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Author Topic: Screw the Next Player Over! A Succession Game  (Read 97911 times)

Urist_McArathos

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Re: Screw the Next Player Over! A Succession Game
« Reply #30 on: July 14, 2011, 10:18:36 pm »

I wants a turn, see how devious I can be.
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zehive

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Re: Screw the Next Player Over! A Succession Game
« Reply #31 on: July 15, 2011, 03:59:39 am »

You ever eaten a raw mushroom? A raw strawberry?
If so, tell me with a straight face that the mushroom was the better.
you're an elf. an utter elf. egads.

Roctiv

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Re: Screw the Next Player Over! A Succession Game
« Reply #32 on: July 15, 2011, 05:02:19 am »

I want a turn in this.

*starts drawing a plan for 'lever hell'*
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TurkeyXIII

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Re: Screw the Next Player Over! A Succession Game
« Reply #33 on: July 15, 2011, 10:29:38 am »

Wait, I'm confused.  How is this different from any other succession?
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #34 on: July 15, 2011, 10:36:12 am »

I laughed. Hard.
There aren't any rules for your traps as long as they are recoverable. Want to make it obvious? Go ahead. Want to make it deviously hidden? Have at it! Also, when you become overseer, it might be a good idea to go and search very, very hard for any surprises lurking about. [d]-[b ]-[h] might help in hiding things a bit.
Glad to know people are interested. Give me an hour to finish up and get screenshots up of everything and I'll pass it on to A Spoony Bard.
« Last Edit: July 15, 2011, 10:38:00 am by Crazy Cow »
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noodle0117

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Re: Screw the Next Player Over! A Succession Game
« Reply #35 on: July 15, 2011, 10:45:58 am »

By any chance, was the idea for this succession game influenced from my actions for the Outrageous Boat succession game?
Nevermind, finished reading the first post

And yes I would love to take a turn as soon as possible, maybe 12th or 13th?
« Last Edit: July 15, 2011, 10:48:48 am by noodle0117 »
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Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #36 on: July 15, 2011, 11:29:05 am »

1st of Granite
"Crazy Cow" Likotasmel, Expedition Leader
Seasonal Fortress Report

They have replaced me. Spring has come, and with it a letter from the Mountainhomes naming my successor. I unlocked the doors, checked that everything was in place, and handed the letter over to A Spoony Bard with a smile on my face.
We found several pockets of metal in the mountains, and have access to both iron and copper now. There is plenty of marble, so steel production will not be far away. We also have broken into the caverns, and moss is starting to spring up in the stockpile area. Due to complaints that I was being an "elf," I abandoned the strawberry farm and set up a plump helmet farm across from the food stockpiles.
Everything has been smoothed and engraved by our small team of engravers, and everyone is ecstatic about the dining room. I set up some graves in some side chambers down in the magma forge, as several pets are starving due to to the lack of food and I'll be damned if I will put in the effort needed to stop them from dying. Our food stocks, however, are still going strong. Booze has started to run low, so I ordered someone with a bit of brewing experience to set up shop.
It started snowing again. It has never gotten cold enough to melt the ice, although a cold rain in the summer washed away most of the snow. The only water source is our aquifer, which is actually the bast-case scenario in my humble opinion.
So, as this is my last report as fortress overseer, I have included rough sketches of the main points of interest. Have fun, A Spoony Bard.

Here is the fortress proper, including the dining room, dormitory/hospital, and the stockpiles.

Magma furnace and morgue.

Fortress entrance.


@noodle0117
Why, what makes you think that? :P

By the way, every save is going to be up on the OP so that we can revert if something gets out of hand, and also so that everyone can marvel at the deathtraps that people make. When you finish your turn, kindly message me with a link to the uploaded file (use DFFD).
« Last Edit: July 15, 2011, 11:47:34 am by Crazy Cow »
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TheOddDemon

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Re: Screw the Next Player Over! A Succession Game
« Reply #37 on: July 15, 2011, 01:55:11 pm »

I want a turn in this.

*starts drawing a plan for 'lever hell'*

Lever hell? I see a big flaw in that plan.
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davros

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Re: Screw the Next Player Over! A Succession Game
« Reply #38 on: July 15, 2011, 02:46:31 pm »

I want in. Gimme turn 13.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

A Spoony Bard

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Re: Screw the Next Player Over! A Succession Game
« Reply #39 on: July 15, 2011, 03:02:21 pm »

1st of Granite
Today's my first day as the overseer, so the first thing I order was a thorough search of the fort, for any hidden traps of some kind. Obviously, I was right to be paranoid, one of the hallways was filled with upright spears. I ordered them to be deconstructed for the safety of the fort. 
(Note to Crazy Cow: The Trap was a good Idea, but given that this is a fort made specifically to screw the next player over, did you not expect me to unhide things :P? Also, I'd like to note that I could've also found them through the room menu. I have a plan for my trap so that despite being obvious, it'll also be unavoidable.)
4th of Granite
All the spears have been deconstructed. While I was walking back to the dining room, I noticed a Pressure plate. I ordered it to be deconstructed.
15th of Granite
I have decided to big deeper and move the dormitory/sleeping area. The hospital, however, will stay where it is.
18th of Granite
Problem: There was damp stone where we started digging down. I instead decided to build the dormitory on the same level as the magma forges.
3rd of Slate
Migrants arrived today, about 8 of them. One of them was a miner, so we're bound to get work done faster.
10th of Slate
Etur Imushakil, a mechanic, And the expedition leader, Crazy Cow go married today. They didn't have any celebrations.
17th of Slate
A Glazer Suddenly withdrew from society today, and then claimed that he owned a Craftsdwarf's shop. Next the maniac started grabbing wood and boulders from around the fort.
21st of Slate
The maniac started building something out of all the seemingly random materials he claimed.
25th of Slate
The Maniac finally finished what he was working on.
He made a crown made from Pine Wood, decorated with Pine Wood and Sheep Wool, and encircled with bands of Willow Wood and Buffalo Bone.
13th of Felsite
All of the Magma Smelters, Kilns, etc. are built.
16th of Felsite
There are more then enough beds to support every Dwarf in our Fortress, but the dwormitory still isn't finished...
17th of Felsite
An elven caravan just arrived.
Coincidentally, I just created a militia to protect the fort.
The elves will make glorious target practice.
18th of Felsite
Coincidentally, one of the merchants died directly on top of a wooden log.
1st Hematite
The Recruits are still chasing around one of the merchant outside.
(Ending this update. Funnily enough, the Maniac from earlier has three pages in his combat report solely composed of him punching a donkey in the head.)



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Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #40 on: July 15, 2011, 03:10:30 pm »

My trap wasn't terribly clever, but I was worried about getting things stable. I hope it was inconvenient to remove, at least :P

A Spoony Bard

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Re: Screw the Next Player Over! A Succession Game
« Reply #41 on: July 15, 2011, 03:18:12 pm »

It was, some Spares died before I took a peek at the Room menu and saw the pressure plates.
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Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #42 on: July 15, 2011, 03:24:08 pm »

Not a complete failure, then. :D
Keep forgetting about the Room feature, and I never use it anyway. Might make it very difficult to hide things, then.

TheOddDemon

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Re: Screw the Next Player Over! A Succession Game
« Reply #43 on: July 15, 2011, 03:26:32 pm »

I was thinking, perhaps the old overseers should post what they think about the goings on about the fortress, from the perspective of their respective dwarfs.
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Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #44 on: July 15, 2011, 03:37:52 pm »

If they are still alive, that is :P
That's perfectly fine by me, although I don't think I'll be doing it very often.
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