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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1506387 times)

McDonald

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10500 on: October 16, 2014, 09:48:13 am »

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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10501 on: October 16, 2014, 09:55:56 am »

Tbh orbiting very low is always annoying since it limits the available timewarps
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Tack

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10502 on: October 16, 2014, 11:53:52 am »

Argh. Got a campaign mission to snatch a random Kerbal from orbit. Managed to line up the orbit to within 0.1km... And then couldn't do jack after that and watched him overshoot and wave as he disappeared.

If only I could control said useless Kerbit.
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BigFatStupidHead

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10503 on: October 16, 2014, 12:02:29 pm »

Argh. Got a campaign mission to snatch a random Kerbal from orbit. Managed to line up the orbit to within 0.1km... And then couldn't do jack after that and watched him overshoot and wave as he disappeared.

If only I could control said useless Kerbit.
If you get your ship close enough to the Kerbal, you can control him.
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Tack

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10504 on: October 16, 2014, 12:10:02 pm »

With a right-click, or do I have to go into orbital view?
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10505 on: October 16, 2014, 12:12:20 pm »

With a right-click, or do I have to go into orbital view?

]
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Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10506 on: October 16, 2014, 12:45:22 pm »

Yeah, the [ and ] keys swap between nearby vessels.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10507 on: October 16, 2014, 01:31:01 pm »

Question: is the following the most efficient way of reducing horizontal speed when landing on a body without air?
Spoiler (click to show/hide)
Because my rescue mission will not have enough delta V left after that manoeuvre D:
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10508 on: October 16, 2014, 01:52:09 pm »

I'm pretty sure that might be the least efficient maneuver. Try performing a maneuver at apoapsis instead. You could always just have them jetpack there. Worst case scenario, you just need another rescue rescue mission.
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10509 on: October 16, 2014, 01:53:20 pm »

at that point you might as well hyperedit the mun into 80k orbit
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10510 on: October 16, 2014, 01:54:19 pm »

But if I do it at the Ap my horizontal speed won't be decreased to 0 OR I won't end up at Jeb's landing site :?
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10511 on: October 16, 2014, 01:56:12 pm »

The way you have things set up, I don't think there's any possible way for you to land.

For future reference, landing the way you're trying to wastes a lot of fuel due to gravity. The most efficient way to land is to get as low an orbit as possible and then cancel out your horizontal velocity when you're passing over the target.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10512 on: October 16, 2014, 01:57:06 pm »

That's what I did the first time, but my orbit didn't line up right.
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10513 on: October 16, 2014, 01:59:05 pm »

You don't need to kill all your horizontal velocity in one go like that. Apoapsis retro until you have a trajectory that just overshoots them. Then just kill your velocity diagonally. Corners do very bad things to your dV.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10514 on: October 16, 2014, 02:01:59 pm »

Welp, I'll just head back and then try again :P
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