I appolo
Sorry, too lazy to apologize for the late turn.
Or maybe this isn't late if you count the miniturns as turns. Your mileage may vary.
Thank the woman, before heading south-east one tile to find SOMETHING to practise my new magic spells on.
You head south, there's a thin forest around a large mountain range.
There's plenty of targets, ranging from rocks to bushes to trees to animals. You really need to specify more specifically, because there's a LOT of potential things to practice on.
Kin now regretted he had left his parents lair. Sure, he would get a yelling now and then from his father and a look of dislike from his mother but it were at the very least warmer and food was overflowing. Maybe he should return. Naaah.
Kin decided to talk a bit more to John. "Do you know of any settlement that would enjoy having a dragon as a neighbor?"
If John has any direction Kin will take the first one otherwise he will start flying back and from there start his journey north.
"Well, I'm not sure. None of the Iberian towns are in huge danger. And some are not very friendly to dragons. The Westerners like and have had good luck with you dragons but don't specifically seem to want any more of you. The Kobolds to the south are scared witless by your kind. The Israndi are a mixed bag. The Hiatari do their damnedest to kill your kind on sight. The Grathosi don't trust your kind. The Othi don't trust your kind a whole lot. The Solarians feel threatened to your kind. And the Rihosians deeply dislike your race because of your race's bad history with them. In other words, nobody specifically wants a neighbor that could inflict significant destruction and pain on them. There could be others further east that I do not know about that may want a dragon neighbor, but most of the central or western nations do not like your kind."
So, you head back to your home and fly north until you're too tired to fly anymore. You are over a swamp.
Tired: Cannot fly for 3 turns.
Antharmarux sneers.
"To the death, then."
Action: Spray a wide angle of acid at my foes to try and cover my escape-the intent is to blind, maim or disorient, not kill outright.
Take off flying-make sure to do so evasively to dodge missile projectiles.
Retreat from the camp.
You spray a wide angle of acid at the group.
[Leader Agi:2][Average Melee Agi:1][Average Ranged Agi:2][Mage Agi:1]: The gods clap as your acid smothers the various bandits, incapacitating basically all them.
Then there's the outer patrols and the guys who just left the buildings.
Initiative: Antharmarux, then Additional Bandits, then Outer Patrol.
You kick your wings into gear and fly like the dickens. The bandits that came out of the building got no chance to get you, and part of the outer patrol only manages one volley.
[Agi:2-1][Bandit 1 Agi:1+1][Bandit 2 Agi:5][Bandit 3 Agi:5+1]: You don't even notice the arrows coming as you fly in a straight line. One hits your tail, another your chest near your lungs, and another your neck.
[4 out of 1d4][1 out of 1d4][4 out of 1d4]: The first arrow strikes you hard in the tail,
nearly ripping it off. The second embeds itself in a rib but otherwise does little damage. The one that hit your neck, however, nearly blocks your throat as it embeds itself
through your neck.
You'll likely need to get those arrows out soon, or you'll likely have a high chance of infection. On the other hand, removing the arrows could result in bleeding and possible infection if not covered.
At least you're alive, dear god you cannot imagine what would have happened if all those bandits had fired...
-9 HP.
Jaydenhal looked out from his hiding place. Okay, they don't have the same color as he did, but they may be able to help him.
Jaydenhal would come out of hiding.
You leave the hiding place. The two dragons look at you, then at each other. They say some things that you don't understand.
"Is he..." The first one says in a feminine voice.
"He has to be." The second one says in a masculine voice.
The first bends down on it's first two legs and looks at you closely in the eyes, sticking it's face right in front of you.
"I... understand father" go outside and pluck an branch off an tree and shove it in, or find some water to place in the horn
You go outside and pluck a branch off a tree and shove it in. It does nothing.
You place water in the horn. It does nothing.
Hm...
Cevitil attempts to pass the time exploring the city, and is possible doing helpful, menial tasks for people. Try to make some contacts, friends (as much as a dragon can have relations with humans, anyway), and don't show ill intent. Or try not to.
You attempt to pass the time and do menial tasks for people. And try to make friends. Unfortunately, the Grathosi won't trust your kind that easily, not within that timeframe, so you do not make any friends or contacts. You at least keep yourself fed by your menial tasks.
The day comes. The Duke and Baron enter the city and head to the castle. Many villagers and many guards are around them. [Int:6] It is far, far too dangerous to attack them here and now unless you want to become a pincushion. And the Spymaster is nowhere to be found.
+2 Int.
Merysta slept for all of two hours, then woke up and went back to more formally meet her mother. Hopefully she would also be taught the fundamentals of speech, so she could communicate as well.
You sleep for two hours, then you wake up and look for your mother. Unsurprisingly, she's in the same room.
She walks over to you as you walk over to her. Hopefully she'll teach you speech. ...At your day of birth. Am I the only one who sees something wrong with this picture?
Regardless, she does not, in fact, teach you speech. Not that you could even learn it this young!
"Merysta, surely you must be hungry?" She pets your head. You can't understand her. Still, your stomach growls.
Curl up and go to sleep, hope things get better
You curl up and go to sleep.
You wake up a few hours later. Things are still not better. You're now hungry.
...
Your mother barely recovers for many months and you live a fairly slow life. But you are not dead yet, so that's a plus. Years pass, and you become a child! (refer to turn 5 for changes)
[6]: One day, your mother comes in with a strange goblet. However, she looks rather... sick.
Fly a tile south. Search for intelligent thingies there.
You get up and fly south. You're still pretty tired: Near your limit.
[6]: You find a massive village to the south.
Unfortunately, they're shouting angrily, or perhaps frightened. You cannot tell. And was that a Magic Missile that just flew by your face?!
Obviously these people have had problems with dragons before. You'll have to tread lightly.
HP: 35/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 51. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 77. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 52
+5=57. Recent: +2.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
Tired: Cannot fly for 3 turns.
HP: 27/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 34/34.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 52. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 16/16.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 9/9.
Male.
Mother: Horon.
Father: Lothe.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 66. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 11/11.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
Bright red d: SeriousConcentrate
Bright cyan d: Wolfchild
Light blue D: KineseN
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Gray D: Talarion
Pink D: Dermonster
Cyan: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.