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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1500075 times)

Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10485 on: October 15, 2014, 02:20:56 pm »

Ehm, I'll manage. It's nearby a hill so that should suffice as a runway.

I only have 400dV though, so I'll need to get a rescue craft ready to pick Jeb up from Mun orbit.
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Sinistar

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10486 on: October 15, 2014, 02:22:50 pm »

Oh my, he looks so happy!
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10487 on: October 15, 2014, 03:20:11 pm »

mun and minmus deltav is essentially the same

what you save on landing/takeoff is balanced with orbit inject
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10488 on: October 15, 2014, 03:20:37 pm »

I prefer minmus over the mun.

You seem to save delta v because of minmus's gravity being so incredibly low.

Minmus's gravity is a quarter of the Mun's. You can more than double your dV with weaker engines than what you might use on the Mun. Just don't hit the surface at 8km/s. You'll bounce.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10489 on: October 15, 2014, 03:44:28 pm »

Spoiler: woops (click to show/hide)
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10490 on: October 15, 2014, 03:45:00 pm »

Welp, I did it.
-snip-
A beautiful belly landing on the Mun.
Lovely job. Just like my first landing. Might be able to flip it up with capsule reaction wheels.
FAKEEDIT: Whoops. That also has happened to me.

I have found the calling of Near Future. Behold:
Spoiler: Big picture (click to show/hide)
She runs on 5 2.5m VASMIR engines and 75000 liquid H2 to power them. At standard operating requirements (max thrust!) she has 6km/s dV and a respectable 0.3 TWR.
Spoiler: Another big image (click to show/hide)
At minimum, 19.6km/s dV. Oh, did I mention that those two huge 80t tanks on top are both full of fuel, unused? These figures are with the 164t payload. I'm quite pleased, to say the least. She clocks in at around 70 parts and once strutted to high heaven should remain under 100. I'm going to take a test drive tomorrow, I'm thinking.
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10491 on: October 15, 2014, 05:05:45 pm »

Phobos' broken terrain seems to have been fixed by upgrading to the highest resolution RSS maps. Unfortunately this means I'm skirting the edge of the memory limit, even with active texture management. I may have to trim some of the more memory-intensive mods. How I wish the 64-bit version were more stable.

Still, you can't fault the results:
Spoiler (click to show/hide)
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Gentlefish

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10492 on: October 15, 2014, 06:33:05 pm »

Oh wow that's gorgeous.

Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10493 on: October 16, 2014, 12:36:20 am »

So... it turns out KSP version 0.26 is never going to be released now. ._.

It's going to be KSP version 0.90.0 instead! ALPHA NO MORE!! ^o^
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Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10494 on: October 16, 2014, 12:37:47 am »

Huh?
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10495 on: October 16, 2014, 01:00:18 am »

Because it's been renamed to 0.90.

TwilightWalker

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10496 on: October 16, 2014, 01:05:45 am »

http://forum.kerbalspaceprogram.com/content/313-Beta-Than-Ever-The-Future-of-KSP

Since other people are less than helpful.

A quote from the linked article:

Quote
To make this clear to everyone (even those who don't read this post), we’ve decided to not call the next release version 0.26, as convention would have it. Instead once the update is out, we’ll be officially in Beta, so we’re calling the next release version 0.90.0 (zero-ninety-zero).
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10497 on: October 16, 2014, 01:45:23 am »

Wow, feature list for next version is amazing.

Fine Print integration, upgradeable buildings, kerbal experience....SUCH AWESOMENESS I WANT IT NAOOOOOO
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McDonald

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10498 on: October 16, 2014, 05:49:44 am »

I just built my first SSTO <3

Takeoff went fine, speeding up was okay, no problem with going to space, succesfully deployed a satellite (Although I had some strange bug with both satellite and plane rotating when I pressed WASD.). Nailed coming back to KSC (First try o_O), proper landing approach, touchdown! I almost stood up with my fist in the air, BUT... My plane strangely jumped up a bit and started veering to the right. I forgot to unlock steering on the front wheel, so I couldn't do jack shit. It rolled off the runway, onto a ramp and flied straight for the mission control building. I did a barrel roll and dodged it by half a meter. Then I tried to pull up, but I hit the ground at 30 m/s, and everything but the cockpit exploded.

At least I got ~500 funds back.

Spoiler: SSTO pics (click to show/hide)

Bonus:
Spoiler: Gotta go fast (click to show/hide)
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10499 on: October 16, 2014, 08:49:43 am »

So apparently orbiting the Mun at a height of 5km isn't a good idea.

TIL.
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