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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 181485 times)

Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #195 on: May 22, 2012, 05:20:54 pm »

I'm not sure what you're trying to say there. Seadwellers don't have powers, at this point, and they probably never will. They can just kind of breathe underwater.

Jeoshua

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #196 on: May 23, 2012, 12:14:08 am »

Urist McPlantgatherer cancels Gather Pumpkin: What Pumpkin?
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I like fortresses because they are still underground.

Trapezohedron

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #197 on: May 23, 2012, 04:28:28 am »

Well, you could just wait a while before you implement them in.
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Graknorke

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #198 on: May 23, 2012, 10:43:28 am »

It sounded like putnam had a power for everyone except lime-greens, which is why he was irritated by UU being all cagey.

Also I'm pretty sure it's a reference to rainbow-drinker stuff. The speed+strength etc. Sounds like rainbowdrinkers are actually just lime-greens, seeing as they're the ones who go out in the sun.
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #199 on: May 23, 2012, 06:07:48 pm »

Nah, those are jade greens. The difference can be seen here.

Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #200 on: May 23, 2012, 09:26:26 pm »

Okay updated.

Also, This is awkward...

Hugo_The_Dwarf

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #201 on: May 23, 2012, 09:39:51 pm »

haha yea I'd say so, then again we have what? 3-4 automation mods?
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Jeoshua

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #202 on: May 23, 2012, 09:52:51 pm »

The comic really does just lend itself towards DF very handilly.

Question tho.  How much of Acts I-IV are you going to put in?  I know the humans are really just normal humans of the modern day, but the worlds created for them are quite interesting and impressively atmospheric, especially the Land of Wind and Shade
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I like fortresses because they are still underground.

Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #203 on: May 23, 2012, 09:54:01 pm »

I think that I'm going to start working on another succession game. This one is going to be a bit different and I'm going to need help.

How could I get a creature to only do an interaction if it's injured? Through some sort of self_only interaction that it gets when it's covered in blood?

oh I just answered my own question

The comic really does just lend itself towards DF very handilly.

Question tho.  How much of Acts I-IV are you going to put in?  I know the humans are really just normal humans of the modern day, but the worlds created for them are quite interesting and impressively atmospheric, especially the Land of Wind and Shade

I have the Derse kingdom in, but that's also based on the Act 5 counterpart.

EDIT: Okay, glbgolyb is done, I'll start the succession game... later!
« Last Edit: May 23, 2012, 10:17:20 pm by Putnam »
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Souleater17

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #204 on: May 23, 2012, 10:33:43 pm »

I think that I'm going to start working on another succession game. This one is going to be a bit different and I'm going to need help.

How could I get a creature to only do an interaction if it's injured? Through some sort of self_only interaction that it gets when it's covered in blood?

oh I just answered my own question

The comic really does just lend itself towards DF very handilly.

Question tho.  How much of Acts I-IV are you going to put in?  I know the humans are really just normal humans of the modern day, but the worlds created for them are quite interesting and impressively atmospheric, especially the Land of Wind and Shade

I have the Derse kingdom in, but that's also based on the Act 5 counterpart.

EDIT: Okay, glbgolyb is done, I'll start the succession game... later!

I'm working on consorts and made horrorterrors...
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #205 on: May 23, 2012, 10:37:42 pm »

Oh, consorts, derp, like cavern tribes!

That's good, good stuff. Anyway, here's that glbgolyb.

Code: [Select]
creature_troll_succession

[OBJECT:CREATURE]

[CREATURE:GLBGOLYB]
[DESCRIPTION:A gigantic tentacled monstrosity from the outer ring. If it gets injured, it will kill many trolls with its dying breath. Don't let that happen!]
[NAME:horrorterror emissary:horrorterror emissaries:horrorterror emissary]
[CASTE_NAME:horrorterror emissary:horrorterror emissaries:horrorterror emissary]
[CREATURE_TILE:'&'][COLOR:5:15:1]
[LIKES_FIGHTING][NOFEAR][LARGE_PREDATOR]
[TRAPAVOID][BUILDINGDESTROYER:2][LOCKPICKER]
[SPEED:5000][AMPHIBIOUS]
[COMMON_DOMESTIC]
[CAN_LEARN][FIREIMMUNE]
[CARNIVORE]
[EXTRAVISION]
[BODY:BASIC_1PARTBODY:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:GUTS:HEART:BEAK:TONGUE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[NATURAL_SKILL:BITE:5]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:GLBGOLYB:ALL]
[SYN_CONTACT]
[CE_CAN_DO_INTERACTION:START:0:END:50]
[CDI_INTERACTION:GLUB]
[CDI:ADV_NAME:vast glub]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:SCREAM AN UNHOLY TERROR OF DEATH, KILLING ALL IN YOUR PATH:gives off a scream:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:100]
[CDI:MAX_TARGET_NUMBER:A:100]
[CDI:WAIT_PERIOD:50]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500000000]
[PREFSTRING:horrific whispers]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:BEAK]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
[CASTE:DEFAULT]
[FEMALE]

Trapezohedron

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #206 on: May 23, 2012, 10:56:20 pm »

[CDI:VERB:SCREAM AN UNHOLY TERROR OF DEATH, KILLING ALL IN YOUR PATH:gives off a scream:NA]

I like how that's in all caps.
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #207 on: May 23, 2012, 10:56:46 pm »

I aim to please.

Souleater17

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #208 on: May 24, 2012, 08:27:21 am »

Nice Gl'bgolyb.

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Graknorke

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.5 for DF 34.10) ♠♣
« Reply #209 on: May 24, 2012, 11:14:06 am »

Sorry on the colour mix-up, I have the artistic sense of an oyster wearing 3D glasses.
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