Taric TaiserviRUN! preferably towards whatever was thrown down to the ground (Apart from me)
[2] - Taiservi stumbles onwards blindly, the icy winds battering his body senseless. It's hard to see anything at all, and trying to locate whatever fell is nearly impossible. [6] While he doesn't find it, Taric has more sense than to just stand around waiting for death. He wades through the snow, determined to safety. Unfortunately, after a while of walking, he realizes he's mid-way across a frozen lake, which has been cracking open behind him, obscured by the blizzard. If he'd try to turn back, the ice might break and plunge him deep into the ice-cold waters - but the same might happen in any direction.
[2] And then he begins to hear buzzing... the drone is near.
Taric TaiserviHP: 75/75
Equipment: First Aid Kits (4/4)
Funds: 16,000¤
Known Perks: Focus Improvement PackageFaction: Bounty Hunter
Target: 'The Black Baron' (Old Regime)
Akhain GazhornActivate cloak, Gun them down or cut them down. They obviously won't listen to reason.
[6] - Akhain moves back, turning on the Cloaking Device. [5] This charge should last for a while. [2][2] The two nearest cultists fail to act, too surprised by their opponent's sudden disappearance. [2] He uses the chance to retreat unnoticed. The zealots poke their weapons at nothing, having no idea where Akhain is. Professional soldiers would've called the base already or sent a runner with a warning, but these aren't anything like professional soldiers.
[5] The bounty hunter takes his time, sitting back and taking good aim with the Carbine. [Dodge:1-1-2=1] Boom, headshot. [Damage:9+12=21] The super-accelerated bullets all find their mark, sinking inside the fourth cultist's skull one by one. Bone shatters and flesh is torn apart. The insides of the soldier's skull are scattered all over the path.
[6] Unfortunately, the rest saw the gun fire. [6+2=6] The painted fellow charges towards Gazhorn's resting place, [Dodge:3+2+1=6] but he simply stands aside and the zealot hacks away ineffectively at the rocks with his chainsword. [5] Akhain nonchalantly pushes the barrel of the gun against the alien's ear, [Dodge:2-1-2=1] and pulls the trigger. [Damage:2+12=14] The soldier goes down screaming, the side of his mind an unrecognizable mess.
[5] The third Fanatic drops his chainsword and charges forward next. Akhain wonders if he's going to try to take on him unarmed, but then his vision picks up the door-wrecker in his hand. [4] He gets the hell out of range before the suicide bomber detonates the explosive held aloft by his free arm. [Damage:45+24=69] There is a sharp boom, like the crack of a whip, and then the zealot lets out a scream of anguish, seeing his arm instantly vaporized by the force of the explosion. An instant later his brain is burned away as well, and the screaming quickly stops. [Dodge:5-1=4][Dodge:6-1=5] Unfortunately, the two other zealots were unharmed by their comrade's breaching charge. Akhain might still have to deal with them.
+What are you doing? You just woke up the whole damn place with that. You've got hostiles converging on your position from several directions, so move!Enemies Unknown, Close RangeLumi il-TawlyHP: 17/20
Equipment: Golgo Mechanical Blade, RUS10 Breaching Charge (2/2)
Known Perks: Untrained ZealotFaction: Old Regime
Behind Three, Close RangeZacharil yl MnenostHP: 6/20
Equipment: Golgo Mechanical Blade
Known Perks: Untrained ZealotFaction: Old Regime
---
Akhain GazhornHP: 72/75
Equipment: Zuche 3 Cloaking Device (6/6), Zuche 20 Shock Mine (4/4), RUS2 Accelerator Carbine
(14/14), Thermal Blade (8/8)
Funds: 500¤
Known Perks: MultiVision Ocular Modification,
InvisibleFaction: Bounty Hunter
Target: Father Kosh (Old Regime)
Systar"Sir, let me show you my guard credentials..."
Activate cloak and RUN up the stairs. When the guards are far behind, go in a random floor and look for an unoccupied apartment to hide in.
[5] - Systar reaches into his pocket, and turns on the Device before anyone can react. [5] It should keep on for long enough. [6] Systar runs up the stairs as fast as he can, hearing screams of surprise and anger from behind. He moves much faster than necessary, and soon loses track of which floor he's in. After a while, he's forced to stop for breath. [1] The guards prove surprisingly qucik themselves, and crash into Systar's invisible form from behind, sending him face-first onto the ground. [5][Dodge:6] The bounty hunter squirms out from below the heavy guard and runs towards the nearest apartments.
[1] The guards fail to see which direction he went to. They do know the floor, though, so he can't hide forever.
[1] None of the apartments in this wing seem to be unoccupied. Or on the floor at all. Damnit.
SystarHP: 75/75
Equipment: Thermal Blade
(4/8), Aurora Revolver
(6/6), Gravity Trap (2/2), Zuche 3 Cloaking Device (3/6)
Funds: 28,800¤
Known Perks: AugeanTech LightningBolt Pack,
InvisibleFaction: Bounty Hunter
Target: None
GaosaronGao looked at it critically. "Maybe I can repair it. I'm a fair hand at electronics if I do say so myself. At the very least I can check its sensory data and see if we can get an idea of what happened here, or maybe some structural data." It sounded feasible; the machine had to have some way of sensing when lifeforms were near, and maybe if they lucked out it would be by video feed. Some footage of the incident would be very welcome indeed, or failing that, a map would be nice. "If you think I shouldn't tamper with it, though, I understand. Damn thing looks about ready to fall apart."
Leaving it to Ratrik; if he thinks its a good idea to try and repair/hack it, then do so. If not, ask for the tour.
[5] - 'Sure, feel free to try.' Tarur shrugs.
[1+1=2] Unfortunately, Gao's tampering only prompts a safety system lock, which he manages to cancel at the last second. It doesn't look like he can access any files or video feed the thing might carry. [5] It doesn't seem to have minded Gao's attempts, continuing to rant on about the facility and the possibility of a tour. [6] Gao gives up and asks it for the tour.
'Please follow me!' it beeps. 'Welcome to our research facility. Komondan Industries is proud to reveal the breakthroughs achieved by the brave men and women of the company, who knew to take...' the drone blares on, hovering down a [1] long corridor leading to the laboratories wing. Gao and Tarur follow cautiously.
[3] At the first door, however, it stops abruptly.
'Warning! Laboratories Wing sealed off due to emergency lockdown!' the drone beeps, then turns and begins to make its way back towards the lobby. [4] Thankfully, the Guard Pass should be enough to open the door if they want to go in. There are several other paths to take as well, however, and the guide robot could still be of use.
Gaosaron el-Anaula Ra'VantahinHP: 75/75
Equipment: Widowmaker Shotgun
(6/7), Golgo Mechanical Blade, NTT Inferno
(26/26), RUS2 Accelerator Carbine
(13/14), Guard Security Pass, Low-Level Security Pass
Funds: 25,450¤
Known Perks: NovaCore Electronic ModificationFaction: Bounty Hunter
Target: None
Subject 971Tell Makahu to cross the street-we attack in tandem, but not close enough we die in the same grenade blast.
971 attacks-He sneaks in close, and throws a mine turned improvised explosive at the largest group of enemies he sees.
Then, he shoots and moves from cover of the alley, using his shotgun to down the remaining attackers
[6] - Makahu confirms that he understands and edges back to where you came from. After a few minutes of waiting, he appears on the other side of the street. 971 nods, but Makahu seems to take this as a signal to attack.
[4][Dodge:6-2=4] Despite the advantage of surprise, Makahu misses. The Snaplock hisses, but the bullet ricochets off one of the cars instead of the back of the nearest guard, a towering, tattooed brute. [4] She retaliates immediately, [Dodge:4] but Dalia's observes sinks back into the shadows. 971 curses, and takes out a HE Mine. It's not a grenade, but it should explode on impact. [3] She throws the thing at the edge of Fashuk's apartment, where three guards are just getting down to cover. [3] It does land near the right spot, but to 971'a amazement, nothing happens. [6] She takes aim and fires her Shotgun at the mine. Despite the long range, he scores a hit. Perfect. A few seconds later, the device detonates.
[Dodge:3][Dodge:3][Dodge:4] The guards did notice the mine throw and the following shot, and only two of them are caught at the explosion's edge. [Damage:44-24=24][Damage:31-24=16] Burning shrapnel cuts across their backs and legs, but neither is wounded enough to fall. [2] The two wounded soldiers begin limping back inside with the third, unharmed one.
Enemies:Behind the last car, Long RangeUnknownHP: 30/30
Equipment: Widowmaker Shotgun
(6/7), Thermal Blade (7/8)
Known Perks: None
Faction: Sikhet Federation
Heading inside the apartment, Long RangeVanun DasegelHP: 30/30
Equipment: RUS4 Snaplock
(8/8), Combat Knife
Known Perks: Terrible ShotFaction: Sikhet Federation
Limping inside the apartment, Long RangeUnknownHP: 14/30
Equipment: RUS2 Accelerator Carbine
(10/14)Known Perks: None
Faction: Sikhet Federation
Being dragged inside the apartment, Long RangeLilaj il-TawlyHP: 6/30
Equipment: Thermal Blade (8/8)
Known Perks: Melee FighterFaction: Sikhet Federation
2 Others at Close Range.
1 Other at Long Range, In Cover.
AlliesUnknownMakahu yl BasthHP: 20/20
Equipment: RUS4 Snaplock
(8/8)Known Perks: None
Faction: New Regime
---
Subject 971HP: 75/75
Equipment: Flare Gun (3/4), RUS8 HE Mine (2/2), Widowmaker Shotgun
(6/7), Thermal Blade (5/8)
Funds: 1650¤
Known Perks: AugeanTech FlexiSpeed AidFaction: Bounty Hunter
Target: Fashuk's Files
BaraucAccept the Assassination Mission and check on supplies and open up the Blackmarket weapons section
[6] - Barauc takes the crime syndicate's kill and opens up a black market weapons list.
RUS4 'Snaplock' Automatic Pistol [2000¤] [1 Ammo Clip: 300¤]
A common light-weight sidearm with a high rate of fire. Meant for close quarters combat, and useless at long range. 2d8 Damage at Close Range, 1d8 at Long Range. 8 'Shots' Per Clip.
Aurora AU25 Revolver [1 Ammo Clip: 600¤]
A powerful and accurate pistol popular with mercenaries. 3d12 Damage at Close Range, 2d12 Damage at Long Range. 6 Shots Per Clip.
'Widowmaker' Shotgun [1 Ammo Clip: 450¤]
The ubiquitous shotgun, with hundreds of thousands of copies and versions all across the sector. It's block-like, sturdy silhoutte is known to all, and it's the standard 'bad guy' weapon in entertainment. Cheap and easy to manufacture and simple to use, not to mention quite effective, it has variants for almost all races and sentients of the known world. 2d20 Damage at Close Range, 1d4 at Long Range. 7 Shots Per Clip.
RUS2 Accelerator Carbine [1 Ammo Clip: 900¤]
A flexible assault rifle and the standard weapon for the military of the old regime. Effective both at long and close ranges. 2d20 at All Ranges. 14 'Shots' Per Clip.
Zuche 4 Railgun [1 Ammo Clip: 1500¤]
A high-tech marksman's rifle beloved by gun nuts and mercenaries all around the world. Comes with a reactive targeting device which calculates the exact point to shoot for the owner. 1d100 Damage at All Ranges, -1 to Enemy Dodge. 1 Shot Per 'Clip'.
Flare Gun [3000¤] [1 Ammo Clip: 450¤]
A simple pistol that stuns targets for a few moments with an extremely bright flare. Stuns for 1d4 turns. Can hit multiple targets. 1 Shot Per 'Clip'.
Industrial Cutting Laser [12 000¤] [1 Ammo Core: 1800¤]
A tool of heavy industry, designed to cut through thick sheets of metal. Short range, but devastating firepower. 2d100 Damage at Close Range. 8 Uses per Core.
NTT Inferno [8000¤] [1 Ammo Clip: 1200¤]
A light-weight SMG, with a large clip. No longer produced outside private manufactories. 2d20 Damage at Close Range. 1d20 Damage at Long Range. 26 'Bursts' per Clip.
RUS7 Missile Launcher [10 000¤] [1 Ammo Clip: 1500¤]
A military-grade RPG used by the old regime. 1d100 Damage. 1 Shot Per 'Clip'.
SychTech Flechette Shotgun [7000¤] [1 Ammo Clip: 1050¤]
A shotgun that sends explosive, needle-like flechettes everywhere. Used widely by more sadistic mercenaries. 2d20 Damage at Close Range, can hit multiple people. 10 Shots Per Clip.
Golgo HMG [14 000¤] [1 Ammo Magazine: 2100¤]
A powerful heavy machinegun used to provide suppressing fire as friendly troops advance. The large drum-like magazine allows for long continous fire. 2d30 Damage at Close Range, 1d60 at Long Range. Suppresses the enemy. 22 'Bursts' in Magazine.
Carver-Delta SMG [7000¤][1 Ammo Clip: 1050¤]
A simple-to-use SMG with variations for many different species. Lightweight and easily conceable. 1d30 Damage at Close Range. 1d20 Damage at Long Range. 10 'Bursts' Per Clip.
[4] He soon receives the details of the mission from his new employer. The first target is Baseba yl Eos, a police chief in charge of the Steelworks area of the Industrial District. He's refusing to accept bribes and striking hard against smugglers in the area. Barauc is advised to target him on one of his weekly warehouse raids. Number two is another cop, by the name of Alsas yl Badht, who's frozen several much-needed accounts used by the syndicate. He lives in the Old District. The third is a judge called Tegarr, who's flushed out everyone the syndicate has managed to corrupt in the last decade from the entire district. He should be targeted when he's on the move, apparently - security is too tight at his apartment and the court.
Barauc Na'ShalHP: 75/75
Equipment: Funds: 20,000¤
Known Perks: Focus Improvement PackageFaction: Bounty Hunter
Target: None
---
I'm beginning to think there's a curse on this game. All my players disappear just when their stories are getting interesting.