Not very many suggestions...but its time to update
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You take the form of the major race that inhabits the city. You appear outside the city and walk to the city gate. It's heavily defended. Crossbowmen patrol the walls and a regiment of men can be seen guarding te entrance. You can hear a lot more soldiers inside.
The walls themselves were immense. They were 20-30 metres tall and you could see that there were also a second, third, and fourth wall.
There is a crowd crowding the entrance...apprantly this is just the daily group of traders and farmers entering and leaving the city.
It takes at least an hour for you to get to the gates. The guards inspect everyone who enters.
"Packing light eh? What the farms too much effort for yeh? Or are you anoth'a refugee?"
Before you can answer you are pushed into the city. What you see inside is something that amazed even you, and your not even mortal!
Engraved on the walls are stories and legends of some sort. Something to do with a great shadow and a great holy dragon... Beyond the walls you see a great statue as big as a palace. It depicts a great slender dragon protecting a group of mortals. Other gods and spirits seem to reside on the great drake.
"Everyone's awed when they see Hafad-Lort's depiction of Valahun Finding his People. No one really get's over it" A trader of some sort says this.
So, the great diety who had interfered was Valahun....What could he do you wonder.
You continue to wander around the city, it stretches for miles and you go in circles cosntantly. Palaces and manors are scattered all over but ghettos and hovels are even more constant. Squads and regiments of soldiers and guards patrol the streets, with pride and duty. Artistians can be seen at their work.
Eventually you learn that the major ethnic group here are called the Vehna, in honour of their god. The race itself are somekind of human...with longer arms and shorter legs. Their eyes glow in the dark. Many other races and ethnic groups are also in the city, apprantly refugees from over the mountains. This is the last bastion of civlization on the continent, the rest has been taken by the Uivars. Temples and shrines are on every block, most dedicated to Valahun but those dedicated to other dieties are present. You find that you cannot enter them.
After even more wandering, you find some rumours on the cube. Apparantly it appeared out of nowhere in the residence of Grandmaster Fedars-Ke of the Drake's Talons order. He being wise enough, gave it over to the priesthood of Valahun for safekeeping. They then locked it into one of their sanctums. You also learn that Valahun is not an idea, or a myth, or even a god who dosen't appear to his followers, he is a physical god who resides under or within the Vadatu-the centre of the priesthood. No one is really sure.
You feel the amount of mutants grow....slightly.
2 DrainThe humans that were infected have caught the insanity. They do not know of your existence though. If you appeared to them you may gain your first worshipers.
Stats
Belief 2122pts
Drain 83pts
Traits
Mad
- Unexpected results from actions
- -1/+1 to most actions (50% of options happening)
- Unpredictable
- -25% less chance of sane mortals worshiping you
- 75% more chance of insane mortals worshiping you
- Cost less to turn organisms insane
Mutator
- Cheaper to change an organism
- +1 to actions pertaining to non-sentient organisms
- Can create organisms for cheaper cost
Artifacts
Madness Cube- Induces madness in all who look into it. Slightly mutates all who gaze into it. Grows larger as more people look into it.
Floats in water. (Currently captured)
Mutants
Several Ant Colonies
A Bee Hive
A herd of Sheep
School of Fish
Thousands of wild organisms
Followers
Infected
Three
Believers
Worshipers
What shall we do?