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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615623 times)

Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12420 on: January 22, 2016, 12:42:44 pm »

TBH I gave up on DSR and its equivalents because I couldn't get it to patch properly with other animation/skeleton mods.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

LordBrassroast

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Re: The Elder Scrolls V: Skyrim
« Reply #12421 on: February 06, 2016, 07:31:01 pm »

Hey B12,

I just got Skyrim and I have a question, namely: How far should I level before attempting to get to High Hrothgar?
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Graknorke

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Re: The Elder Scrolls V: Skyrim
« Reply #12422 on: February 06, 2016, 07:33:35 pm »

The game level scales so you don't really have to level to do anything.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #12423 on: February 06, 2016, 07:35:38 pm »

The game level scales so you don't really have to level to do anything.
You may want to sprint past a certain enemy depending on the difficulty and how much fire magic you got.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12424 on: February 06, 2016, 07:36:17 pm »

I do recommend bringing something with fire damage or equipping Flames on the way...
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #12425 on: February 06, 2016, 07:39:00 pm »

Nah, that doesn't work so well. Just run, you'll eventually meet some people who can handle whatever's chasing you.

SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12426 on: February 06, 2016, 07:40:20 pm »

Flames is actually pretty effective against its main advantage, assuming you have a good ranged option too.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #12427 on: February 06, 2016, 07:44:28 pm »

You run out of magicka too quickly, though.

SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12428 on: February 06, 2016, 07:47:44 pm »

Dual wielding and a lot of kiting.
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Darkmere

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Re: The Elder Scrolls V: Skyrim
« Reply #12429 on: February 06, 2016, 07:59:37 pm »

There's a narrow path to the right that lets you ... skip... things. Then come back after you have Unrelenting Force and shout them off the mountain.

If you're into that kind of thing.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

LordBrassroast

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Re: The Elder Scrolls V: Skyrim
« Reply #12430 on: February 07, 2016, 07:31:28 am »

Nvm, I got up there at level 11 with only 1 slight problem. It helped that I did some Civil War quests first and had an Orcish Sword of Flames.
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #12431 on: February 10, 2016, 01:37:35 am »

My character Ariel Auduin (again lol, hopefully Skyrim works long enough that I can actually play it and not just take screenshots...granted I already beat most of the vanilla game (three times) lol. But hopefully this time around I got a modded game I can play without it breaking :P)

http://i.imgur.com/oq5DwWF.jpg

:)

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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

PTTG??

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Re: The Elder Scrolls V: Skyrim
« Reply #12432 on: February 10, 2016, 12:57:11 pm »

It bugs me that Bethesda games let you spend hours making incredibly detailed characters and invent fantastic backgrounds, but then throw NPCs at you who say "Hey, wanna help me kill a bunch of random sailors so I can obviously betray you?" And your options are "Yes." and "Yes, but later."
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A thousand million pool balls made from precious metals, covered in beef stock.

Rolan7

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Re: The Elder Scrolls V: Skyrim
« Reply #12433 on: February 10, 2016, 12:58:53 pm »

You can totally ask if they're going to betray you, though!
They so no and that's that
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SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12434 on: February 10, 2016, 12:59:20 pm »

hit escape to close the dialogue
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