And could you describe the continent so that I could throw together a map? I'd just like to know what is where.
Okay. Here goes nothing.
You've got these two kingdoms, Kalbania and Gardis. Kalbania is the southeastern kingdom, controlling much of the south coast and a large chunk of the interior of the continent. It has little control over the eastern coastal area, though. Gardis is to the northwest of Kalbania, controlling the western coast and a large chunk of the continent. Neither kingdom controls the assorted forests, swamps, plains, jungles, and deserts to the north. Those tend to be home to a nice assortment of monsters. Settlement attempts have constantly failed, leaving nice, explorable ruins.
To the north of that is a chain of mountains. Nobody really knows what's beyond the mountains. That, or nobody who knows has actually said anything.
Kalbania's capital, at approximately the center of the kingdom, is Halmsberg. Three Cedars is located on the northern border of Kalbania, towards the east. Gardis's capital is Gardia. It's a harbour city, on the western coast.
Questions:
-Are Forest Gnomes allowed? I assume no, but it doesn't hurt to ask.
-As a gnome, if I start as a Fighter and then multiclass to Paladin, what happens? I am bad with the multiclass rules.
-What gods exist, if any, in the setting?
-Do any orders of knights/paladins exist which my character might aspire to join?
-Will we be doing a whole lot of dungeon crawling?
-Do Gnomish Riding Badgers exist?
*Forest Gnomes: Looking at them, I see a pure improvement over basic gnomes. So...no, sorry.
*Multiclassing to Paladin is not recommended. At all. The combination of the "no advancing in any other class" Paladin rule and the 20% XP penalty for having more than a 1 level difference is pretty terrible.
*Gods are the PHB gods, due to laziness. Because this is rather limiting when it comes to domains, players can request gods with specific domains, weapons, alignments, and such. Also, Gnar Gnopkins, gnomish god of gnome puns and heroic gnomish warfare, exists. Domains are luck, law, and war, and his favored weapon is the gnomish hooked hammer. Alignment is lawful good.
*The most notable order of knights is the Crimson Order, working directly for the king of Kalbania. They happen to be extremely strict about membership, though. Also notable is the Stalwart Order, an order of heroic knights/paladins/such who are best known for protecting those in the more hazardous northern towns. The occasional one has passed through Three Cedars. There are assorted smaller, lesser-known groups as well.
*There will be some dungeon crawling.
*Gnomish Riding Badgers: YES. YES. YES.
Jack, would you be willing to let me use the Able Learner feat? I think it's from the rulebook Races of Destiny, but I found out about it from some 'how to not suck as a rogue' guide. It basically lets you keep skills from being cross-class when you multiclass.
Sounds fine to me. I'd like to see the exact wording and requirements, though.
Doing an in-depth look through characters. Will post again when done.