Turn 64!Weather: Sunny with a chance of *thing happening this or next turn*
Time: For a game show. Maybe.
Light: Clouded over
Follow-up Action: If Joe gets within five feet, hightail it in the opposite direction. You don't like the look about him.
Seeing everyone else is touching this strange block, do the same, in case that's important. Try and figure out where the crazy ghost-thing went, and follow it.
Ochita looked up to see bradley heading off somewhere. Brushing himself down, he shrugs and sets off to where bradleys gone.
Follow bradley!
Joe: Cautiously punch save block, then follow the new guy. Attempt to make your suspicions of him less obvious. Fail miserably.
Oomph went over to where the wimpy ghost had wandered off to.
"Wimpy Ghost? Where are youuu?" Oomph echoed into the cave.
Action: Follow Bradely into the Pixel Zone
"In here, Oomph," Bradley responded absently as he floated up to the source of the waterfall to investigate. Maybe there was a grill up there that had useful items caught in it?
Dirk, Joe, Oomph and Ochita headed into the Pixel Zone, but Joe and Dirk hit the save block before they enter, healing up. However, just as they got all prepared to be PIXELIZED and awesome-looking, the Author decided that was way too much work and reverted them back to overhead map form. Joe and Dirk kept their distance from each other.
They found themselves in a temple-like maze in the back of the Ice Palace. Bradley could be seen investigating small water flow to the south. Just beyond him, a small door lead back to the east to an unknown location. To the west of the heroes, the path continued down some stairs, and a few small pillars could be seen in the distance.
... Bradley investigated the small waterfall hewn near the dungeon's ceiling. The water seemed to be coming from somewhere far away, and the pool below the bridge wasn't rising, so it must be flowing somewhere else from there. He didn't see any treasures or grills or anything, though.
Zach headed north.
Near the cliff's edge, a lone SHY GUY - similar-looking to those GHAST GUYS earlier - waited behind a wooden platform.
"HEY THERE, visitor," shouted the purple SHY GUY as he floated upwards and spun around in the air.
"Would you like a FREE try at our famous QUIZ SHOW? For I'm...""GUY QUIZNO, THE TRAVELING QUIZ GUY!" He lowered his voice a little.
"Compared to our competitor, CHUCK QUIZMO, our quizzes are fairer and our prizes are grander! So what do say, give it a spin?"Name: Zachary "Zach" Jones
Level: 2 (0/20)
Race: HumanElement: NeutralHealth: 10/10Magick: 6/6Status:Attributes: STR 10 (+0), DEX 10 (+0), INT 12 (+2), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3, Damage Resistance 1
Inventory: Flickering Torch,
Unsettling PapersEquipped: Refined Bronze Sword,
Bronze ArmorActive abilities (mouse over to view details): Power Strike IFireball IInspection IPassive abilities: Name: Ochita
Level: 2 (0/20)
Race: HumanElement: NeutralHealth: 9/9Magick: 7/7Status:Attributes: STR 8 (-1), DEX 10 (+0), INT 14 (+2), WIS 10 (+0), CON 8 (-1), CHR 12 (+1)
Secondary attributes: Armor Class 10+1, Move 3, Damage Resistance 3
Inventory: 400 coins
Equipped: Iron Lance,
Flowing RobesActive abilities (mouse over to view details): Magical ExperimentPower Strike IFireball IPassive abilities:Lingering Darkness Name: Bradley Oliver Oakes
Level: 2 (0/20)
Race: BooElement: DarkHealth: 10/10Magick: 13/13Bonuses/penalties: Attributes: STR 8 (-1), DEX 12 (+1), INT 13 (+1), WIS 10 (+0), CON 8 (-1), CHR 10 (+0)
Secondary Attributes: Armor Class 11, Move 3
Inventory: 400 coins,
Red Mushroom x2Equipped: Flashing Spellbook,
Frostknife,
Shy Guy MaskActive abilities (mouse over to view details): Darkness IMagiflash IPassive abilities:Star BoonEEEK!Ambient Siphon Name: Joe
Level: 2 (0/20)
Race: ToadElement: EarthHealth: 12/12Magick: 5/5Bonuses/penalties: Weapon bonus: anyAttributes: STR 12 (+1), DEX 8 (-1), INT 10 (+0), WIS 10 (+0), CON 14 (+2), CHR 10 (+0)
Secondary Attributes: Armor Class 10-1, Move 3
Inventory:Equipped: Bronze GreatswordActive abilities (mouse over to view details):Slash StunEmpowered AttackPassive abilities:Thick SkinKingdom Training Name: Oomph
Level: 2 (0/20)
Race: KoopaElement: IceHealth: 9/9Magick: 12/12Bonuses/penalties:Attributes: STR 14 (+2), DEX 10-1 (-1), INT 10 (+0), WIS 8 (-1), CON 14 (+4), CHR 8 (-1)
Secondary Attributes: Armor Class 10-1, Move 3, Damage Resistance 3
Inventory: Red Mushroom,
Blooper Whip,
Forest FlowerEquipped: Koopaball Club,
Iron Armor,
White Wizard's Handbook,
Power HelmetActive abilities (mouse over to view details):Shell CoverCure-all IProtect IDrain IPassive abilities:Star BoonOOMPH STRONG! Name: Dirk Valio
Level: 1 (6/10)
Race: Human?Element: NullBio: A young, down on his luck cabbage salesman from Boston, Dirk was taking an ordinary trip to the bathroom when he slipped on a banana peel and fell in, spiraling down into the Mushroom Kingdom.
Health: 10/10Magick: 0/0Status:Attributes: STR 10 (+0), DEX 10 (+0), INT 10 (+0), WIS 10 (+0), CON 10 (+0), CHR 10 (+0)
Secondary attributes: Armor Class 10, Move 3
Inventory: Empty!
Equipped: Wooden bowActive abilities:Longshot IPassive abilities:Run Like the Wind Yeah, I'm trying to kick the habit of delaying the game with COOL STUFF. The pixels will still be used for Flashes and certain special rooms, though.