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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314241 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7170 on: October 21, 2011, 06:13:45 pm »

New update!

Clean build required.  Old saves not compatible.

Features:
  • New items: MRE, explosive shotgun slugs, 40mm grenades (concussive, frag, incendiary, tear gas, smoke screen, flashbang), homemade grenade launcher, M79 grenade launcher, M320 grenade launcher, MGL grenade launcher, M203 grenade launcher attachment, flashbang
  • New skill: grenade launchers
  • New crafts: homemade grenade launcher, HE shotgun slugs
  • New overmap tile: Military Supply Bunker
  • New player effect: deafened
  • New monster effects: deafened, blinded
  • Card readers split into military and science.

Tweaks:
  • Battery CBMs increase your charge by 4, not 10.
  • Battery CBMs harder to craft.
  • Turrets disappear if you use an ID card, rather than exploding.
  • C4 has 6 volume, not 1.
  • Grenade blast radius decreased, fragments increased.

Bug Fixes:
  • You can craft using your weapon as a tool.
  • You can't use uncontained liquids (e.g. a puddle of gasoline) as a crafting ingredient.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7171 on: October 21, 2011, 06:19:56 pm »

New items: MRE

I was actually going to suggest that, as a good food item to include in Labs and Silos.  Are they a morale boost or penalty to eat?

You could set it up so that Cooking 1 would let you turn an MRE (slight morale hit) into a Heated MRE (slight morale boost) with a container of water, using the included instant-heat pack.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7172 on: October 21, 2011, 06:30:30 pm »

yeah, knives wouldn't do much to a zombie either really, nor would most small calibre rounds... yet somehow it works.

Yes, well in zombie fiction you are supposed to go for a head shot to kill a zombie, and a stab or gunshot to the head is lethal to anything. Now Whales is obviously not going for Hollywood or realistic zombies here so just go with whatever he does, because no matter what it will be geared to fun playing.

Also, gunshots (even low-caliber) can still break bones or otherwise cause significant structural damage.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7173 on: October 21, 2011, 06:42:12 pm »

New items: MRE

I was actually going to suggest that, as a good food item to include in Labs and Silos.  Are they a morale boost or penalty to eat?

You could set it up so that Cooking 1 would let you turn an MRE (slight morale hit) into a Heated MRE (slight morale boost) with a container of water, using the included instant-heat pack.

They're a minor morale penalty, but they're healthy (those things are supposed to have balanced nutrition, right?  not that it actually has a gameplay effect right now) and very filling.  And they don't go bad.


Gunshots are generally designed to either flatten against the body, fragment inside the body, or tumble severely; all of which cause massive physical trauma, enough to really damage zombies.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Kaleb702 Games

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7174 on: October 21, 2011, 07:02:55 pm »

Dang it, I had just finished setting up the game for the previous update...
Now I have to set it up for this one.

LOL kidding, that's great.
This is going well, it seems.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7175 on: October 21, 2011, 07:22:10 pm »

Does anybody else find little point in fortifying your hideout too much? I'd rather (if sleeping in the surface) use a place which has at least one way in andone out, preferibly in the form of open windows, so that I can bail out if I hear something.


I also like to use houses as a "tunnel network" of sorts. Rather than go through the street, I go through them whenever possible. This way you're harder to spot, you can fight at chokepoints without running too far, and if needed, going back through the buildings is almost certain to allow you to outrun quite a few things

(Btw, I find myself wondering what zombie scientists are, exactly. Clearly not brainless, at the very least)
« Last Edit: October 21, 2011, 07:24:42 pm by ChairmanPoo »
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7176 on: October 21, 2011, 08:46:17 pm »

Well, bread seems to use the correct amount of flour now, however it's using too much water. I had 9 bottles of water and made a load of bread, the recipe says it takes 2 but it used up all 9.

On the bright side, cooking with a fire works great, and it's much easier to carry around some stupid flammable thing to burn then a hotplate.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7177 on: October 21, 2011, 09:03:39 pm »

An MRE shouldn't have a morale penalty. They're pretty damn good (as good as or better than the kind of stuff you might get at a soup kitchen unless your local soup kitchen is a really good one). They also have 1,250 calories each and the associated nutrient amount to keep a normal human body functioning optimally.
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Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7178 on: October 21, 2011, 09:25:54 pm »

So, i started a new game and went down into the basement, where i found a
Spoiler (click to show/hide)

So, Whales is putting things into updates and not telling us about it... Not exactly good practice (if it was bugged, you would never know because you never told anyone it was there) but as long as it's this kind of pleasant laughter-inducing surprise, i'm happy with it. 8)
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7179 on: October 21, 2011, 09:30:59 pm »

I've heard different reports regarding their taste ;D

At any rate, I like the minor morale penalty as a way to offset the most filling food item in the game, with no expiration date.

Heh, regarding that basement surprise... it's from a couple versions ago, posted yesterday, and I did mention it ;)  Here's the announce, I'm pretty sure I posted it here too.  Though, on occasion I do forget to mention a new feature.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Stelknecht

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7180 on: October 21, 2011, 09:43:40 pm »

New player here. I cannot stop playing this. It's worse (well, almost as bad as) DF.
Is there any standard link to apropos' compilations? I yearn for boarding up windows again! I sketched a little defensive plan at work today and am anxious to put it to the test.

Stel!
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Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7181 on: October 21, 2011, 09:55:36 pm »

it's from a couple versions ago
this is what i get when i wait for a couple versions to be released before updating after quitting for a while
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7182 on: October 21, 2011, 11:15:32 pm »

New player here. I cannot stop playing this. It's worse (well, almost as bad as) DF.
Is there any standard link to apropos' compilations? I yearn for boarding up windows again! I sketched a little defensive plan at work today and am anxious to put it to the test.

Stel!

The original post has a link to it, but here you go: https://github.com/aposos/Cataclysm

Lots of people seem to have trouble finding the download button, so you can also just click here: https://github.com/aposos/Cataclysm/downloads

(also I notice I'm two versions behind even though I just downloaded the new version last night..... damn whales/asposos you're going crazy with the updates)
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7183 on: October 21, 2011, 11:33:06 pm »

I have periods where I'm super-busy sometimes, and then there's stretches of little or no activity.  One of the perks of doing this as a hobby rather than professionally is that I can work on it when I feel like it.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Join me in #cataclysmrl on irc.quakenet.org!

beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7184 on: October 21, 2011, 11:47:44 pm »

I've heard different reports regarding their taste ;D
There are two sorts of MRE's. Good ones, and REALLY crappy ones. The good ones taste quite good. The bad ones, yeah. Though, they have gotten better. Heard only the vegetarian ones are the only really bad ones anymore.
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