Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 59

Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183010 times)

DarthBoogalo

  • Bay Watcher
  • Wicked.
    • View Profile
Re: Fortbent: a Homestuck mod (v 2.1 for DF 34.06)
« Reply #165 on: April 12, 2012, 12:06:28 am »

About fifteenwigglers crammed into a minecart being kicked away towards a housing area by a subjuggulator.
I just want to fit this mental image into your thinkpan.
Logged

Souleater17

  • Bay Watcher
  • [ANGEL]
    • View Profile
Re: Fortbent: a Homestuck mod (v 2.1 for DF 34.06)
« Reply #166 on: April 12, 2012, 04:59:46 pm »

About fifteenwigglers crammed into a minecart being kicked away towards a housing area by a subjuggulator.
I just want to fit this mental image into your thinkpan.

I don't think I'm able to fit that into mine.
It is simply too violent and hilarious to compute.
Hehehehehe.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07)
« Reply #167 on: April 15, 2012, 11:22:20 pm »

Haha, forgot to post to announce it.

Working mother grubs and imperial drones!

Did you know that CLEAN_FRIEND interactions show up in the combat logs if they impart syndromes?

DarthBoogalo

  • Bay Watcher
  • Wicked.
    • View Profile
Re: Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07)
« Reply #168 on: April 16, 2012, 07:48:15 am »

item_toy_troll.txt
Spoiler (click to show/hide)
Logged

Souleater17

  • Bay Watcher
  • [ANGEL]
    • View Profile
Re: Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07)
« Reply #169 on: April 16, 2012, 07:56:44 am »

Obscene, but awesome.

How exactly does the Mothergrub work? The raws are really confusing me.
« Last Edit: April 16, 2012, 08:01:19 am by Souleater17 »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07)
« Reply #170 on: April 16, 2012, 08:48:25 am »

Obscene, but awesome.

How exactly does the Mothergrub work? The raws are really confusing me.

Shenanigans.

To be precise:

Quote from: Meph
The Solution: Make a pet creature. Has 3 castes. Male, Female and Slave. Male pop ratio is 1, female pop ratio is 1, slave pop ratio is 10000. Make male/female caste a pet. You can now buy a pet that only gives birth to NON-PET creatures. These still do no work though. Give the Slave-Caste creature that gets born a secretions with a transformation syndrome, that transforms them into a dwarf. Slave gets born, gets transformed into slave-caste dwarf. And DONE, you have a working slave. This is so far the only solution i found.

This is perfectly conducive to trolls.

Souleater17

  • Bay Watcher
  • [ANGEL]
    • View Profile
Re: Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07)
« Reply #171 on: April 16, 2012, 04:44:29 pm »

Okay, awesome.
You people are geniuses.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #172 on: April 24, 2012, 05:46:57 am »

This mod needs quadrants.

Alas, it's impossible as hell.

Pan

  • Bay Watcher
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #173 on: April 24, 2012, 06:01:24 am »

So, Fortbent is a webcomic? I clicked it and it looked like a game instead. Tell me more about this, if any helpful sirs can spare the time.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #174 on: April 24, 2012, 06:04:53 am »

Fortbent is the name of the mod. It's based on this thing.
Logged

Pan

  • Bay Watcher
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #175 on: April 24, 2012, 06:40:43 am »

Apologies. I clicked the link, I meant. So Homestuck is this webcomic? I took a closer look at the paint adventure link just now, and it looked like a clicking game where you find stuff, but apparently not.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #176 on: April 24, 2012, 08:36:57 am »

Just click on the links at the bottom. It's a webcomic. It has its own thread, which AFAIK is the third or fourth largest on Bay12.

DarthBoogalo

  • Bay Watcher
  • Wicked.
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #177 on: April 24, 2012, 03:01:17 pm »

I've seen your Imps and Ogres in Arena mode, rather then make them dwell underground, you could make them act like goblins, with ogres acting as building-destroying trolls?
Could even give them castes for different colored chitin? and blood, shales imps/ogres, a rare fire caste that will incinerate everything in sight..
A lot of Fun! :D
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #178 on: April 24, 2012, 05:30:27 pm »

They don't need different castes for different chitin. I've already updated imps to have different colored carapaces, in fact. I just haven't updated the mod yet.

I prefer that they show up in sieges alongside certain evil-cave using creatures. You'll see goblins showing up with ogres.

DarthBoogalo

  • Bay Watcher
  • Wicked.
    • View Profile
Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #179 on: April 25, 2012, 12:22:38 am »

Ah, but you do for blood.. I think.
Not that that have to have varied blood color, of course.
I've actually have yet to be sieged while playing this mod, so, my bad! For not being attacked by horrible green skinned critters. o:
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 59