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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615683 times)

SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12450 on: February 10, 2016, 06:18:33 pm »

serana is such obvious waifu bait that i can't bring her along without puking
good thing she isn't marriable unless you have literally no shame and mod it to be so. i like serana's sass, and hate that she has a titty window on her dress, which makes no sense whatsoever

[edit] piper wright doesn't deserve this kind of treatment from you
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itisnotlogical

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Re: The Elder Scrolls V: Skyrim
« Reply #12451 on: February 10, 2016, 07:44:02 pm »

Doing that thing in the Blades questline where you have to walk on the pressure plates with the right symbols on them or fire cannons activate
Lydia pushes me onto wrong pressure plate
Get blown to smithereens by fire cannons
Talos dammit Lydia.

I usually leave Lydia at home if I know that I'm going to a dungeon. Narrow corridors, hidden traps, wild power attacks and cone-of-effect spells do not mix well with companions.
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Re: The Elder Scrolls V: Skyrim
« Reply #12452 on: February 10, 2016, 08:17:46 pm »

I never understood the appeal of companions other than as loot mules. They can't sneak, they get in the way of my attacks, they're practically limited to melee/ranged as their spells don't increase in power, their equipment doesn't level with them, most enchantments don't work on them, and the pathing problems are endless.

Whenever I get followers I end up having to babysit them, and I absolutely despise escort missions.
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itisnotlogical

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Re: The Elder Scrolls V: Skyrim
« Reply #12453 on: February 10, 2016, 08:18:41 pm »

I'm one of those people that loots absolutely everything so a pack mule is nice.
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SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12454 on: February 10, 2016, 08:24:13 pm »

Not every companion has high Stealth, and using the wrong companion for that is sorta your fault (:P); they can't die from your attacks except when winded, so misplacing a few swings isn't a super big deal if you're paying attention to where they are; pick mage companions for spells; give them better equipment yourself if it's such a big factor; that's because you're usually supposed to use the enchantments yourself, I assume; that is actually a legitimate complaint, if one I never notice.
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Rolan7

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Re: The Elder Scrolls V: Skyrim
« Reply #12455 on: February 10, 2016, 08:24:30 pm »

Playing as a weak and/or sneaky character early on, a companion is flipping vital.  It's invincible and tanks all the hits, distracting the enemies and allowing for tactics/recovery.

I traveled with the Altmer mage for a long while, because ranged attacks are nice and he's as invincible as anyone else.  Also he's sorta cute...  And it's nice ordering an altmer around.  Different from a thalmor, but still.  (I was Bosmer of course).

My Breton magess mainly hung with that Khajiit who joins you in exchange for a sidequest.
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Re: The Elder Scrolls V: Skyrim
« Reply #12456 on: February 10, 2016, 10:11:11 pm »

There's a mod that fixes all the dumb scaling issues with companions, lets you specialize them as you wish, equip them as you wish, all of that. It's almost as mandatory as the one that fixes horses and makes them useful.

That said, I played a necromancer/conjurer and having a tanky companion to lead my minions at the front was insanely helpful. One of my favorite characters, actually, apart from the minor lack of direct damage (only really hurts in a couple places, believe it or not).

Re: Serana, the second I figured out she was nerfing my vampire powers through that bug, I sent her away and forgot her existence.
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Re: The Elder Scrolls V: Skyrim
« Reply #12457 on: February 10, 2016, 11:15:01 pm »

I never understood the appeal of companions other than as loot mules.
I like to play with 4 or so of them and feel like an actual party of grave robbersadventurers instead of "that guy who has to do everything in the world and the one person who he's allowed to associate with"

I mean shit, everyone ELSE in the world has the sense to group up, why not the Dragonborn?

Also I would REALLY like if the next TES game actually allowed this natively and balanced for it. And not just in the "now there are THIRTY bandits instead of 10" way.
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Re: The Elder Scrolls V: Skyrim
« Reply #12458 on: February 11, 2016, 08:28:44 am »

Also I would REALLY like if the next TES game actually allowed this natively and balanced for it. And not just in the "now there are THIRTY bandits instead of 10" way.
I wonder how that would work with level design? You'd either need weird, shifting dungeons, or layouts that let you either Rambo it up yourself or leave room for 4-5 bodies depending on your party composition. That could be really interesting.
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #12459 on: February 11, 2016, 08:40:25 am »

i'd rather scaling give me 30 bandits rather than 10 bandits with a million health tbh
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SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12460 on: February 11, 2016, 11:20:23 am »

Scaling doesn't really up the amount of enemies, as far as I can tell?
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Re: The Elder Scrolls V: Skyrim
« Reply #12461 on: February 11, 2016, 12:15:45 pm »

it doesn't, which is why miauw is saying he'd rather it does

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Re: The Elder Scrolls V: Skyrim
« Reply #12462 on: February 11, 2016, 07:35:02 pm »

lame
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Re: The Elder Scrolls V: Skyrim
« Reply #12463 on: February 12, 2016, 11:22:00 am »

Hundreds of giant rats.
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KingofstarrySkies

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Re: The Elder Scrolls V: Skyrim
« Reply #12464 on: February 12, 2016, 03:17:16 pm »

Thirty seven point four dragons, anyone?
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