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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1298951 times)

bdsorensen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11535 on: November 25, 2012, 11:45:40 am »

Site's back. Wooooo. Now to get started playing this again.
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Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11536 on: November 25, 2012, 12:16:48 pm »

Speaking of bugs, I've just noticed that when using the latest version of Darkling's mod from github, using any of the numpad keys in the construction menu crashes the game. I'm guessing it has to do with the recently added hotkeys in the menu. Using numpad keys in the vanilla construction menu has no effect and doesn't crash.
That's fixed in my offline repo. Go to line 389 of construction.cpp and change
Code: [Select]
   if (ch < 96 && ch > constructions.size() + 101) break;to
Code: [Select]
    if (ch < 96 || ch > constructions.size() + 101) break;

Maybe I'm being a bit dense, but I can't find that line anywhere, even via a Search. At 387 begins the "bool game::player_can_build" function, but 389 is just a "{" and Search only found a couple of instances of "constuctions.size()", none of which look like the line you specified.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

The Darkling Wolf

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    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11537 on: November 25, 2012, 12:21:59 pm »

You sure you're using the latest version then? It's a recent addition.

I'll push the fixes anyway, so just do a git pull to update.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11538 on: November 25, 2012, 05:51:17 pm »

Ahh, forgot about you...

For you viewing pleasure.  I first noticed it when 3 tiles away from the evac house doot I couldn't see it though I clearly had a direct LOS...

Spoiler (click to show/hide)

. . . And wrong bloody thread.
« Last Edit: November 25, 2012, 05:53:03 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11539 on: November 25, 2012, 09:32:30 pm »

I just finished a
Spoiler (click to show/hide)
... and got the best item evar.

Spoiler (click to show/hide)

The other one was okay, but redundant.
Spoiler (click to show/hide)
« Last Edit: November 25, 2012, 09:47:19 pm by Blaze »
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11540 on: November 25, 2012, 10:55:02 pm »

You urinate storm clouds. Thirsty work, that.
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Aseaheru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11541 on: November 26, 2012, 03:33:28 pm »

oh my...


if you just stay in a field, will the mobs come for you?
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11542 on: November 27, 2012, 03:39:02 am »

Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light...




(Actually I dunno, I always die fast when I get messages like that)
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bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11543 on: November 27, 2012, 05:03:29 pm »

what does causing decay in the fabric of reality do?

Spoiler (click to show/hide)
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Aseaheru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11544 on: November 27, 2012, 05:10:20 pm »

oh, so, crazy bad thingies are coming to kill you. yay!
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WealthyRadish

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11545 on: November 27, 2012, 05:12:59 pm »

Tried it out, and finally got someone to live longer than 3 days... until I decided to go in a cave after it started raining, and got instagibbed by about 600 rats. Ugh.

Is the starting NPC important at all? Usually I just end up taking a pointless quest so I can hit them up for zucchini or something, and then booking it for a sporting goods store.
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notquitethere

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11546 on: November 27, 2012, 05:26:14 pm »

You can get the starting NPC to follow you around if you do their starting quest. If your speech (or persuasion or whatever it's called) is good enough I think you can get them to follow you without doing their suicidal fetch quest. I want to tell them, SOCIETY IS OVER - YOU DON'T NEED YOUR HOMEWORK FROM YOUR OLD PC.
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pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11547 on: November 27, 2012, 05:30:01 pm »

What about kill their mom quest?  I never find their mom, so I end up ignoring them when I see the cue for it.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11548 on: November 27, 2012, 06:04:34 pm »

its a zombie. in the house.
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notquitethere

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11549 on: November 27, 2012, 06:19:30 pm »

Yeah, admittedly I quite like the mother killing and dog finding quests. Dog finding is tough though: it always wants to run off and get eaten by zombies.
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