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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1273402 times)

Aseaheru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11550 on: November 27, 2012, 06:24:45 pm »

i won THAT without even seeing the dabm thing.
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notquitethere

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11551 on: November 27, 2012, 07:00:25 pm »

Basically I get the impression that the quest and NPC stuff that's in the game is just a taster of what will eventually be a large part of the game. It mostly doesn't work all that well right now, but eventually...
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11552 on: November 27, 2012, 07:22:55 pm »

Though you can sometimes beg some decent stuff off them.  But yeah, you pretty much gain nothing good from talking to NPCs and they can be responsible for some gamebreaking weirdness.
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11553 on: November 27, 2012, 07:27:02 pm »

Or you can blow them up.
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pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11554 on: November 27, 2012, 07:28:19 pm »

They make decent fodder too.  Bring one to your local anomalie today!
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11555 on: November 27, 2012, 07:33:00 pm »

I may have made a.. mistake, throwing that molotov.

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SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11556 on: November 27, 2012, 07:33:57 pm »

That's a lot of smashing.
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pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11557 on: November 27, 2012, 07:34:17 pm »

wh-where were you?  Paul's discount glass store?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11558 on: November 27, 2012, 07:34:32 pm »

That's what happens when a megamall collapses.
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I am fat, eating is my great joy.

SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11559 on: November 27, 2012, 07:41:19 pm »

Neat!
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11560 on: November 27, 2012, 07:45:08 pm »

Yeah, I made fire damage cause a destroy event rather than just convert the tile into rubble.
And destroy events have a chance of chaining.

The result is rather astounding

This is a hospital
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My cabbages!
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Tellemurius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11561 on: November 27, 2012, 07:51:52 pm »

congrats you win the game!

iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11562 on: November 27, 2012, 07:53:40 pm »

I may have made a.. mistake, throwing that molotov.


Ohgod. This reminds me of that episode of adventure time episode where gunther takes over EVERYTHING
It was mostly bottle though lol
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Aseaheru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11563 on: November 27, 2012, 08:43:46 pm »

what happens when you use it underground?
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11564 on: November 27, 2012, 10:42:27 pm »

So I found a 10x10 blob of regenerating acid on the side of the road, in the middle is something called a 'slimy snake'  Its not hostile, its just a giant blob of acid, so wtf is this thing?
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