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Author Topic: Screw the Next Player Over! A Succession Game  (Read 97907 times)

Rumrusher

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Re: Screw the Next Player Over! A Succession Game
« Reply #60 on: July 21, 2011, 02:50:43 pm »

I wonder who going to be the first to make an archery range made of zombified members of the fort?
because Zombie citizens always make good pincushions than non zombie citizens.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

zehive

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Re: Screw the Next Player Over! A Succession Game
« Reply #61 on: July 21, 2011, 03:23:03 pm »

Personally I'm waiting for someone to ninja-edit the raws to make badgers breath dragonfire

ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #62 on: July 21, 2011, 03:25:43 pm »

Man, you people and your meta-hax.

My reign will involve nothing but pure one hundred per cent Dwarf-made ☼chaos☼.
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ignatzami

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Re: Screw the Next Player Over! A Succession Game
« Reply #63 on: July 21, 2011, 04:27:45 pm »

I have my trap designed, and tested, provided the fort lasts 16 turns. It's also, sadly, impossible to turn off. That's guaranteed fun!
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DF without DT isn't DF, it's a keyboard-based exercise in masochism.

davros

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Re: Screw the Next Player Over! A Succession Game
« Reply #64 on: July 21, 2011, 04:42:16 pm »

I have an idea for mine, but it involves necromancy in .26, so I haven't tested it.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #65 on: July 21, 2011, 04:49:25 pm »

The following is found scratched into a stone wall next to a carved-up wooden bed.

Well, okay. What the hell.



That ramp right there is our grand entrance. Through the refuse stockpile, past some starving chained-up dogs, and through a horrible, horrible clutter. People LIVE here, guys; let's try to make them feel wanted, eh?

In fact, if what I've been hearing is true, a lot more people are about to start living here. Communal bedrooms are great and all, but I think we lack a little something in the charm department. I'm moving the sleeping space downward and giving people bedrooms. The new grand staircase will start in our surprisingly attractive forge room.



Eleven levels distant from the bustle of the surface... that seems good.



Also, we apparently found some caverns during Crazy Cow's rule. If I'm right about the lay of the land around here, there may be a couple more even deeper in the earth, with colorful wood and strange wildlife ripe for the harvest.

Thus ends First Granite. My planning is over, and it is time for action.

EDIT: Joyous news!



Maybe if Crazy Cow is getting a nightly spearing from her husband, she'll feel less of a need to spear everyone in the fortress.
« Last Edit: July 21, 2011, 04:52:38 pm by ImBocaire »
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #66 on: July 21, 2011, 05:00:00 pm »

One of our spares, a gem setter by trade, is seized by a burst of inspiration.



After grabbing two precious fire opals and a black pyrope, he sets to work.



I can only hope that his efforts are useful to the fortress.
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #67 on: July 21, 2011, 06:49:40 pm »

25th Granite



The gem setter finished his magnum opus. It's a harp, cunningly carved from a single massive precious fire opal.



Truly an astounding piece of work. What's more, he has gained great insight into the ways of using gems to embellish items.



I've decided to carve out some stockpile space beneath the accursed aquifer. Perhaps I should make an entirely new workshop area, as well.

3rd Slate

It is as I hoped and feared.
Sixteen migrants in one fell swoop. Sixteen new mouths to feed. Sixteen useless goddamn...



Well, helLO there, handsome.

Spring ended uneventfully, with the arrival and subsequent seizure of an elven caravan. We can pick through the spoils later; for now, my leg is killing me.

OOC:  Bedrooms are almost done, and in a manner that should allow for easy expansion. I kept the dormitories to deal with overflow... many more migrants will arrive, and we will have to build bedrooms for them as well, so they can use the dormitory while they wait. I also made a furniture stockpile, which means now our workshops should stop getting so cluttered.
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Cheveux

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Re: Screw the Next Player Over! A Succession Game
« Reply #68 on: July 21, 2011, 08:25:02 pm »

This fort is going to be awesome, can we get dorfed without getting a turn? If so I'd like that weaponsmith over there.
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Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #69 on: July 21, 2011, 09:53:11 pm »

I spent half the time laughing uncontrollably. Great job, ImBocaire.
Also, I will never stop spearing everyone in the fortress, no matter how many times I myself get speared. :P
Wait...
D:
« Last Edit: July 21, 2011, 11:11:57 pm by Crazy Cow »
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peregarrett

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Re: Screw the Next Player Over! A Succession Game
« Reply #70 on: July 22, 2011, 01:43:53 am »

Huh huh! I hope this fort lasts till my turn come... I have a few trap designs in mind to test.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #71 on: July 22, 2011, 06:51:39 am »

Today's a weird perfect storm of exhaustion... expect my next update Saturday.
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Rumrusher

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Re: Screw the Next Player Over! A Succession Game
« Reply #72 on: July 22, 2011, 01:57:37 pm »

I have an idea for mine, but it involves necromancy in .26, so I haven't tested it.
tell me what it is so I can test it with my brand of necromancy.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

davros

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Re: Screw the Next Player Over! A Succession Game
« Reply #73 on: July 22, 2011, 02:32:39 pm »

It involves DF mode and spawning insta-evaporating, curse equipped vermin, that pass on the curse when the gas is inhaled.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

andyman564

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Re: Screw the Next Player Over! A Succession Game
« Reply #74 on: July 22, 2011, 03:33:10 pm »

i'll be on vacation until august 5th. if my turn comes up before then, skip me and put me on the end of the list.
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.
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