Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 479 480 [481] 482 483 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309154 times)

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7200 on: October 22, 2011, 07:13:00 pm »

Suggestion spam (maybe)

Crafting recipes (good and bad) i will explain any recipes if you want me to
Reinforced Barrciade |Two by Four+Two bt Four|
Oil/other flammible liquid lamd |glass+Gasoline/Oil/something+Can+knife(keeps)|
Makeshift  stove |Flamible item+piece of metal|
Makeshift liquid stove |Gas/oil/flammible liquid+can of some kind+piece of metal|
Makeshift grenade |flammible liquid+can/bottle+rag+lighter(keeps)|

my brain is dead for now,i need to play cortex command.
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7201 on: October 22, 2011, 07:14:28 pm »

also,could you get rid of that thing telling you theres monsters everytime you see one? its annoying.
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7202 on: October 22, 2011, 07:18:10 pm »

also,could you get rid of that thing telling you theres monsters everytime you see one? its annoying.

It's also life-saving.

If you don't like it you can turn it off temporarily by hitting !, and permanently by hitting ".  Just don't ever hold down a movement key ;)
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7203 on: October 22, 2011, 07:26:53 pm »

hmm...i find the game a bit boring without sound.and a few more suggestions

choosing a job that effects whats in your house,a builder would have hammers nails etc.
does water flow?
magma!?
hoard attacks like around 100-300 zombies enter you town some may enter your house.
taller buildings.

im using all my brain power on this game.
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

G-Flex

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7204 on: October 22, 2011, 07:49:16 pm »

Makeshift grenade |flammible liquid+can/bottle+rag+lighter(keeps)

Isn't this exactly what a molotov is?
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Mr.Person

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7205 on: October 22, 2011, 08:17:44 pm »

You can already craft grenades and molotovs, what else could you want?
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7206 on: October 22, 2011, 08:19:09 pm »

There is magma, it's just devolved into its lesser form, lava.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7207 on: October 22, 2011, 08:24:11 pm »

I WANT MY TRIFFID FARMING! Where is it? >:(
Logged

BishopX

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7208 on: October 22, 2011, 08:54:37 pm »

This isn't Left 4 Dead, buddy. Ten zombies are usually more than enough to take down one person, never mind when you throw specials into the mix. All that massive hordes would add is a greater pull on computational resources.

Water doesn't really need to flow, either, since there's no real way to interact with it asides for swimming sinking, and I think that taller buildings are planned for the future anyways. Worry not, things will come in time.

Ten zombies anytime after noon on the first day arn't a big deal. Either shoot them point blank, or funnel them through a couple of choke points and your fine. It's when you run into double necromancers, a fast zombie and ten zombies that you run into trouble.
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7209 on: October 22, 2011, 08:55:16 pm »

Logged

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7210 on: October 22, 2011, 09:49:23 pm »

^ Oh my science. I just got 500 times more addicted. Killing zombies... In a top hat!
AND WHERE MAH TRIFFID FARMING?! HAVE YOU NOT READ THE BOOK?! Perhaps, sorta like the wasp nests, abandoned triffid farms?
« Last Edit: October 22, 2011, 09:53:21 pm by Geen »
Logged

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7211 on: October 22, 2011, 11:09:56 pm »

I've read the book, and it's great, a true classic of post-apoc media--perhaps the first great post-apoc novel.

Triffid farming... I don't think there's much use in vegetable oil, even if it is delicious.  The stings would be a cool trophy/weapon, but it kind of overlaps with insect stings, and I'm not sure I want that kind of drop available on a monster that runs around large swathes of land.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7212 on: October 23, 2011, 12:16:12 am »

BTW: What are insect stings good for?
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

G-Flex

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7213 on: October 23, 2011, 12:18:11 am »

Triffid farming... I don't think there's much use in vegetable oil, even if it is delicious.

If food is at all scarce, vegetable oil would be exceptionally useful. Lots of calories.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7214 on: October 23, 2011, 12:45:20 am »

BTW: What are insect stings good for?

Stabbin'

No promises, but a near-future release might see the long-awaited return of NPCs, a new starting situation, and some basic missions.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
Pages: 1 ... 479 480 [481] 482 483 ... 777