On the other note, does anyone know the max INT boost stims can provide, because I've been testing around and I wanted to be sure there weren't any that boosted more than Adderall.
The max INT boost from stims is 4. Using too many stims will decrease this bonus, and eventually introduce an INT
penalty, as you become too wired and jittery to concentrate. Adderall and cocaine can reach this zenith, though cocaine, while being a stronger stimulant than Adderall, also provides an inebriation penalty.
Methamphetamine has its own bonuses which are very powerful. Int and Per receive a +3 bonus, while Str and Dex receive a +2 bonus, in addition to a hefty speed boost. This lasts for around half an hour, and is then replaced by a -2 penalty to your states along with a heft speed penalty. Meth is also extremely addictive. Cocaine is addictive as well, but its addiction effects are not as severe as amphetamine addiction.
I was trying to get the Butcher command to work with any nearby corpse, but I think there needs to be some changes in the way activities work. There's no way to specify the X or Y location of an item you're working on, only some arbitrary "index" value that selects which of the objects in the tile the player is currently standing on is getting butchered... so while I could loop thru all nearby squares in the command itself, the actual Perform Activity rule won't be executed in the target square.
/codespeak off
Actually, activities would probably benefit from using the text_hash struct declared in texthash.h. This would allow each activity to have its own arbitary values, defined as the activity starts, instead of just a single, multi-purpose int. Feels cleaner than cluttering the activity struct with a bunch of data that wouldn't even be used for most activities.
Oh god dammit, I finally managed to sneak past the bees, get into the basement with the bionic modules, purifiers, high-end books and mountains of ammunition, and you know what I do? I go to activate my flashlight so I can start reading after I pop some adderal, and I accidentally select my lighter. And light a fire on the small hill of goodies.
*facedesk*
Also, is there currently any purpose for goo canisters beyond making goo pits wherever (your stash) you accidentally drop them?
They often summon a friendly blob, which can be nice in a pinch.
Flying Dice, it's apparent now that you're using a bad .exe, or have very oddly corrupted save data. Hate to say it, but you should re-download and delete your save directory. Never seen these kinds of bugs (pun... intended
)