It's limited to 52 because items are bound to a-z/A-Z letters. Whales said that this limitation is intended for two reasons: (1) to avoid the player carrying a lot of items (for example you could be able to carry an infinite number of lighters because volume and weight are 0) and (2) he wants you to be able to access an item in only two keystrokes instead of entering the inventory and navigating through it.
I've seen an item bound to ` in my inventory before. Seriously. I was confused too!
- This could be solved easily enough by not having zero-volume items. If necessary, item volume could be made more precise to compensate.
- Most of the time you need to scroll through the inventory anyway, because most of the time you won't have the letter of an item memorized. Of course, this is mitigated by being able to assign letters.
Sounds like inventory stacking will probably ameliorate this anyway.
I personally think there's way too much focus on drugs in the game. I can't help but think the effects should be more subtle (should munching adderall or drinking a can of soda really make me
that much faster? it's like taking supersoldier serum or something), and they're one of the few things you can really do to boost your morale. I'm sure this has
also been discussed to death, but there are plenty of things that should probably affect your morale but don't... things like sleeping through the night successfully, being well-fed, fending off an attack, being attacked, being at low health, and probably a whole lot of other things.
Don't know if you've been out here to rural New England, where the game is set, but lots of small towns don't have a grocery store. Lots don't have any commercial zoning at all. If you spawn in such a town, loot the houses for food, find wild food, travel to the next town. Grocery stores, actually, aren't that great!
I live in Rhode Island, actually. But you're right. Come to think of it, the only reason a town seems so huge in-game is because you're walking, not driving. The lack of a particular type of store makes more sense when you consider that the next "town" area is only maybe a couple miles away.
The roads could certainly use some weird, though. I've seen lots of "highways" that only last for two map tiles in the middle of the town.