Diana
Strengths: AOE damage, ability to jungle as an assassin, some tankiness
Weaknesses: NO escapability, reliant on sustained damage for full burst combo, wonkiest skillshot in the game
How is a shield and possibly 2 blinks with a low cooldown no escapability? The pull can be used for juking as well, so she basically has 3 abilities to help her get out of a sticky situation.
Jayce
Strengths: Utility, ranged mode on a bruiser
Weaknesses: No ult makes his team fights really weak
How is having 6 abilities, one of which deals excellent AoE damage and
one of which boosts your whole team not good for teamfights?
Darius
Strengths: Ridiculous damage, ridiculousness stickiness, execution move
Weaknesses: Arguably more kiteable than Udyr, everything in his kit is reliant on him hitting you for a while (passive stacks, W refresh, ult execution) meaning that if he doesn't get those hits in he's completely useless, tremendously weak against armor stacking, needs to build squishier than most tanky DPS to get his damage
Didn't I mention that his passive gives movement speed? 5% doesn't sound much, but when your base movement speed is near 300, this means 15 extra MS which does help. Not to mention that his pull has deceptively enormous range, and the fact that he always rushes Phage, means that you can't really escape him all that easily. And build squishier? All Dariuses I see build Phage into TF and/or Frozen Mallet, and Maw of Malmortius. Those 3 items give plenty of durability and support the bruiser build.
Hecarim
Strengths: Mobility, good initiation
Weaknesses: Very little CC, no burst whatsoever without ult
I have no fucking clue what you're talking about. His charge acts like a short duration stun, that is already hard CC. His ult also affects the whole fucking team. 5 guys that you can force to run back. How is that not crowd control? Tell me, please.
Ahri
Strengths: Great burst, huge mobility, true damage
Weaknesses: All skillshots all the time, needs to blow her whole kit to burst people (moreso than most mages, and puts herself in a weaker position than most when she does it)
Oh come on, have you ever played against an Ahri? She throws her charm and if it hits, she uses her ult to dash in, lands her boomerang easily (charm says no dodging) and her spirit fires just fly at you. Maybe she uses her ult again on you to deal more damage, and if you aren't near dead, ult to get away. Easy to get away. And if she gets ganked, now she hasn't used her ult to initiate so she ahs 3 blinks and charm and most likely flash. So yeah, 4 blinks. Sure is hard to escape.
I wouldn't mind if she could use them to get in, but no, she can use them to get out just as easily, and both get in
AND get out.
As for skipping over some champions... Yeah, I was speaking of the new bruisers and assassins, not ranged DPS champs or tanks or supports or whatever. Assassins and bruisers. I looked fro mthe wiki to see the list of their appearance, and I never skipped any assassins or bruisers. Why should I list Draven when he isn't an assassin, or Zyra when she isn't a bruiser. Of course I skip those guys, I have no problem with them. I do have problem with the new assassins and bruisers howeverm which is why I listed them.
And I'd argue that bad champion releases are more disastrous than OP releases. Anyone who was around for Yorick should be familiar with this.
I find this exactly the opposite. Darius' release was hell, and I did not enjoy seeing him at all in any game. Don't know if you remember it, but Xin's release was pretty much the same if not worse. Every game Xin was in, he won the game. If there were 2, the better Xin won. He basically came up to you and boom, you basically could just go take a dump because nothing else you could do other than see your health bar diminish.