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Author Topic: Future of the Fortress  (Read 1205064 times)

Chromasphere

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Re: Future of the Fortress
« Reply #1875 on: August 15, 2011, 09:31:29 am »

Yes, exactly.  Not everything needs to be super 'uber'.  My take on zombie's, particularly humanish ones, is that they are not all that hard to handle in small quantities.  It's in their overwhelming numbers where they become dangerous.  So a few dozen humanish zombies against 7 dwarves isn't 'overwhelming' and should be survivable (if they're the slow, shambling type I usually envision).  Now, if you get cornered or up against zombified beasts, monsters and other nasties... that could be very different of a story.
« Last Edit: August 15, 2011, 10:17:32 am by Chromasphere »
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thvaz

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Re: Future of the Fortress
« Reply #1876 on: August 15, 2011, 10:22:43 am »

Yes, exactly.  Not everything needs to be super 'uber'.  My take on zombie's, particularly humanish ones, is that they are not all that hard to handle in small quantities.  It's in their overwhelming numbers where they become dangerous.  So a few dozen humanish zombies against 7 dwarves isn't 'overwhelming' and should be survivable (if they're the slow, shambling type I usually envision).  Now, if you get cornered or up against zombified beasts, monsters and other nasties... that could be very different of a story.

I can accept a soldier killing scores of disarmed human zombies, but civilians killing dozens of them I find a bit hard to believe.
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Dae

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Re: Future of the Fortress
« Reply #1877 on: August 15, 2011, 10:48:41 am »

It all depends on whether grabbing someone has an effect on him... The main danger with usual zombies is when one grabs you, and you can't break free and they mostly gather round and eat you alive. There is also the whole "contaminated bite" thing.

I checked the wiki for intel on wrestling and couldn't find anything about its effects besides allowing you to do other stuff, like take-downs...

Toady, is there a negative effect to being grabbed by some body part right now ? For example, does being grabbed by the leg slow down your moves, being grabbed by the hammer arm decrease your attack speed, being grabbed by the shield or the shield arm impair you ability to block ? If not,  it could be a good way to make zombies stronger.
Also, zombies usually have an iron hand when it comes to grabbing a prey... will DF zombie have such strength as well ? DF zombie obviously won't have the contaminated bite thing (although something close might be modded in), but will their bite have a higher tendency to cause infections, given the rottyness they're famous for ?
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Sscral

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Re: Future of the Fortress
« Reply #1878 on: August 15, 2011, 03:07:10 pm »

Toady, is there a negative effect to being grabbed by some body part right now ? For example, does being grabbed by the leg slow down your moves, being grabbed by the hammer arm decrease your attack speed, being grabbed by the shield or the shield arm impair you ability to block ? If not,  it could be a good way to make zombies stronger.
Also, zombies usually have an iron hand when it comes to grabbing a prey... will DF zombie have such strength as well ? DF zombie obviously won't have the contaminated bite thing (although something close might be modded in), but will their bite have a higher tendency to cause infections, given the rottyness they're famous for ?


Currently being grabbed prevents you from moving away unless you win some sort of strength contest with whatever is grabbing you and 'break' their hold, also, you cannot dodge while being grabbed/wrestled. I'm not sure if there are any other effects though
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YetAnotherStupidDorf

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Re: Future of the Fortress
« Reply #1879 on: August 15, 2011, 03:14:20 pm »

I really hope Toady will fix bug with vanishing zombies, while he is at it. Maybe add at last pulping? Feature creep is in full effect anyway, so why not. I am still sad there was no separate release (with additional bugfix release, of course) because of said creep.
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grueburger

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Re: Future of the Fortress
« Reply #1880 on: August 15, 2011, 05:32:41 pm »

I really hope Toady will fix bug with vanishing zombies, while he is at it. Maybe add at last pulping? Feature creep is in full effect anyway, so why not. I am still sad there was no separate release (with additional bugfix release, of course) because of said creep.

I hope this does happen, because zombies as they are now are very broken, seemingly due to the hitpoints system.  The zombie elk and reindeer on my current evil glacier fort seemed far too weak, so I ran some tests with an unskilled, unarmed, unarmoured dwarf in the arena, and he demolished a zombie ettin, a zombie giant, a zombie minotaur and a zombie roc one after another with his worst wound being a bruise on his arm (which healed up during the minotaur fight).  not exactly a rigorous scientific test, but a roc or a minotaur are normally serious threats, and just being zombified shouldn't make them easily killable by the most peasanty peasant imaginable (even after all the fights he had no skills above novice and no attributes listed in his status screen)

Even if pulping isn't introduced, DF's combat simulation has moved on a bit since the introduction of the hitpoint system for undead (I think, can't think of any changes off the top of my head), so maybe its time to see if they function at the right difficulty level without it.
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Neonivek

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Re: Future of the Fortress
« Reply #1881 on: August 15, 2011, 05:42:14 pm »

I just hope Toady doesn't go too far with empowering Zombies.

One of the things I liked about Dwarf Fortress is its realism even in face of what is usually considered a threat.

Though to me I'd think the problem is that Dwarves are too good rather then the zombies being too weak.

Quote
he demolished a zombie ettin, a zombie giant, a zombie minotaur and a zombie roc one after another with his worst wound being a bruise on his arm


I think it is because the rot makes zombies weaker (rotten muscle should be weaker). They lack the unholy strength they usually possess.

I assumed that Necromantic Zombies would have their muscles empowered by dark energies to allow them to function just as well in death then in life.
« Last Edit: August 15, 2011, 05:44:55 pm by Neonivek »
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DG

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Re: Future of the Fortress
« Reply #1882 on: August 16, 2011, 01:51:48 am »

And of course your dwarves might end up fighting undead relatives and loved ones... I'd imagine that'd cause some problems for them too.

"Dad, you killed the zombie Urist!"

"He was a zombie?"
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monk12

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Re: Future of the Fortress
« Reply #1883 on: August 16, 2011, 09:56:33 am »

And of course your dwarves might end up fighting undead relatives and loved ones... I'd imagine that'd cause some problems for them too.

"Dad, you killed the zombie Urist!"

"He was a zombie?"

Stupid sexy Urist.

Armeleon

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Re: Future of the Fortress
« Reply #1884 on: August 16, 2011, 09:43:07 pm »

What?
« Last Edit: August 16, 2011, 10:53:31 pm by Armeleon »
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Untelligent

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Re: Future of the Fortress
« Reply #1885 on: August 16, 2011, 10:26:40 pm »

Hi, and welcome to the forums!

People don't like it when other people post suggestions in this thread. Here's a better place to put them.

http://www.bay12forums.com/smf/index.php?board=5.0
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Rift

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Re: Future of the Fortress
« Reply #1886 on: August 17, 2011, 08:37:21 pm »

Devlog:
Quote
My adventurer fought through around sixty zombies in the tower, killed the necromancer, learned the secrets of life and death, and then raised various limbs (not my own). Then I talked to one of them, and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.

 :D It's so easy to imagine a adventurer achieving so much and then having the limbs he raise politely decline to follow him... Try gaining some undead Rep points first.
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Dsarker

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Re: Future of the Fortress
« Reply #1887 on: August 17, 2011, 09:46:24 pm »

What would be even better is if the undead arm told him to go kill an evil monster....who just happened to be the arm itself.
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Dwarfu

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Re: Future of the Fortress
« Reply #1888 on: August 17, 2011, 11:10:13 pm »

"No, Moreno is not here."
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Cruxador

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Re: Future of the Fortress
« Reply #1889 on: August 17, 2011, 11:37:26 pm »

Do the resurrected limbs get names based on their body of origin? If not, are they assigned names when you talk to them? From which entity would those names be sourced?
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