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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314077 times)

DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7230 on: October 23, 2011, 02:12:24 pm »

Wich version is the newest version and if its J how do i pry out windows?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7231 on: October 23, 2011, 02:32:26 pm »

To anyone that may be interested in expanding the Cataclysm Wiki, there is a minor change.
Logging into the wiki is now done through the forum, so you'll need to make an account there if you wish to edit.

This was done to prevent the onslaught of rabid spammers. I'll work on cleaning their edits.

Oh, you can get more info here: http://whalesdev.com/forums/index.php?topic=244.0 (recent change lower down.)
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7232 on: October 23, 2011, 02:53:07 pm »

I've read the book, and it's great, a true classic of post-apoc media--perhaps the first great post-apoc novel.

Triffid farming... I don't think there's much use in vegetable oil, even if it is delicious.  The stings would be a cool trophy/weapon, but it kind of overlaps with insect stings, and I'm not sure I want that kind of drop available on a monster that runs around large swathes of land.

But if it's oil... Molov cocktails with triffid extract.
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DeKaFu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7233 on: October 23, 2011, 05:20:31 pm »

Spoiler (click to show/hide)
...
Frig man, my whole ongoing cross-character goal for the past couple weeks has been to track down and discover for myself what the new Junji Ito references were.

So damn much for that.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7234 on: October 23, 2011, 05:39:56 pm »

Don't worry!  That's not the only Junji Ito reference!  And I might add more in the future, his stuff is awesome ;D

Besides, there's a somewhat-interesting encounter associated with those monsters that's worth finding.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7235 on: October 23, 2011, 06:49:45 pm »

But if it's oil... Molov cocktails with triffid extract.

Good luck making a molotov cocktail out of vegetable oil. Let me know how well that works for you!
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7236 on: October 23, 2011, 06:53:29 pm »

Can you even swim on this game? If so, what makes you sink? Your weight, encumbrance, strength, some combination of them?

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7237 on: October 23, 2011, 07:02:34 pm »

Weight and Swimming skill, mostly.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7238 on: October 23, 2011, 07:04:07 pm »

Weight and Swimming skill, mostly.
I didn't know swimming was a skill. >.>

..Move along please

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7239 on: October 23, 2011, 07:21:02 pm »

Swimming a waste of a skill though; water isn't really that big of a hazard. Not to mention it makes all your items rust stupidly fast.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7240 on: October 23, 2011, 07:27:55 pm »

I noticed, I dove into the water and started drowning and got out immediately. My SKS and soldering iron flash-rusted lightly. Good thing I had the AR-15!

What does rust do? Lower accuracy/damage in guns?

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7241 on: October 23, 2011, 07:35:44 pm »

Also encumbrance or even non-encumbering clothing hampers swimming greatly.  If you plan on swimming it's a good idea to strip first.

At some point I'll be looking at including in-water special map items; things you have to swim to reach, and even things you have to dive underneath the surface of the water to find.

I should probably figure out some decent items to put on riverbeds or something.

Rust doesn't actually affect anything, yet!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

MasterFancyPants

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7242 on: October 23, 2011, 07:53:14 pm »

Also encumbrance or even non-encumbering clothing hampers swimming greatly.  If you plan on swimming it's a good idea to strip first.

At some point I'll be looking at including in-water special map items; things you have to swim to reach, and even things you have to dive underneath the surface of the water to find.

I should probably figure out some decent items to put on riverbeds or something.

Rust doesn't actually affect anything, yet!

I'm imagining survivor colonys on boats. Bonus points if nuclear submarines are included. (Are moving bases like that even realistically possible?)
Edit: Also, giant sea monsters.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7243 on: October 23, 2011, 07:56:59 pm »

Also encumbrance or even non-encumbering clothing hampers swimming greatly.  If you plan on swimming it's a good idea to strip first.

At some point I'll be looking at including in-water special map items; things you have to swim to reach, and even things you have to dive underneath the surface of the water to find.

I should probably figure out some decent items to put on riverbeds or something.

Rust doesn't actually affect anything, yet!

I'm imagining survivor colonys on boats. Bonus points if nuclear submarines are included. (Are moving bases like that even realistically possible?)
Edit: Also, giant sea monsters.

Surfaced submarines would make a really decent multi-tile building.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7244 on: October 23, 2011, 08:07:40 pm »

I was out in the woods, gathering up wood to build my shelter, when all of a sudden all these monstrosities start popping up out of a mound of dirt. This is creepy.
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