Turn 13
The team deliberates swiftly, as the soldiers scour the area for them...War Wind objects at first, but is eventually brought to reason when he realizes that Veyar will likely take all the combined skills of the Kai warriors to survive.
They decide that the Keening Willow Cemetary would be the wisest approach, for now-but, as they are about to depart into the nigh, they hear the shouts of the hunters-they have been found! At least 100 soldiers walking in staggered formation approach from from all sides, pinning them between the forest and the cliff side...the Kai know they cannot escape without killing many innocent soldiers of Esteros. There is no discussion now. Your training has always emphasized the needs of the many, over the needs of the few...one of you must make a path for the others to escape.
Lone Wanderer is the one to volunteer. There are no tearful goodbyes, nor long winded speeches. He merely walks forward to do what he must in silence. In the hail of rain and wind and crash of thunder, he carves a path through the soldiers, every blow the glaive shaft or flat of his blade, so as to not kill. The remaining Kai ride through the hole created and vanish into the night.
Then, with a sigh, he raises his hands and drops his weapon, allowing the soldiers to take him prisoner. The soldiers bind his hands-and take him back to the camp. Bronson and his brother are also taken for questioning...
Lone Wanderer is led into the center of the camp. Some of the soldiers are respectfully silent, others jeer rudely, or curse him and all of Sommerlund. He is led to an audience with General Billon...they roughly throw him to the floor of the tent. Billon, an aging, yet handsome man of about 45 with a full grey beard and thick glass spectacles, kneels down and places a hand on his shoulder. Lone Wanderer feels his life force being rapidly drained by an unseen force. The General then says...
Welcome to my camp...Lone Wanderer. I know your name. I think my masters will be very interested in meeting you...and soon, the rest of your friends, as well.*Lone Wanderer has been captured by the enemy. For now, at least, his quest has come to an end.*-------------------
Time:Midnight
Place:Outside the Keening Willow Cemetary
The other Kai are blissfully unaware of these developments. They ride through the night, knowing that the storm will erase all trace of their passage. At last, they arrive at the outskirts of the Cemetary. It must stretch for miles, row after row of carefully maintained headstones and crypts...and it is utterly silent-no birds, nor insects.
To the eye, it looks untainted, but the Kai can feel a pulsing evil underneath the land they cannot help but feel compelled to seek out and destroy. Located in the center, a single two story building with a bell tower-the home of the Acolytes-a few lonely lights shine through the windows, indicating someone is awake at this hour. They are burdened with grief, and weary of a long nights travel, but cautious of what may await them within...
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Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 13/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
Karma Cards
5xElemental Spheres
1xEmpty Glass Bottle
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Abilities:Swift as the Wind/Using his ability to manipulate the air, Silent Fox can dodge up to 3 damaging attacks a battle with a successful agility roll. His running speed is dramatically increased.
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Disciplines:6th Sense, Magicka
Companion
Horse (Sonic)
HP: 20/20
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 4 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Abilities: 1/1, not used todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (15 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (3 Poultices left, heals 5 hitpoints)
1xMedical Bandage, heals +1 health
Abilities:Misdirection/Once per battle, Mending Moon can use his naturally small goblin size to appear less threatening. This can either be used to make those attacking Mending Moon seek other targets, or can be used to avoid a single attack of opportunity. Does not work if Mending Moon is the only target nearby. The enemy must fail an intelligence check for this to work.
Disciplines:Healing, Mind over Matter
Companion
Horse (Chestnut)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 14/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility, mud spattered
Green Kai Cloak, worn, +2 to sneaking, mud spattered
Leather Armor, worn, +2 to defense, mud spattered
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
Abilities
-1/1, not used today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders:Be annoying
Horse (Thunder)
HP: 20/20
OOC: