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Author Topic: Space Wizard RTD: Rolls.  (Read 87107 times)

HighEndNoob

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1305 on: May 09, 2012, 05:55:10 pm »

"Fine, lets go."
Go after the soldiers that ran from the valros.
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1306 on: May 10, 2012, 05:06:53 pm »

My apologies for the wait. AP testing is disruptive to my usual activities. I might get a roll out tomorrow or Saturday.
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adwarf

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1307 on: May 10, 2012, 06:01:59 pm »

I think we're missing Errol
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_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 58!
« Reply #1308 on: May 11, 2012, 07:30:55 pm »

Roll 69.5

Amatin scanned the horizon. He realized that the reinforcements will be coming through one of the three elevators. He turned to Milia.
"Milia, can you look for the elevators? There should be one on the far side and one in between us and the drill pit. I'll handle this one."
Suddenly, the lift behind the party began to hiss. The door started closing, and the motor began to spin. [6] Amatin reflexively blasted the door with his Detonate. He continued to tear chunks out of the lift until molten metal was all that was left of the small extrusion from the floor which housed the lift's mechanisms and the lift room itself.

Next, he looked around for his dragon. But he realized that he still didn't have full control over it. So Amatin drew his soulsword, and after consulting Milia, pointed it at the approximate location of the lift on the far side.

Next, the radio activated.
Quote
"This is Van Buren, everybody get off this channel. They know what we're up to. Beta team, head down so that..."
The radio turned to static.

About 40 meters away (or whatever the length of a generic neighborhood street with a cul-de-sac is) the last remaining lift began to open, allowing a team of soldiers through.
"That must be Alpha team..."


(additional actions are welcome)
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adwarf

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1309 on: May 11, 2012, 07:55:16 pm »

Open fire!
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_DivideByZero_

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1310 on: May 11, 2012, 08:11:18 pm »

Yes, I thought the description would make it totally clear that you can engage these guys directly. :D
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HmH

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1311 on: May 11, 2012, 11:07:13 pm »

Yes, I thought the description would make it totally clear that you can engage these guys directly. :D
I can't decide whether you're serious or sarcastic, and American-type suburban layout is almost impossible to find where I live. Is a generic neighborhood street you're referring to long enough to impede firefights?

"Varron, keep the enemy where they are now! I need them that way if I'm going to pull this off."
Fire three normal, non-Soulfire rockets at the Alpha Team. Don't aim at anyone in particular; just make sure I hit everyone in the group.
« Last Edit: May 11, 2012, 11:18:06 pm by HmH »
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_DivideByZero_

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1312 on: May 12, 2012, 12:33:32 am »

Ah, my apologies then. :)

How about... approximately one city block away? That might be slightly farther. It's mid-range, basically, so short-ranged weapons like SMG's won't work.

The soldiers themselves are heavily armed and armored though. I'd recommend using magic on them, somehow.
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Errol

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1313 on: May 13, 2012, 03:04:39 am »

Apologies. But I must maintain my reputation as delayer of RtDs.

Get thine bow equipped. Rapid-fire arrows at heads.

I thought I had bought ammunition. Where is that in my sheet?
« Last Edit: May 13, 2012, 03:21:00 am by Errol »
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_DivideByZero_

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1314 on: May 13, 2012, 02:22:49 pm »

Hmm, how many did you buy? I remember writing it down but I must have forgotten.
Also, if I don't get distracted, I'll try to roll today.
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_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 58!
« Reply #1315 on: May 13, 2012, 10:32:11 pm »

Roll 70

As the soldiers marched out of the elevator single-file, Amatin spun the cylinder in his launcher to place the soulfire rocket last to fire, Zakroff reached into his drone's cargo and pulled out a shotgun along with forty shells, and Milia drew her regular bow.

[1] The soldiers spotted the party right away. One of them started moving toward the staircase out of the lowered area that the elevator was located in, but was then stopped by one of the men with the huge guns.
They muttered something quietly together, before the soldiers with the heavy weapons began to warm up their weapons--as evidenced by the fact that they lit the surrounding area yellow--while the four with other weapons began to march to the staircase away from the group.
[5] Amatin quickly fired a rocket before they were spread out too far. One of the soldiers about to fire shouted something, and the four runners ran faster. [4] But Varron quickly intervened and sucked the enemies inward, straight into the path of the missiles.

[5] All three missiles made direct impacts.
[3] One of them veered off to the side, striking a soldier in the backpack but focusing much of the blast away from the group. (-40 damage)
[2] One of them hit the ground, losing a lot of splash potential. (-50 damage)

The soldier is hit with a missile for 170 + 56 damage!
The soldier is hit with a missile for 170 + 104 damage! GENERATOR CRIPPLED
The soldier is hit with a missile for 170 + 72 damage!
The soldier is caught in the blast for 170 damage!
The soldier is caught in the blast for 170 damage!
The soldier is caught in the blast for 170 damage!

Woah...?

The soldier ball flew apart in all directions, some of them broke guard rails, some slammed into the nearby walls as well. However, as soon as they fell, they all got back up, except the one with the broken generator. The four close-raged attackers charged up the stairway and began closing the distance, travelling at near-superhuman speeds, while the others warmed up their weapons again.

1 turn until Photon LMG volley.

Spoiler: Vicinity (click to show/hide)

Spoiler: Crude Sketch (click to show/hide)

--------

Kayle fired the cannon again, hoping to keep exploiting the monster's weak footing and keep it stunlocked.
[4] Boom.
160 damage

Jaffar swapped to his plasma jet cannon and fired again. The shot, acting as if it were an explosive thanks to the monster's exposed flesh, piercing through it like butter.

Aduin stood back and inspected the creature, taking advantage of the stunlock by looking for the location of any possible reproductive organs.
He found a spot on its back that was unusually warmer than normal. Having no knowledge of inner-world biology, he assumed that this was how the creature mated and promptly leaped upon the Valaross' back, beginning to stabb vainly against the creature's hardened shell.

...

"Let's move, before we lose them!" shouted Winfield as be began to sprint toward the woods.

"Right behind you!" panted Caplus, struggling to keep his footing in the grassy mud as he ran.

The two admirals and Caplus managed to catch up to the five soldiers.

[3-2] "Hold on there. State your purpose and reason for being here!"
The one with the needle rifle gave the others a look, then walked forward.
"We were sent to escort you to our headquarters."

Conversation time!

...

Suddenly, the beast let out a deafening roar, scrambling Jaffar's audio program, and forcing even Kayle to attempt to cover her ears reflexively. The roar echoed over the treetops, reverberating constantly until it finally faded away, sending flocks of spider-birds fleeing into the air, where they were promptly hunted down by flying cobras that spat poison.

Spoiler: Vicinity (click to show/hide)
« Last Edit: May 13, 2012, 10:36:43 pm by _DivideByZero_ »
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_DivideByZero_

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1316 on: May 13, 2012, 10:33:00 pm »

Spoiler: Character Sheets (click to show/hide)
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_DivideByZero_

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1317 on: May 13, 2012, 10:33:19 pm »

Spoiler: Character Sheets 2 (click to show/hide)
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HighEndNoob

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1318 on: May 13, 2012, 10:38:13 pm »

Hey, why did I get a -2 instead of the bonuses cancelling out?
"Then can you show me one of your weapons please? Also, please recite the first 3 lines of the Ross National Anthem."
Examine their uniforms and weapons.
« Last Edit: May 13, 2012, 10:39:49 pm by HighEndNoob »
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

SeriousConcentrate

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Re: Space Wizard RTD: Faster Rolls Now...
« Reply #1319 on: May 13, 2012, 10:38:57 pm »

Kayle decided to conserve some ammo for the Shatterer - no way to tell when she would get more - and switched to the SmartCannon instead. "Pour it on! We can take it down!"
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