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Author Topic: Build! Explore! Loot! (Maptools freeform rpg)  (Read 13832 times)

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #60 on: August 22, 2011, 02:07:11 pm »

I do believe the GM said those crystals were cracked, Eagle.

Also, a bit of news:
My school has seen fit to schedule open house this Thursday.
And my parents believe that my attendance at it is mandatory. It is not, but they love pulling rank on me.
It starts at 6:00.
I may not be there for the last hour or so of the session.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

EagleV

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #61 on: August 22, 2011, 02:17:01 pm »

I do believe the GM said those crystals were cracked, Eagle.
Missed that. Well, let's hope there's enough left for a pair of lenses!
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #62 on: August 22, 2011, 02:23:17 pm »

One of the things I'm thinking of doing is getting the impurities out, leaving a clear crystal. As well as fusing them back together.

Interested?
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

EagleV

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #63 on: August 22, 2011, 02:31:00 pm »

Fusing them together might be unnecessary, but depending on how clear they are now, getting the impurities out would be very useful... We should ask Haika about the details on the crystals thursday.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #64 on: August 22, 2011, 02:32:31 pm »

I mean fusing the cracks out.

Also, your journal says that Vodstum is half crystal, but there's only a small patch on his chest.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

EagleV

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #65 on: August 22, 2011, 02:34:38 pm »

Also, your journal says that Vodstum is half crystal, but there's only a small patch on his chest.
I know. That was a deliberate exaggeration.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #66 on: August 22, 2011, 02:37:28 pm »

Ahh.

Actually I think the crystal should give a small body boost, but a small spirit penalty, plus a 75% chance of rejection (Body Check) after a day.

And possible to take out the day rejection shows or not.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #67 on: August 22, 2011, 02:40:42 pm »

Heh, yes Details on the crystals will require a check on Mind to investigate them. As to the Wizard being changed by it, that's just roleplay and fluff at this point. Unless his player wants to request a real 'effect' from me.

However, remember that you have the powers of an Aglaia creator. So... things like being cracked, or not having enough, is rather moot if you pass your power checks.

I will still hold the session on Thursday as planned. However, my attendance policy for this is very lax. People may come and go as they like, and I will meta/god/poof them in or out, with brief explanations each time. The more you can play, the better of course. But don't worry too much about missing a couple hours, or being late.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #68 on: August 22, 2011, 02:41:56 pm »

So the next game will be on Thursday?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #69 on: August 22, 2011, 02:47:43 pm »

So the next game will be on Thursday?

Yes, the standard time seems to be noon PST/3pm EST/8pm GMT on Thursdays. I'll probably have the server open before then, as I begin to work on some maptools maps, hidden encounters, and such.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #70 on: August 24, 2011, 07:56:06 pm »

T-minus 18 hours.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #71 on: August 25, 2011, 02:01:33 am »

right, 12 hours or less until game time.

I have inventories from Eagle, and Pyro I think. Still need that from the other three, as well as a spell list from the wizard. If you all are joining us again later today.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #72 on: August 25, 2011, 02:13:16 am »

Spoiler: Inventory (click to show/hide)
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vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #73 on: August 25, 2011, 03:53:44 am »

Name:Ludwig
Age:23
Gender:Male
Class:Wizard

Where do I get my inventory?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

EagleV

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #74 on: August 25, 2011, 04:03:01 am »

Where do I get my inventory?
You make it up :)
I need you guys to do me a favor, and write up a list of what items your character has on him. There's really no restrictions on what you have, but you need to have a reason for anything. This mostly will be clothing, armor, weapons, and traveling supplies etc. Nothing in this list will give you bonuses to your stats, so this is mostly just fluff, and a record of what all you have. I want to get away from having any PC pull items out of their asses, just as they need them.

Mage types need to also give me a spellbook and list all the spells they have in it. I think I will put the maximum here at 15, Just give me a name, and what sort of effect it should have. Remember that damage and such is all done in the system.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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