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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1273414 times)

Crabnumber

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11565 on: November 28, 2012, 12:45:59 am »

Just a quick question, has development been completely halted on the game at the moment? Love the game as it is but its a bit of a pity if it has been.
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bdsorensen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11566 on: November 28, 2012, 12:53:54 am »

From what I understand Whales has stopped development, but Darkling Wolf's mod is now where I go to to get pretty constant updates. It contains plenty of bug fixes and the like.
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SalmonGod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11567 on: November 28, 2012, 02:21:40 am »

So is the game basically dead?  How far can Darkling Wolf take the mod before it hits limitations set by the unfinished state of the vanilla game?
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11568 on: November 28, 2012, 02:45:54 am »

Why'd the game die again? :/
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11569 on: November 28, 2012, 03:57:02 am »

So is the game basically dead?  How far can Darkling Wolf take the mod before it hits limitations set by the unfinished state of the vanilla game?
The only real limit to how far I can bring the game is personal skill, which is why I have the aid of several people more skilled than I. :P

Practically, I have no plans on dropping development of the mod, it's something I do in my free time and I enjoy doing it, and I merge in any other mods that crop up whose features I enjoy.

Why'd the game die again? :/
I think it's primarily because Whales doesn't really have the energy to work on both his new project, Body and Soul, and Cataclysm.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11570 on: November 28, 2012, 06:42:44 am »

Yo, Darkling, I'm getting this error in your mod. If you'll have some free time, could you try to implement the fix listed in that thread?
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11571 on: November 28, 2012, 07:25:15 am »

I already have Kevin's fixes merged into my mod.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11572 on: November 28, 2012, 07:25:37 am »

I was wondering, is it safer to go into towns during the night or during the day? Or is it only the very first few hours that it is occasionally safe in towns?
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11573 on: November 28, 2012, 07:41:41 am »

I already have Kevin's fixes merged into my mod.

Damn, any idea why am I still getting that error?

edit. never mind, i just probably didn't applied your mod correctly.
« Last Edit: November 28, 2012, 02:26:37 pm by kulik »
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Sharp

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11574 on: November 28, 2012, 08:46:56 am »

Spoiler (click to show/hide)
This is a hospital

Was

So is the game basically dead?  How far can Darkling Wolf take the mod before it hits limitations set by the unfinished state of the vanilla game?

It's all open source so additions are still happening all over the place. The latest big addition to the main game was the addition of the vehicles mod which was done by someone else and Darkling's mod is being constantly updated (even though im sure he said he was going to be concentrating on his studies) so basically the game is not dead at all.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11575 on: November 28, 2012, 09:34:53 am »

Game not being able to save the world sometimes thing got fixed yet? Been waiting for that one.
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notquitethere

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11576 on: November 28, 2012, 12:09:07 pm »

I was wondering, is it safer to go into towns during the night or during the day? Or is it only the very first few hours that it is occasionally safe in towns?
Zombies come in waves, but there are nearly always some in large buildings like malls and hospitals. They're more prevalent in the towns but in the woods you've got super-tough bears and sneaky wolves to worry about.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11577 on: November 29, 2012, 08:49:12 am »

How do you boil water in darkling's mod?
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Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11578 on: November 29, 2012, 08:54:50 am »

Has the bug where I always die in a few hours been fixed yet?
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11579 on: November 29, 2012, 09:08:35 am »

Has the bug where I always die in a few hours been fixed yet?

I live ok for a few weeks before I get too powerful and get bored, that and new versions without save compatibility is what seems to get me.

  If you are getting zerged by zombies, remember 1 tile wide windows make you a god and a .22 Marlin with a nice powerful handgun as backup is perfect wandering the streets gear post apocalypse.
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If life gives you lemons, burn them.
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