Mini turn
-War Wind-War Wind hefts a torch and opens the Northwest door-the mechanisms within sound less well kept than the other doors you've opened, perhaps indicating no one has bothered to enter here often, if at all.
Within, he finds a rectangular room, with a banquet table laid out-fine crystal glasses filled with grave dust lay beside platters empty of everything but bones and most dust. Even 5 guests and the host are still present, though in somewhat revealing attire, being skeletons. They seemed to have died at their seats. War Wind inspects them, and each one seems to be wearing a necklace of gold-untarnished, amazingly. He can sense a subtle power within the necklaces themselves.
He circles around-there's a unfurnished kitchen and the remnants of bed, chests and dressers are located in a back room.
Perhaps this area served as a guest quarters?
War Wind puts a hand on his chin...what to do, what to do...
-Trembling Peak-Deciding to trundle instead of walk, Trembling Peak opens the North East door-it makes the same groaning sound of disuse the Northwest door does.
Located within here, he finds an amazing sight. The room is hectoganal, and covering the walls are magical wands, of every length, material and design arranged like museum exhibits, behind glass cases. They are labeled in some ancient gibberish language he can't even begin to try and understand... the Dwarf guesses there's almost a hundred here in all.
In the middle of the room is a engraved pedestal-the words here are in common. It says that no more than one wand may be borrowed from the displays without permission from something called the "Keeper".
Trembling Peak doesn't notice any traps that could be set off-no obvious gas vents, hidden doors, crushing ceilings or dart shooters. Then again, why would the Greycloaks need to trap a room only they could possibly access?