Well... a stone bed, you know? Doesn't strike me as comfy.
Although it's made with advanced mechanics... oh well, whatever.
I'm not seeing how a purely wooden bed is any more comfortable. I was under the impression that the material of the bed was only referring to the frame, and that bedding material was not required simply for simplicity's sake (just as traction benches do not reflect the secondary materials used in their construction). Is sleeping on a hardwood floor any different than sleeping on a stone one?
My point is that, logically, yes, you're entirely right, beds should require cloth or some sort of bedding, but at the same time, I cannot go in and modify the existing hard-coded reaction that produces beds from a single log. I could very easily make the stone beds require cloth, but I think - and correct me if you think differently - that this would just make the default wooden beds look that much more absurd. I feel that by forcing this inconsistency with the default reaction, I would be detracting from the game more than adding to it. In this case, I think simplicity and consistency are more beneficial than accuracy. You are free to try and convince me otherwise - I have been convinced to see things from another perspective in the past. I do, however, feel that the community for this mod, especially long-term supporters and posters such as yourself, are entitled at least to a better explanation than "because that's what I think." If you find yourself saying "oh whatever," it means that either something isn't clear or that I'm doing something without a good reason, both of which are issues that need to be rectified.
Since this is slightly more advanced cutting than simply using a saw, I made the machine shop a tier one mechanical building, which can also construct bins out of stone by cutting pieces that interlock into a box. Since the cutting mechanisms are going to require precision tools, advanced mechanisms, and metal (drive) chains, it is still going to be easier to make beds and bins out of wood if it is available.
I am a bit concerned however, that the availability of stone would essentially make wood obsolete once the workshop is built, which is not something I want to do. To balance this out, I wanted to make this workshop require power, but that would require one of two things...
1) A token which is planned, but does not currently exist.
2) Fuel. Which means I will need to make a magma version as well.
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So I guess here are the options...
1) Continue with the Machine Shop as is and do not require any reagents other than input stone.
2) Force the Machine Shop to use fuel, and make a magma-powered version as well.
3) Scrap the idea until the ability to require power for buildings is made public.
4) Make it a hybrid building, dipping into the ritual tree to explain the power source.
I am open to any of these possibilities, but numbers 2 and 4 seem to be the ones that I am most inclined to use. I'd like to try to strike as elegant a balance as possible, and for that, I may need to look at the same information from a different angle. Any feedback, comments, or concerns are most welcome.