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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1269469 times)

Micro102

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6060 on: December 05, 2011, 01:13:36 pm »

Ok, I have noticed that Fizz's jumping ability stops Yi's alpha strike, among other things, and makes your guy stop moving towards him. Does it also break projectiles? The whole ability just seems broken.
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Jopax

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6061 on: December 05, 2011, 01:14:17 pm »

Yup, pops everything, including Karths ult ^^
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Micro102

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6062 on: December 05, 2011, 01:23:56 pm »

Didn't riot say they were removing all of that from the game?  :(
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Vactor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6063 on: December 05, 2011, 02:23:41 pm »

Aoe damage still hits fizz when he's on his pole, and delayed damage things like enemy fizz ult.  Only  breaks targeting.
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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6064 on: December 05, 2011, 02:36:51 pm »

It shouldn't pop projectiles. That is just plain bullshit. You hop on a stick, how does that make my stuff disappear?
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Micro102

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6065 on: December 05, 2011, 03:16:57 pm »

 It happened a lot before, but riot specifically stated they were removing the feature from all the champions. And now this. How dumb.
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penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6066 on: December 05, 2011, 06:00:20 pm »

It happened a lot before, but riot specifically stated they were removing the feature from all the champions. And now this. How dumb.

No, they definitely never said that. Or they would have taken Zhonya's and trollpool out of the game.
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webadict

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6067 on: December 05, 2011, 06:38:07 pm »

How to smartcast with range indicators: http://i.imgur.com/oAeKi.png

Edit: Riot said they buffed jungle. I can't see any difference at all.

Edit edit: I'd probably be able to gauge any changes if they actually wrote down what the numerical changes were instead of vague statements that they changed something. So far, I've only seen the "bank" system boost creep camp gold by like... 10g. Exp changes, I can't tell at all. Base damage increase so that sustain junglers are more useful? Can't tell, jungle Veigar still running around at full hp. Base health increase to make single target damage dealers more viable? I don't even understand this logic, but can't tell the difference anyway.
The way I saw it last time was that each neutral monster has a base xp and gold value, and during the game, it is slowly increased. I'm assuming it's something stupid like +1%/min. If it's increasing faster than that, then it's probably been buffed. I haven't seen the bank system in action, but it seems like it probably isn't as effective as they think it will be.

And base health increase... makes it harder to AOE... and then... carry the five... ???
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penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6068 on: December 05, 2011, 08:26:50 pm »

It's the Flash-style popping of projectiles he's referring to, and I agree that it's BS, especially if you're playing, say, Veigar. Primordial Burst becomes Primordial Derp as the projectile winks out of existence because some fish-thing can pole-vault.

They still never said they were taking all those out of everything.

And I still don't see why Trollvault is worse than Zhonya's/Banshee's Veil/Sivir/Nocturne. They all counter similar things just as hard.
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Rebecca Black

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6069 on: December 05, 2011, 08:41:36 pm »

It's the Flash-style popping of projectiles he's referring to, and I agree that it's BS, especially if you're playing, say, Veigar. Primordial Burst becomes Primordial Derp as the projectile winks out of existence because some fish-thing can pole-vault.

They still never said they were taking all those out of everything.

And I still don't see why Trollvault is worse than Zhonya's/Banshee's Veil/Sivir/Nocturne. They all counter similar things just as hard.

The first one takes up an item slot and is on a fairly long cooldown, while also not doing damage or anything like Fizz's. The last three only block a spell.
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penguinofhonor

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6070 on: December 05, 2011, 10:18:51 pm »

It's the Flash-style popping of projectiles he's referring to, and I agree that it's BS, especially if you're playing, say, Veigar. Primordial Burst becomes Primordial Derp as the projectile winks out of existence because some fish-thing can pole-vault.

They still never said they were taking all those out of everything.

And I still don't see why Trollvault is worse than Zhonya's/Banshee's Veil/Sivir/Nocturne. They all counter similar things just as hard.

The first one takes up an item slot and is on a fairly long cooldown, while also not doing damage or anything like Fizz's. The last three only block a spell.

The example was negating every veigar ult, and those still do the exact same thing with like a tenth of the whining when it happens.
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Knirisk

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6071 on: December 05, 2011, 10:44:51 pm »

Those are all very real threats to Veigar, it's just another to add to the list, only this one cancels projectiles, targeting, auto-attacking, even following. Watch your champion derp toward Fizz's general direction as every form of targeting breaks and you have to mash buttons in confusion until he gets off and does whatever else.

I know Riot never said anything about removing them all, but I, for one, thought they'd hold to their previous decision on Flash and not add another one on a what, twelve second cooldown?

Honestly, I can see where the problem is, although Veigar is hardly the best example. Veigar will probably always start his nuke combo with an Event Horizon stun. At that point, the most Fizz could avoid would be the Dark Matter.

Although, maybe, a good Fizz could just polevault out of Event Horizon.
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Realmfighter

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6072 on: December 05, 2011, 11:36:15 pm »

Although, maybe, a good Fizz could just polevault out of Event Horizon.

You say this like it's uncertain.
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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6073 on: December 05, 2011, 11:47:54 pm »

Besides the whole "assassin DPS" thing, that's Fizz's schtick. Playful -lolitrolu- trickster. Also land sharks.

It really ups his survivability against champions like leblanc and... who am I kidding, pretty much everything.

umiman

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Re: League of Legends Updated! - Fizz, the Tidal Trickster - 1.0.0.129
« Reply #6074 on: December 06, 2011, 12:01:55 am »

If you have a way to negate skills, you can fight anyone provided you are skilled enough.

It's why I keep proclaiming that Vlad, Sivir, and Morgana are really strong. If you get your timing right, you can survive anything.


Webadict: Yeah, the rates are really, REALLY small. I really can't see any difference at all. I have no clue what they're doing right now since all their explanations don't make sense to me.
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