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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1269482 times)

Deadmeat1471

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6090 on: December 06, 2011, 10:18:11 am »

lol. I face rape to hell with a Lux and a decent team that helps gank and feed me.
As for Dominion, mostly you'll want to go 3 top, 2 bot.

Generally I see people go 4 top 1 bottom at the beginning, it seems to work well. I dont really mind peoples strategies, as long as they help top. Alot of players dont realise that the Top is the spot you should be aiming to take; its easier to capture and easier to hold as its in the middle.

Too many times have i seen 4 go bottom and die and die and die and try and take the enemy base, when theres a top next to unguarded and far easier to capture. Also when i'm top trying to defend/attack and the enemy team rightly attack top, while my allies are pissing about bottom.

I'm generally against metagaming, as theres alot more to it than 4 top 1 bot = win. Far more. But I feel the map design forces the strategy to be revolved around defending bottom and attacking top, with the occasional ganky attack down bottom to throw them off. Again because the top capture point is closer.

But when the whole team spends the whole game bottom in a quagmire of failed attacks, thats just counter intuitive.
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RedKing

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6091 on: December 06, 2011, 10:21:57 am »

I gathered that it's like Domination mode in UT (or Arathi Basin in WoW): Capture and hold points to increase your score, keep the enemy from capturing points.

Beyond that....I was just running with everyone else (leader called 4 top, 1 bot) and getting yelled at for being a noob until I got levelled up enough to support like a boss. (That's the nice part of playing support -- I don't need to understand what's going on, I just focus on keeping people alive and buffed and debuff bad guys).

I noticed that there were a lot less mobs and they seemed tougher. So it seems like farming-dependent characters would be tough to use. And people tend to bunch up and have early teamfights, so crowd controllers would be in demand. I'm reading the Wiki entry on it now.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Wravburn

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6092 on: December 06, 2011, 12:37:51 pm »

Oh shoot.

I need to try 3 of that list: Leblanc, Riven & Swain. And I'm still trying to get familiar with Fizzy. (talking bout Fizz, gawd i hate to play vs Ryze)
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League of Legends
EU-west: Wash

penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6093 on: December 06, 2011, 03:14:41 pm »

Bleh. Jungle volibear. My top lane feeds, mid lane is against leblanc who is impossible to gank because she teleports away, and whenever I gank bot lane, my laners run away leaving me to 2v1.
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Graven

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6094 on: December 06, 2011, 03:24:03 pm »

So I've been trying this new thingie that someone posted on SA : It's a way to use smartcast and still view the range and area of spells.



Set your abilities to smartcast with QWER only, not shift+QWER and go hog wild.

It generally works like a miracle, BUT. On Vayne it seems to be screwing with both tumble and my stun's targeting, sometimes having to press the button four times till it works. Could it have been because of lag? My roommate was streaming some football match, and my latency was about 250-300 though I realized it way too late. And I kind of main Vayne, so...

Guess what I want to say is try this if you haven't, and if you have, tell me whether the bug was from my latency. I suspect so because things worked fine on all other champions I tried, but still.

edit : Holy giant images, Batman! How do I use a god damn thumbnail oh god help me
« Last Edit: December 06, 2011, 08:01:11 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
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Bluerobin

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6095 on: December 06, 2011, 03:33:39 pm »

For now, spoiler tags are your friend. They don't stop it from loading but at least it hides it.
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Pandarsenic

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6096 on: December 06, 2011, 07:30:50 pm »

You can use the tag <img height=###> for that.

Also, Dominion is basically 4 top, 1 bot. If you go 3-2 you lose top, but bot is too far back to effectively dispute early. 4-1 is the way to go. Good luck back-capping anything farther from you than Windmill if you're not past the first Windmill fight - everyone will be too close.
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Graven

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6097 on: December 06, 2011, 07:58:34 pm »

So Wukong seems to be really, really strong on Dominion. I mean extremely - I've yet to see a Wukong with less than 12 kills and more than 8 deaths. I remember reading about buffs of his, but this is ridiculous. I was thinking of buying Nocturne for a ruthless Dominion slaying machine, but I just might get Wu...

Also that smartcast with range indicators is really good for casters or people who don't need to spam abilities, but almost useless for anyone who has to. I guess it's latency related, but whenever I'm playing Vayne I tend to spam tumble and condemn, and with that smartcast on they would often not go off at all, leaving me to die like a moron.

edit : Oh look "HAY MOM IM AN ANIME"s mechanics are online :
http://na.leagueoflegends.com/news/mechanics-preview-ahri-nine-tailed-fox
She can dash 3 times and lock a champion and has high magic damage and where's my suicide emoticon :-X
« Last Edit: December 06, 2011, 08:08:16 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

webadict

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6098 on: December 06, 2011, 08:15:24 pm »

When will the champions stop? There is a point where adding more champions is entirely a bad decision. And I think it was already hit.

Bleh.
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debvon

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6099 on: December 06, 2011, 08:56:55 pm »

Seeing as how they make a significant amount of money on their new champion bundles, they will probably never stop.
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KaelGotDwarves

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6100 on: December 06, 2011, 08:57:50 pm »

Info on the 9-tailed fox champ

Quote
Greeting Summoners!
Back in the end of september, we announced The Nine Tails Fox much to the excitment of our community. Well the time has finally come and after much anticipation, we wanted to reveal the gameplay style for Ahri, the Nine-Tailed Fox.
Ahri’s gameplay style revolves around mobility and managing position to aim her spells. When played properly, Arhi darts around teamfights, picking off wounded stragglers and harrying soft enemies.
This is largely accomplished through her ultimate, which allows her to dash multiple times before going on cooldown. Ahri can either use all three quickly to chase, burst, or escape, or she can spread out their uses to keep enemies guessing and juke around the battlefield. Combining this with her high magic damage and her Seduction ability to lock enemies down, she can strike from unexpected angles or bait enemies into overcommitting to disadvantageous situations.
Ahri’s major gameplay decisions are based on her assessment of risk/reward. Her burst is high, but must be in short range to maximize it. This creates a dynamic that requires her to endanger herself to reach full potential. Play it safe and have more light damage, or commit and go for the kill? Use your dash for damage, or save it for escape? The choices are constant with these opposed strengths and weaknesses.
Her kit is really designed to appeal towards opportunistic players who prefer characters with a lot of action, and especially players that like to lull enemies into overconfidence, only to capitalize and punish them. Ahri’s dangerous, seductive nature is something we’re happy to deliver for players who like to toy with their enemies before destroying them.

tl;dr Sounds like a mix of Akali and LeBlanc.

webadict

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6101 on: December 06, 2011, 09:05:28 pm »

I say something more like Ryze with a dash.
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umiman

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6102 on: December 06, 2011, 09:38:56 pm »

Warmogs geting nerfed.

Yet another example of "a few months ago, this was considered the worst X in the game".

webadict

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6103 on: December 06, 2011, 10:05:37 pm »

Warmogs geting nerfed.

Yet another example of "a few months ago, this was considered the worst X in the game".
People buy Warmog's? I always thought that the price heavily outweighed the benefits. So, by the time you did buy it, farming it up to full took way too long.

I mean, unless you're Chogath, in which case you should have 6 of these.
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penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6104 on: December 06, 2011, 10:30:55 pm »

When will the champions stop? There is a point where adding more champions is entirely a bad decision. And I think it was already hit.

Bleh.

Why? Right now, DotA has 104 heroes. It seems fine.
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