.
Logged

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: Treachery and Trickery
« Reply #27 on: August 27, 2011, 03:58:25 pm »

Meh. Any luck with your goblin fortress thing? Do your goblins still get clown leaders? It'd be pretty cool.

they do indeed have clown leaders, as i kept the variable positions.  unfortunately i cant make them immagratable without discarding the variable positions and making static positions with twenty different allowable demon types.

i've still got at least one more thing to try before i give up entirely.  hopefully in the next few versions i'll have better modding tools to accomplish what i desire.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

hiho216

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #28 on: August 27, 2011, 09:55:10 pm »

I kind of want to take these guys on.  Upload the save!
Logged
At least we humans don't engrave things or put images of events on our stuff as much as dwarfs do. We'd have murals of presidents being assassinated and such all over D.C. as well as your standard cheeseburgers, Pontiac TransAms, and insects.

Masked_Hunter1825

  • Bay Watcher
    • View Profile
Re: Treachery and Trickery
« Reply #29 on: August 29, 2011, 08:58:20 pm »

No idea how to upload the save. And the world got deleted.
Logged
Pages: 1 [2] 3