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Author Topic: Screw the Next Player Over! A Succession Game  (Read 97680 times)

Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #75 on: July 22, 2011, 04:20:15 pm »

@andyman564
Will do.
And any traps involving necromancy should probably be dropped, as .26 is still in the far distance and I have no idea if the new systems will work with old saves. I'm also a bit iffy about raw edits, but unless it gets crazy stupid then I won't say anything about it. Firebreathing badgers would be hilarious, at least. :P

Keltiknight

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Re: Screw the Next Player Over! A Succession Game
« Reply #76 on: July 22, 2011, 05:57:16 pm »

Could I get a turn on this?
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First things first.  You're all soulless husks of what might have once been decent human beings, drafted into a sort of moral apartheid from your better natures in the pursuit of things made out of cute animals.  I love it.-Corvidae

Rumrusher

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Re: Screw the Next Player Over! A Succession Game
« Reply #77 on: July 22, 2011, 06:03:53 pm »

It involves DF mode and spawning insta-evaporating, curse equipped vermin, that pass on the curse when the gas is inhaled.
hmm why not just flip over to adventure mode in a nice outside area wait for boogies to show up then walk inside killing them all flip over to fortress mode then revive them as zombies* using Dfusion boom nice smoky treat for the next guy to deal with.


*you might want to grab my zombie revival command from the thread darius zombie command is a little bugged
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

davros

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Re: Screw the Next Player Over! A Succession Game
« Reply #78 on: July 22, 2011, 06:41:32 pm »

No, because my curse vermin will be used to create necromancers. Also possibly custom zombies who speed the disease via bite.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #79 on: July 23, 2011, 01:22:35 am »

In-game death traps and surprises: awesome.

Raw edits: iffy, but as long as they're not causing any tremendous gameplay changes should be okay.

Using third-party hack programs: hell no. If I inherited a fortress where a third-party hacking program had been used to, for example, make half the dwarves into members of a goblin civ so they turned on the fortress as soon as goblins attacked, I would feel absolutely no reservations about using a third-party hacking program to change everything back. If it's something more permanent and complex to fix (see: anything Rumrusher has suggested in this thread), I'd feel justified in asking for an earlier version of the save.

TL;DR: Don't use third-party hacks in succession games unless everyone agrees on it.
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Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #80 on: July 23, 2011, 02:56:53 am »

I agree with ImBocaire. Don't use DFHack, DFusion, or any other hacks like that. That isn't really in the spirit of the game here. Think more along the lines of dwarf-made death traps and the like. The thought never occurred to me, but I don't want people using them.
« Last Edit: July 23, 2011, 03:06:09 am by Crazy Cow »
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davros

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Re: Screw the Next Player Over! A Succession Game
« Reply #81 on: July 23, 2011, 10:32:06 am »

Allright then. Sorry, but I misunderstood what we were supposed to do.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

zehive

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Re: Screw the Next Player Over! A Succession Game
« Reply #82 on: July 23, 2011, 10:45:30 am »

flying 10 story tall badgers that menace with spikes of adamantine and breath fire it is then
 :P

edit: can't forget the syndrome blood that causes immediate necrosis of the legs!

Rumrusher

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Re: Screw the Next Player Over! A Succession Game
« Reply #83 on: July 24, 2011, 11:12:08 am »

I agree with ImBocaire. Don't use DFHack, DFusion, or any other hacks like that. That isn't really in the spirit of the game here. Think more along the lines of dwarf-made death traps and the like. The thought never occurred to me, but I don't want people using them.
Hey guys wha... Well there goes seeing how people handle zombified members of their civs that was created from poison vermin.
Kinda wonder how this plays out? Still kinda wish for someone make a zombie pit fill with zombies that moan for socks and see how long until an overseer accidentally let's the zombies out.(in .25)
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

zehive

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Re: Screw the Next Player Over! A Succession Game
« Reply #84 on: July 24, 2011, 11:13:03 am »

personally i'm going to manufacture a way to flood only the booze stockpile with magma

Rumrusher

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Re: Screw the Next Player Over! A Succession Game
« Reply #85 on: July 24, 2011, 11:19:21 am »

personally i'm going to manufacture a way to flood only the booze stockpile with magma
better yet have it so that there a pressure plate that opens the prisoners cells and cages.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #86 on: July 24, 2011, 02:05:31 pm »

7th Hematite

Work on the bedroom complex proceeds apace.



I decided midway through the beautification process that it needed further expansion. I considered giving them doors, and then I realized that the bastards don't care about doors in the slightest.

Our current dining space, though, is what needs work. I don't know whether I should expand our existing dining room or build an entirely new one from scratch.

Either way...



we're gonna need some tables. And chairs.



However, there are other pressing matters as well. For one thing, absolutely none of our mined hematite or malachite ore is currently accessible. I'll have to carve a tunnel to it so the haulers can bring it closer to our magma-works.

...God, there's a lot to do. I might be starting to understand why the previous overseer turned to indiscriminate murder to relieve stress.
« Last Edit: July 24, 2011, 02:07:32 pm by ImBocaire »
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #87 on: July 24, 2011, 02:16:04 pm »

After three days' contemplation (okay, one days' contemplation and two days' sleeping), I've decided that it would be unfeasible to expand the current existing dining room. Thus, we must dig out a new one, one worthy of this fortress. One capable of inspiring awe. One hard to escape fr... um, forget that.



That should do nicely. Now then, since my miners aren't overworked enough yet, let's see if they can handle the bedroom expansion *and* the dining room by winter. I'll have a special job for them come winter.
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #88 on: July 24, 2011, 02:45:06 pm »

22nd Hematite

MORE of them?!



Well, it shouldn't be too bad. How many of them are there this time...?

Nine of them.

One of them calls himself a clothier, despite his manifest listing him as a rather talented diagnostician. Perhaps there is hope for me someday escaping this damned bed after all.

At any rate, we are now up to a population of fifty-two. If the mountainhomes are merciful, they will wait before sending more.

They brought along a lot of animals. I say it's time to make more meat.



___________________

5th Malachite

A child was seized by another burst of inspiration today. God forbid one of the useful dwarves be inspired to create something worth making.



14th Malachite

The child gathered some puppy bones and then began screaming that he wanted some yarn, dammit. I'm... not sure we can get any yarn for him. Just in case of the worst, I have put a door, lockable from the outside, at the entrance to the workshop he took over.



17th Malachite

Apparently my worry was needless. The child scrounged some yarn cloth up from God knows where and began his project.



Your guess is as good as mine as to how he plans on using these materials.



21st Malachite



The child emerged with a triumphant smile on his face, clutching an amulet apparently made of dog bone. I immediately studied it, as there was an image in exceedingly minute detail carved into its face.



Now THAT'S a bit of history I didn't know about this place. Apparently good old Crazy Cow is not the Mountainhomes-appointed leader of our little band at all!

Maybe he planned on spearing all the witnesses to his usurpation.
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #89 on: July 24, 2011, 03:01:38 pm »

15th Galena

...So soon?!



What... what ARE those things?!





More importantly... what do they want from us? We have nothing of value, we have no reason to be attacked! And perhaps the most important part... we have no defenses save a lone starving war dog.



It pains me to do this, but I suppose I have no choice. I shall order the doors sealed and the entrance walled off until we can deal with the beak wolf menace.

Actually, it pains me not at all to do this. Eat it, useless migrants.


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