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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 402846 times)

The Master

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #720 on: August 25, 2011, 01:01:34 am »

Relax, noob. everything will b-*head explodes*
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #721 on: August 25, 2011, 01:30:30 am »

I'm working on it...  Trying to get the scanner and laptop (who have never met each other) to get along.  If I can get it to work, I'll upload some concepts.

EDIT: A few concept drawings.  I'll add more later, right now this is all I could dig up before I go to bed. 

Warning: HUGE images, I'll shrink them down next time.

Spoiler: voidwalker1 (click to show/hide)
Spoiler: voidwalker2 (click to show/hide)
Spoiler: spoiler1 (click to show/hide)

Apologies for my terrible handwriting.
« Last Edit: August 25, 2011, 01:49:51 am by narhiril »
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trees

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #722 on: August 25, 2011, 02:01:29 am »

I like the hurling staves quite a bit. The spoiler is my favorite, though.
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I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

TehNoob

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #723 on: August 25, 2011, 02:16:03 am »

Love them! By the way, what do the spec op pigeons reference?
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Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #724 on: August 25, 2011, 02:31:18 am »

Sorry guys, but it's going to have to wait another day.  I've got so much going on tonight :\

I hate waiting. (In Spanish accent)

I hope I wasn't the only one to catch noob's reference to The Princess Bride. (I hate waiting)

Anyway, narhiril, that was awesome. You humanized them a little too much. I imagined they as a bit of an insectoid race, with no mouth, glowing eyes that look evil, and chitinous hide. But anyway, good job!
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #725 on: August 25, 2011, 03:10:29 am »

Sorry guys, but it's going to have to wait another day.  I've got so much going on tonight :\

I hate waiting. (In Spanish accent)

I hope I wasn't the only one to catch noob's reference to The Princess Bride. (I hate waiting)

Anyway, narhiril, that was awesome. You humanized them a little too much. I imagined they as a bit of an insectoid race, with no mouth, glowing eyes that look evil, and chitinous hide. But anyway, good job!

They would look less human in color, but it's quite hard to get colored pencils into class nowadays.  The skin is supposed to be semi-reflective white, while the eyes are a solid, slightly glowing blue.  I'm not good enough to make the skin drawings take on the texture I wanted - which I imagine as something similar to the shell on this stuffed hermit crab.

Which totally just blew my mind when it showed up in Google images.  I want that crab plushie now.

Love them! By the way, what do the spec op pigeons reference?

They were born from a discussion in this thread.  Sooner or later, they're going to get their own lore file.
« Last Edit: August 25, 2011, 03:12:00 am by narhiril »
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Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #726 on: August 26, 2011, 11:39:04 am »


Objectives for the future ritual tree advances include...


-Weapons, armor, and other objects created out of these new materials.
-New methods of acquiring flux stone.
-New methods of acquiring soap.
-New methods of acquiring potash (undecided if this will be ritual or mechanical in nature).
-Miraculous healing.  The new version of DF does not mention this as a possibility, but I have a number of ideas for using unorthodox uses of tokens where it *might* be workable.
-Enchanted, syndrome-bearing ammunition (that, hopefully, will actually work).
-Creature material weaknesses.
-A number of "hidden" rewards and risks.
-Unique beverages
-Production of bone furniture.


Planned for the mechanical tech tree:


-Production of larger ammunition stacks.
-Production of stone bins.
-Production of backpacks and quivers from unorthodox materials.
-Production of beds from unorthodox materials.
-A new "distillery process" for an extremely valuable and potent alcohol.


Planned for "crossover" advances:

-A method for growing limited quantities of plants without appropriate soil conditions.
-Living constructs.

So, which of the above can we expect during the September update?
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The Master

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #727 on: August 26, 2011, 01:17:21 pm »

I love the artwork! I just knew SOMEBODY on bay12 had to be related to Vincent Van Gogh!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #728 on: August 26, 2011, 06:32:41 pm »


So, which of the above can we expect during the September update?

Stone bins, stone beds (both at the machine shop), soap from rituals, flux from rituals, rock crystal from rituals, a few new hidden features.

Also, the following balance and bug fixes (ripped right from the manual), subject to additions as needed.


-Fixed a bug that was preventing transmutation and flashbang zingers' blind effects from working properly. 
-Clutch size for tortoises has been substantially reduced. 
-Excess clutter (gamelog, bmps) has been removed from the pre-packaged version. 
-Fixed a bug causing the nephilim diplomats to use the wrong graphic. 
-Fixed a bug causing lead hammerhead javelins not to show up at the non-magma advanced metal caster. 
-The rituals of power have had the number of reagents reduced from "3 and 8" to "1 and 3."
-Added a "crush stone" reaction to the trash compactor (see that entry for details) as yet another stone sink. 
-Plant transmutation now uses six seeds instead of eight random plants - as a result, products will no longer be consumed immediately after being produced when -multiple copies of this reaction are queued. 
-Tortoises now cost a more reasonable amount of embark points (this was absurdly low in previous versions). 
-Added the "high priest" position (two possible). 
-Added the machine shop, a new tier one mechanical workshop (see that entry for details). 
-Local legends may now make a single demand. 
-Added NO_STONE_STOCKPILE to the template for stones which evaporate on creation (alchemy byproducts, etc).


I love the artwork! I just knew SOMEBODY on bay12 had to be related to Vincent Van Gogh!

Thank you!  It's funny, actually.  I'm not related to Van Gogh or Da Vinci, but I'm very distantly related to the family that bankrolled the latter.  My great, great grandfather had a town in Italy named after him (if I told you which town, you could probably trace my identity, since we kept the family name), and my cousin spent a few years living with a few of the more direct descendants as a result.  This is way more information than you probably wanted or needed to know.
« Last Edit: August 26, 2011, 08:22:40 pm by narhiril »
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Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #729 on: August 26, 2011, 06:54:38 pm »

I love the artwork! I just knew SOMEBODY on bay12 had to be related to Vincent Van Gogh!

Actually, he very specifically told us NOT to expect Van Gogh.
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SirAaronIII

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #730 on: August 26, 2011, 06:57:20 pm »

Don't expect Van Gogh here
Yup, right here. Also:
I love the artwork! I just knew SOMEBODY on bay12 had to be related to Vincent Van Gogh!

Actually, she very specifically told us NOT to expect Van Gogh.
FTFY
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #731 on: August 26, 2011, 07:06:41 pm »

Don't expect Van Gogh here
Yup, right here. Also:
I love the artwork! I just knew SOMEBODY on bay12 had to be related to Vincent Van Gogh!

Actually, she very specifically told us NOT to expect Van Gogh.
FTFY

No, I'm pretty sure Narhiril's a guy. Don't trust what people put on their profiles...
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Putnam

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #732 on: August 26, 2011, 07:16:14 pm »

Don't expect Van Gogh here
Yup, right here. Also:
I love the artwork! I just knew SOMEBODY on bay12 had to be related to Vincent Van Gogh!

Actually, she very specifically told us NOT to expect Van Gogh.
FTFY

No, I'm pretty sure Narhiril's a guy. Don't trust what people put on their profiles...


Awfully untrusting, considering what forum you're on. Besides, it's not like there's no precedent in there being girls on this forum.

SirAaronIII

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #733 on: August 26, 2011, 07:24:23 pm »

She (?) said that she (?) was adding a person to the manual for being the first to notice that she (?) was a she (?), so I'll believe her (?) on that.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #734 on: August 26, 2011, 07:29:50 pm »

Don't expect Van Gogh here
Yup, right here. Also:
I love the artwork! I just knew SOMEBODY on bay12 had to be related to Vincent Van Gogh!

Actually, she very specifically told us NOT to expect Van Gogh.
FTFY

No, I'm pretty sure Narhiril's a guy. Don't trust what people put on their profiles...


 Awfully untrusting, considering what forum you're on. Besides, it's not like there's no precedent in there being girls on this forum.

 Well, the thing is that I've met people who claimed they were girls before, and people who's profile has completely fake info, so I've learned to always leave some space for doubt.

 But yeah, I suppose I was a bit more 'untrusting' than 'doubt' here.

 Ninja'd:
She (?) said that she (?) was adding a person to the manual for being the first to notice that she (?) was a she (?), so I'll believe her (?) on that.

I lose...  :P
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