Turn 12
Time:Late Night
Place:Overlooking the Esteros Crossroads
(Mending Moon Int Roll, MoM 6-3=3, pass, severity:3)
(Silent Fox Int Roll, Spooky breeze 9, fail)
(Sentry bravery roll 5+1=6 VS Frighten roll 2+3=5)
(Sentry Reaction roll 1)
Needless the say the sudden appearance of the two sentries caused a bit of confusion among the Kai...Sheltering Leaves acted quickly, drawing his form into his cloak, and sneaking into the nearby brush, intent upon ambush, while War Wind hid behind a tree to act as decoy.
Silent Fox and Mending Moon decided instead to attempt to scare them off with tricks, while Lone Wanderer scooted for the safety of a nearby tree to hide up.
The two sentries steadily began to grow more and more agitated as the tapping ruffled their cloaks. Silent Fox attempted to bolster the wind to effect, but he couldn't achieve any noticable result with the storm raging on...
What was that?! Felt like someone was touching my shoulder...I don't know...probably just the wind...After awhile, they pair seemed freaked out enough to leave without incident-and they would have, if War Wind had not stepped out at this moment and announced himself. For a second they hesitate, before breaking and running, reaching for the horns on their belts...
(Str roll:4, pass!) <--
Sentry Teal(Str roll:9, fail!, target 1d2=1) <--
Sentry Green(Luck roll: ?)
Sheltering Leaves leaps from the bushes, disabling the older one with a sweeping kick, but before he could reach the younger-he blew his horn! The young sentry is rendered unconscious in a non-lethal chokehold a moment later, but the sound of the horn echoed out over the valley...what with the wind and thunder, you can't tell for sure if the camp heard it or not...
Silent Fox quickly uses his magic to bind the sentries hands in shackles of stone. You've got two men, one knocked out for a good long while, and other one groggy but defiant...what do you do with them?
I wont tell you anything Darkspawn scum, until you let my brother go!Lone Wanderer is hiding in a tree along with Merame.
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Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 13/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
Karma Cards
5xElemental Spheres
1xEmpty Glass Bottle
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Abilities:Swift as the Wind/Using his ability to manipulate the air, Silent Fox can dodge up to 3 damaging attacks a battle with a successful agility roll. His running speed is dramatically increased.
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Disciplines:6th Sense, Magicka
Companion
Horse (Sonic)
HP: 20/20
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 15/15
Equipment
Iron Glaive, blood soaked, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles.
Green Kai Cloak, blood soaked, worn, +2 to sneaking
Leather Armor, blood soaked, worn, +2 to defense
Food Rations for 4 days
1xEmpty Glass Bottle
Karma Cards
Abilties
Special attack, "The Slayer": Lone wanderer swings his glaive in circles to gain speed and momentum before changing the path of the glaive and hitting the enemy wth an powerful overhead slash. Impossible to use in close quarters, and clumsy to connect. (-3 to-hit, double damage, requires room to charge, can be used once a battle)
Disciplines:6th Sense, Weapon Training/Glaive
Companion
Horse (Tornado)
HP: 20/20
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 4 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Abilities: 1/1, not used todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (15 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (3 Poultices left, heals 5 hitpoints)
1xMedical Bandage, heals +1 health
Abilities:Misdirection/Once per battle, Mending Moon can use his naturally small goblin size to appear less threatening. This can either be used to make those attacking Mending Moon seek other targets, or can be used to avoid a single attack of opportunity. Does not work if Mending Moon is the only target nearby. The enemy must fail an intelligence check for this to work.
Disciplines:Healing, Mind over Matter
Companion
Horse (Chestnut)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 14/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility, mud spattered
Green Kai Cloak, worn, +2 to sneaking, mud spattered
Leather Armor, worn, +2 to defense, mud spattered
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
Abilities
-1/1, not used today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders:Be annoying
Horse (Thunder)
HP: 20/20
OOC: We can freeform RP the interrogation btw