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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309589 times)

Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5970 on: September 06, 2011, 11:30:59 am »

And navigating sounds nice in theory too, until you get to a point you actually need to repeat an item.
Digging a trench? Reading books? Good luck spending hours just navigating that menu.

AHEM

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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5971 on: September 06, 2011, 02:10:18 pm »

So... Building a new character on a new map, and I was wondering which stim provides the greatest boost to INT, and what that boost is, because I'm building a char that I want to be able to read all of the books without sinking points to get 14 INT, and the info wasn't on the wiki.
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Shadowlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5972 on: September 06, 2011, 02:19:01 pm »

I just tried the windows version of this (8/23/2011, from the same URL that is linked to in the OP of this thread), but it seems to freeze whenever I try to pick up a box of flour in my house, and it even froze in the help menu after not picking up the box of flour. I end up having to end-task it. If I restart it and tell it to load my game, I end up in the street outside my apparently locked home without anything I had picked up (I broke the window to go back inside; it freezes again if I try picking up the box of flour).

I'm a bit disappointed in the apparent lack of stability. (There aren't any files containing errors or stack traces or anything in the folder, either)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5973 on: September 06, 2011, 02:24:19 pm »

I just tried the windows version of this (8/23/2011, from the same URL that is linked to in the OP of this thread), but it seems to freeze whenever I try to pick up a box of flour in my house, and it even froze in the help menu after not picking up the box of flour. I end up having to end-task it. If I restart it and tell it to load my game, I end up in the street outside my apparently locked home without anything I had picked up (I broke the window to go back inside; it freezes again if I try picking up the box of flour).

I'm a bit disappointed in the apparent lack of stability. (There aren't any files containing errors or stack traces or anything in the folder, either)

https://github.com/aposos/Cataclysm (latest Windows version)
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5974 on: September 06, 2011, 02:27:22 pm »

Quinnr changed the url in the OP to that one already.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5975 on: September 06, 2011, 03:07:42 pm »

It's limited to 52 because items are bound to a-z/A-Z letters. Whales said that this limitation is intended for two reasons: (1) to avoid the player carrying a lot of items (for example you could be able to carry an infinite number of lighters because volume and weight are 0) and (2) he wants you to be able to access an item in only two keystrokes instead of entering the inventory and navigating through it.

I've seen an item bound to ` in my inventory before. Seriously. I was confused too!

  • This could be solved easily enough by not having zero-volume items. If necessary, item volume could be made more precise to compensate.
  • Most of the time you need to scroll through the inventory anyway, because most of the time you won't have the letter of an item memorized. Of course, this is mitigated by being able to assign letters.

Sounds like inventory stacking will probably ameliorate this anyway.


I personally think there's way too much focus on drugs in the game. I can't help but think the effects should be more subtle (should munching adderall or drinking a can of soda really make me that much faster? it's like taking supersoldier serum or something), and they're one of the few things you can really do to boost your morale. I'm sure this has also been discussed to death, but there are plenty of things that should probably affect your morale but don't... things like sleeping through the night successfully, being well-fed, fending off an attack, being attacked, being at low health, and probably a whole lot of other things.


Don't know if you've been out here to rural New England, where the game is set, but lots of small towns don't have a grocery store.  Lots don't have any commercial zoning at all.  If you spawn in such a town, loot the houses for food, find wild food, travel to the next town.  Grocery stores, actually, aren't that great!

I live in Rhode Island, actually. But you're right. Come to think of it, the only reason a town seems so huge in-game is because you're walking, not driving. The lack of a particular type of store makes more sense when you consider that the next "town" area is only maybe a couple miles away.

The roads could certainly use some weird, though. I've seen lots of "highways" that only last for two map tiles in the middle of the town. :P
« Last Edit: September 06, 2011, 03:09:37 pm by G-Flex »
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5976 on: September 06, 2011, 03:37:13 pm »

It's limited to 52 because items are bound to a-z/A-Z letters. Whales said that this limitation is intended for two reasons: (1) to avoid the player carrying a lot of items (for example you could be able to carry an infinite number of lighters because volume and weight are 0) and (2) he wants you to be able to access an item in only two keystrokes instead of entering the inventory and navigating through it.

I've seen an item bound to ` in my inventory before. Seriously. I was confused too!

Yeah, that is a bug that sometimes happens.
To answer both to you and Sergius on the zero volume item topic, I remember that there was a reason why lighter is volume-less, as whales explained some time ago, but I don't remember it.
Well... it doesn't sound like an answer, but it is better than nothing  :D
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Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5977 on: September 06, 2011, 03:59:26 pm »

I can fit a lighter in my pocket and not be burdened at all by it. Is that not a good enough reason? Then again, that's compared to the other objects I normally keep in my pockets. Cell phone, iPod Touch, wallet, knife for work, etc.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5978 on: September 06, 2011, 04:26:36 pm »

It's because the vasic unit of volume is about the size of a tennis ball.  I could certainly make volume more specific; a backback could probably hold a thousand lighters or so, no?

I just tried the windows version of this (8/23/2011, from the same URL that is linked to in the OP of this thread), but it seems to freeze whenever I try to pick up a box of flour in my house, and it even froze in the help menu after not picking up the box of flour. I end up having to end-task it. If I restart it and tell it to load my game, I end up in the street outside my apparently locked home without anything I had picked up (I broke the window to go back inside; it freezes again if I try picking up the box of flour).

I'm a bit disappointed in the apparent lack of stability. (There aren't any files containing errors or stack traces or anything in the folder, either)

Weird, that would seem to be a really bad build.  The game isn't designed for Windows, so any Windows port is going to be inherently unstable compared to the original Linux versions.


I personally think there's way too much focus on drugs in the game. I can't help but think the effects should be more subtle (should munching adderall or drinking a can of soda really make me that much faster? it's like taking supersoldier serum or something), and they're one of the few things you can really do to boost your morale. I'm sure this has also been discussed to death, but there are plenty of things that should probably affect your morale but don't... things like sleeping through the night successfully, being well-fed, fending off an attack, being attacked, being at low health, and probably a whole lot of other things.

Caffeine is receiving a nerf.  Morale is still a young mechanic and will be receiving lots of tweaks and redesigns in the future.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5979 on: September 06, 2011, 05:23:23 pm »

I always did think it was weird how caffeine could give you the same speed as cocaine. . .
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5980 on: September 06, 2011, 06:32:59 pm »

Don't nerf caffeine addiction. Oh god the headaches...
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5981 on: September 06, 2011, 06:54:19 pm »

jc306, you've never actually seen someone wired on caffeine, have you? Those people are fucked. up.


Like, I mean, really wired. I had a friend chug 4 energy drinks once, and he was twitching all over the place, being incredibly aggressive (normally a very peaceful person). I would have been terrified to challenge the guy to a foot race  - normally I can easily outpace him, but I swear he would have pushed himself until his heart exploded. o_o
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5982 on: September 06, 2011, 07:12:15 pm »

What sort of energy drinks?
Because I drink a litre of relentless every day before school and I'm still nearly asleep all day.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5983 on: September 06, 2011, 07:20:15 pm »

Oh wow, just got a great start; there is a pile of scientist corpses outside my house with 3-4 bionics and a ton of electronic parts. Time to go action-bookworm and read up on relevant skills with one hand while shooting zeds with the other, eh?
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Shadowlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5984 on: September 06, 2011, 07:27:55 pm »

Quinnr changed the url in the OP to that one already.

That's where I got it from, though.

Hmm. Messing with it some more it looks like it's actually erasing a small part of the screen, as if it's trying to display a dialog composed entirely of blackness. Of course none of the keys I had pressed before would do anything, but I just found that pressing shift-n closed it (as if it were a Y/N dialog). How odd.
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