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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310260 times)

Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8715 on: January 06, 2012, 05:17:09 pm »

The new version is supposed to be cross platform, but the windows is very buggy. Using the virtualbox available on the forums is recommended.

Here is the link for those looking: http://whalesdev.com/forums/index.php?topic=95.0
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8716 on: January 06, 2012, 07:07:58 pm »

Anyone got a link to the old Apos/Heads/whatever was the last open-source windows version?

Seeing as Tesang has decided to close source his branch I would prefer to use one of the older versions for modding purposes.

Teseng's "branch" is open source--actually, the main source of the game (the one linked in my signature) is Teseng's source.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Briggsy16

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8717 on: January 10, 2012, 03:42:31 pm »

Can anyone give me some tips on surviving in this? Basically the first thing I look for is a back pack by going to the closest Clothing Store then I'm stuck for what to do. My last two guys stumbled upon a scientist with a keycard but died and the guy I'm playing as now stumbled upon a bunch of dead Army guys, so I now have a lovely M4A1 and combat knife as well as some steel toe capped boots and a helmet.

What should I be doing to survive? Should I look for a safehouse? What makes a good safehouse? My starting house basement seems good but I guess I need to barricade my home and dig some defences?
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8718 on: January 10, 2012, 03:51:03 pm »

I tend to look for buildings that have a limited number of entry ways (preferably all in one direction, and even better if it only have one entry way), and with diggable ground in front so that I can make some spiked pits with. Other than that, I've not noticed zombies spawning any faster at the centre of the city or around the edges of it.

As for what you should do, perhaps you should loot into getting yourself some augmetics. You'll need a high skills in order to do so, and the zombies become progressively harder as time goes on, so you better up your combat skills to in the process.
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8719 on: January 10, 2012, 04:30:26 pm »

If I have everything I need for basic survival, I'll tend to run around libraries and read anything and everything on skills I don't have yet. This opens a whole range of crafting options, and can be useful in many circumstances. For instance, tailoring is useful in keeping your equipment repaired. Cooking is useful when food starts getting scarce. Medic(Or is it healing?) is useful for getting more bang for your medkit. Ect.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8720 on: January 10, 2012, 07:46:30 pm »

I actually tend to place reading fairly high up on the to-do list, above some item gathering, even. especially first aid.

edit - aaaand I just had an awesome idea. Remove the nearby monsters list and instead have the border of the minimap be replaced by monster symbols. Symbols are for the monsters with the highest difficulty rating you can see, with a blue background if theres more than one monster.
« Last Edit: January 10, 2012, 07:52:51 pm by Angle »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8721 on: January 11, 2012, 03:29:47 am »

I actually tend to place reading fairly high up on the to-do list, above some item gathering, even. especially first aid.

edit - aaaand I just had an awesome idea. Remove the nearby monsters list and instead have the border of the minimap be replaced by monster symbols. Symbols are for the monsters with the highest difficulty rating you can see, with a blue background if theres more than one monster.
Huh, I find it REALLY useful to see the list of monsters and their directions. Much more intuitive for me than map borders. Also the distance meter helps.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8722 on: January 11, 2012, 04:11:12 am »

I've been tinkering with reworking the monsters list, which I'm pretty unsatisfied with.

I was thinking of something like this:
Code: [Select]
Z18 Z29 Z03 Z23|               |               
               |               |               
---------------+---------------+---------------
               |               |t01             
               |               |               
---------------+---------------+---------------
               |F11 f22        |               
               |               |               
-----------------------------------------------
Z Zombie   Z Boomer   Z Skeleton   Z Spitter   
Z Necromancer Z                                 
t Turret                                       
F Fungaloid       f Young Fungaloid             

With the grid representing nearby overmap tiles, and the number representing how many are there.  It allows for full display of up to 8 monsters in any given direction, with two digits to represent how many there are, and leaves space to explain the symbols to noobs (of course, in the game this could all be color-coded, unlike it is here).  If there's more than 8 monster types in a given direction, a + symbol can reference the others.\

This has the advantage of being easily referenced at a glance, unlike the test NORTH  EAST etc.; so that without even bothering to read through it, you can tell that you should flee south or whatever.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8723 on: January 11, 2012, 04:15:17 am »

Well, that... That actually sounds nice, I should have read that post.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8724 on: January 11, 2012, 04:38:14 am »

Anyone got a link to the old Apos/Heads/whatever was the last open-source windows version?

Seeing as Tesang has decided to close source his branch I would prefer to use one of the older versions for modding purposes.

Teseng's "branch" is open source--actually, the main source of the game (the one linked in my signature) is Teseng's source.
So you finally merged it ey. Took your time ;)
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8725 on: January 11, 2012, 10:20:58 am »

And yet it still may have been too soon--the Windows version tends to crash a lot ;)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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tasteful

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8726 on: January 13, 2012, 01:50:02 pm »

Just got into this. Fantastic game.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8727 on: January 13, 2012, 02:41:54 pm »

And yet it still may have been too soon--the Windows version tends to crash a lot ;)

That might be inconsistency between ncurses or pdcurses. thus allowing to do some operations  on nucruses while pdcurses wont and crash
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8728 on: January 13, 2012, 05:56:04 pm »

And yet it still may have been too soon--the Windows version tends to crash a lot ;)

That might be inconsistency between ncurses or pdcurses. thus allowing to do some operations  on nucruses while pdcurses wont and crash

Teseng's code doesn't even use pdcurses!  But yeah, same idea, it's not 100% compatible.


Just got into this. Fantastic game.

Thank you!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8729 on: January 14, 2012, 05:54:13 pm »

Havent seen an update in a long time, are you get tired or are you cooking up something great?
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