Narhiril, I must say this just made my week. And it's Monday!
Could you post all the things you have added in here? I'm going to start a fort as soon as possible, but I would like to hear what the new reactions and workshops and other stuff are before I start. You know, for planning my fortress.
Also, some tips on how they should be used is appreciated (like that ritual that gives you wooden weapons or something? The one that you wrote in green colored text.)
The lore_pantheon.txt file details most of the rituals, but I'll go ahead and transcribe the full reaction list.
--Sacrificial Altar--All rituals have a chance of "divine displeasure," which causes intense pain for a little while and might light things on fire periodically.
Lesser Ritual of Shelter (s)Takes 5 plants, can produce wood, shields, rubies, and helms. Useful for fortresses without ample wood supplies, and for some cheap shields.
Greater Ritual of Shelter (S)Takes 15 plants, can produce greater quantities of wood, rubies, shields, helms, and a few items of unique materials, including a unique sword and shield (rare). Useful for fortresses without ample wood supplies, and for some cheap shields and possibly weapons.
Lesser Ritual of Power (p)Takes 3 totems, can produce bone (or another unique material similar to iron) bolts, bloodstones, and a decent, unique blunt weapon. Useful for outfitting fortresses that rely on hunting or raising livestock.
Greater Ritual of Power (P)Takes 8 totems, can produce bone or "strong" bone bolts, javelins, a unique (rare) trap component, and a small assortment of unique weapons. Useful for outfitting fortresses that rely on hunting or raising livestock.
Lesser Ritual of Sustenance (u)Takes 1 bucket, can fill the bucket with water (60%). Useful for fortresses with limited or no water supply.
Greater Ritual of Sustenance (U)Takes 1 bucket and 1 live vermin, more likely to fill the bucket without consequence. Useful for fortresses with limited or no water supply.
Lesser Ritual of Wealth (w)Takes 1 stack of coins, can produce low level gems, white gold arrows and blowdarts, and a unique weapon (rare). Useful for fortresses looking to convert cheap metals into more valuable ones.
Greater Ritual of Wealth (W)Takes 3 stacks of coins, can produce low level gems, white gold arrows and blowdarts, white gold bars, white gold trade goods, and the same unique weapon (less rare). Useful for fortresses looking to convert cheap metals into more valuable ones.
Lesser Ritual of Knowledge (k)Takes 3 stacks of cloth, can produce magma-proof barrels, buckets, and mechanisms. Useful for keeping your buckets safe in the ritual of sustenance, as well as any magma-related applications.
Greater Ritual of Knowledge (K)Takes 10 stacks of cloth, can produce larger quantities of magma-proof barrels, bins, buckets, and mechanisms, as well as precision tools (rare). Useful for keeping your buckets safe in the ritual of sustenance, as well as any magma-related applications. Can advance the mechanical tech tree in the absence of orichalcum.
Banshee Funeral Rite (b)Takes 1 ectoplasmic remnant, creates one ethereal statue (moved from Alchemy Lab).
Kogut's First Sacrifice (x)Takes 1 of each shrine component (see below), produces an item needed to build the fishing pond.
--Temple Component Foundry (TCF) --Can create enormous goblets (several gold bars), candelabras (several silver bars and rough gems), and overgrown pedestals (stone and plants), which are used in
the construction of the shrines and in a special sacrifice at the altar (see above).
--Shrines--
The reactions available at the shrines don't currently do anything significant - they are placeholders for later developments.
--Crystal Growth Tank--A "tier three" mechanical building requiring a rainbow diamond (made sometimes from hadrine synthesis). Converts mundane stone into a stone of a chosen color, and often produces similarly-colored gems as a byproduct (for windows). Useful for selectively coloring your constructions. The appearance of this workshop is admittedly lackluster and is subject to further revision.
--Trash Compactor--A "tier one" mechanical building for converting excess tech advancement slabs to a unique (but unremarkable) stone. Used as a "sink" for clutter once advances are unlocked. Future developments are planned for this workshop.
--Orrery--A "tier two" mechanical building that trains the teacher, student, and observer skills, and produces slabs of accreditation. Intended to make combat demonstrations more effective, as well as contributing to documentation.
--Fishing Pond--A "hybrid" building, requiring a product of the altar and advanced mechanics workshop. Used for indoor fishing when natural supplies run out. Can be used to fish without input, or can be used to create "lures" from stone and thread, which can then be used to provide a possible (very) large catch.
--Smelter--A reaction has been added to this workshop to melt down ethereal spheres without producing a tantrum spiral.