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Author Topic: Games you wish existed  (Read 967800 times)

xaritscin

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Re: Games you wish existed
« Reply #6615 on: February 06, 2016, 07:25:00 pm »

depends. normal encounters like skeletons, zombies or slimes would have a reaction depending on how you treat them if you encounter them while minding your business. you can either kill them and take their loot or act with them and they would give the loot willingly. or even help you with stuff like, this zombies knows of a good minings spot you would look after or some rare material nearby.

bosses are more complex in that they would be tied to the overall storyline in the game. maybe a boss will give you rewards only if you prove your worth in battle. maybe sparing a boss from death will reward you for it. maybe discussing your pureness of soul is the only way to defeat another. and each approach to them could have a consequence in the world. for example, imagine a case where if you kill Plantera the whole jungle becomes weak and the corruption/crimson engulfs it far more quicker than usual. maybe by helping to protect the jungle in away would get the attention of Plantera and due to this she rewards you with the same loot you would get killing her, apart of helping to improve a zone in the world from the spreading biomes.

in a nutshell, the idea is to allow the player to get onto the same stuff by either being peacefull or hostile. by being pure or sadistic there could be important consequences in the world as a whole. like evil biomes spreading faster if you destroy "guardians" or rooting out the disease by finding ways to cleanse the world.

this would also influence the behavior of NPC characters that could act depending on the player's actions maybe.

at its core its still a 2d sandbox survival game. but the mechanics copied from Undertale would give interesting ways to progress and finish the game.
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PTTG??

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Re: Games you wish existed
« Reply #6616 on: February 06, 2016, 08:12:49 pm »

A free-for-all Planetside... Let me explain.

Take the basic FPSMMO. PCs do not level up, but equipment is complex, highly moddable, and both limited and droppable. The terrain is taken from Outerra- that is to say, an earth-scale planet with procedural details.

Players team up with friends to from gangs or corporations; your team can take procedural-generated contracts to collect goods, control sites, take locations, and so on. Contracts go out to a selected assortment of other groups, and they are always paired in a matchmaking way- so if there's five of your friends online, your team and another team of five might go up against a large team of eight in a head-to-head fight.

Above the small scale, corps can form alliances and contracts in a tiered structure. You four guys are Delta Team, and you work for the Black Division, who are a part of Checkmate, Inc., who work for the Applied Tactics Alliance. When Applied Tactics Alliance gets a contract like "Take out Whitewater Refinery," all 98 players, including you 4 from Delta Team, are invited to participate in an attack against the 45 defenders there.

These contracts are on a time-delay, anything from 5 minutes for a squad-vrs-squad deathmatch to a couple days leading up to a cross-continent mega mash battle (probably involving many sub-objectives orchestrated by the leadership of both sides). You can set your calendar to be online for a big battle, or participate in a smaller battle of a major war.

Furthermore, players and groups have bases and facilities under their control that provide bonuses. Players can make contracts themselves to either recruit allies or to give orders to their own organizations, or even just place bounties on other players.

Between site bonuses, cybernetics, weapon upgrades, and customized vehicles, an advanced player can be immensely overwhelming to a new player; however, the best equipment is "unique," meaning that you can permanently lose it in combat, and others can steal it. This sort of thing happens when you lose a "major contract" or when you lose your main base, although if you don't perform risky missions there's a chance you'll lose it anyway (to prevent the best items getting troll trapped). The result is that the most powerful players are also the biggest targets.

But procedural contracts and pitched battles are only part of the game. The big thing is betrayals and civil wars, because those unique items and facilities have very limited output, and it's always better to split the prize 4 ways instead of 5. And 3 ways, instead of 4....
« Last Edit: February 09, 2016, 03:11:06 pm by PTTG?? »
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ZeroGravitas

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Re: Games you wish existed
« Reply #6617 on: February 06, 2016, 09:11:49 pm »

i wish That Which Sleeps existed
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coleslaw35

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Re: Games you wish existed
« Reply #6618 on: February 06, 2016, 11:04:39 pm »

I wish there was a game where you could design tanks, troop equipment, fighters/bombers, etc. for your army, with an extremely in-depth, completely customizable design interface. If I wanted to make a big square tank with 100 mm of armor, I could, or I could make a giant, 10 meter long dong-tank if I so pleased (which I would most likely wish to do. heh). Equipment designed for soldiers would affect them in certain ways. For example, making a 10mm thick steel armor suit would considerably slow down anyone wearing it but also increase their chances of living.
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origamiscienceguy

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Re: Games you wish existed
« Reply #6619 on: February 06, 2016, 11:06:39 pm »

I wish there was a game where you could design tanks, troop equipment, fighters/bombers, etc. for your army, with an extremely in-depth, completely customizable design interface. If I wanted to make a big square tank with 100 mm of armor, I could, or I could make a giant, 10 meter long dong-tank if I so pleased (which I would most likely wish to do. heh). Equipment designed for soldiers would affect them in certain ways. For example, making a 10mm thick steel armor suit would considerably slow down anyone wearing it but also increase their chances of living.
Cortex command with mods?
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coleslaw35

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Re: Games you wish existed
« Reply #6620 on: February 06, 2016, 11:10:43 pm »

I wish there was a game where you could design tanks, troop equipment, fighters/bombers, etc. for your army, with an extremely in-depth, completely customizable design interface. If I wanted to make a big square tank with 100 mm of armor, I could, or I could make a giant, 10 meter long dong-tank if I so pleased (which I would most likely wish to do. heh). Equipment designed for soldiers would affect them in certain ways. For example, making a 10mm thick steel armor suit would considerably slow down anyone wearing it but also increase their chances of living.

Space Engineers looks like it maaaaaay work... Minus the whole troop equipment part, but you can make fighters and tanks and stuff so maybe I'll get it.

Cortex command with mods?

Are there mods that allow you to do that?
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origamiscienceguy

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Re: Games you wish existed
« Reply #6621 on: February 06, 2016, 11:12:30 pm »

You can mod in troops with obscene amounts of armor which makes them slower, but it is probably not what you're looking for.
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coleslaw35

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Re: Games you wish existed
« Reply #6622 on: February 06, 2016, 11:16:20 pm »

You can mod in troops with obscene amounts of armor which makes them slower, but it is probably not what you're looking for.

Meh, not really. Thanks though!
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TheBiggerFish

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Re: Games you wish existed
« Reply #6623 on: February 07, 2016, 12:15:15 am »

Multiplayer 3D Magicmaker.
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origamiscienceguy

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Re: Games you wish existed
« Reply #6624 on: February 07, 2016, 12:21:46 am »

A shooter (doesn't matter if it's first or third person.) Where you are some sort of spirit that can possess other people's bodies for short periods of time. After that time, your hosts body will force you back out and they won't be able to be possessed anymore. When you are without a body, you can be hurt but you can also attack people as well. When you are in somebody else, you won't take damage as they do, but you can use their weapons to kill other guys. If a person who you are possessing dies, you get forced out as well. The main gameplay would be strategically choosing who to possess and when to ditch the body you are currently in. And as the game goes on, enemies get smarter, and they force you out faster.
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flabort

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Re: Games you wish existed
« Reply #6625 on: February 07, 2016, 01:11:42 am »

Multiplayer 3D Magicmaker.
Magica. I mean, the flexibility of Magicmaker's isn't there; only 8 elements compared to however many there are in Magicmaker now, but it's similar. You can make your spells on-the-fly, though, so in exchange for being less spells you can use more kinds of spells at once.

Honestly, I'd prefer Magicmaker's spell system in a multiplayer setting like Magica too.
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itisnotlogical

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Re: Games you wish existed
« Reply #6626 on: February 07, 2016, 03:56:08 am »

A shooter (doesn't matter if it's first or third person.) Where you are some sort of spirit that can possess other people's bodies for short periods of time. After that time, your hosts body will force you back out and they won't be able to be possessed anymore. When you are without a body, you can be hurt but you can also attack people as well. When you are in somebody else, you won't take damage as they do, but you can use their weapons to kill other guys. If a person who you are possessing dies, you get forced out as well. The main gameplay would be strategically choosing who to possess and when to ditch the body you are currently in. And as the game goes on, enemies get smarter, and they force you out faster.

Pretty sure that's Geist, an obscure FPS for the Gamecube. May also be literally the only FPS on Gamecube other than Metroid Prime, now that I think about it.
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Noyemi K

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Re: Games you wish existed
« Reply #6627 on: February 09, 2016, 07:10:42 am »

I wish there was an advance wars like strategy game I could just pick up and have some fun with. The best thing about those games was that even if you hadn't played in a while, you could jump back in where you left off in the campaign because you didn't exactly need to know what you were doing when you last played.

Then I remembered I'm a programmer and I can make one myself!
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TheBiggerFish

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Re: Games you wish existed
« Reply #6628 on: February 09, 2016, 07:45:01 am »

Yay!
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itisnotlogical

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Re: Games you wish existed
« Reply #6629 on: February 10, 2016, 12:28:35 pm »

You know those flight simulator cabinets, the ones that move around and surround you with screens so it's almost exactly like the real thing? I want one of those, but running a Star Wars dogfighting game.
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