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==Turn 4 of 25==
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21 turns remain
Ahra dies, Wolfchild takes the lead.
Trollan rolls another 1 and commits ecoterrorism.
Some wikileaks about Unobtanium are leaked.
Current Soundtrack:The Left Rights - "I'M ON CRACK"Actions:fold the hummer like an shell around me so that if i die i take this asshole with metry and heal
(...) You successfully start folding the vehicle around you!
(...) The vehicle starts to crush you, breaking your legs.
The vehicle also starts to press on Wolfchild
(...) however in the way that the hummer folds its just a nice soft cushion that presses up against him, making him feel quite comfortable while ripping the life-force out of you.
With a wolf still attached to your neck, you attempt to do some first aid!
(...) You are successful at ripping some of your robe off and stuffing it next to his teeth to soak up some of your excess blood. Phew! That feels better. Oh wait, no, his teeth are still grinding!
I'm force moving Wolfchild to speed things along since his next move is pretty much an automatic.
Finish the kill.(...) Your teeth grate clean through to Ahra's bone. You start feasting. You coat is filled with blood. Suddenly all your wounds heal as you pull out his guts from his stomach and eating everything out. Oh hey, what's this?? A unit of Unobtanium? You put it to the side, ready to carry it away in your mouth as soon as you are done feasting.
Patch up my paper friend with whatever I can find! Craft some paper from a nearby reed farm if I have to! Also, STILL AIMING.
(...) All you find are a pair of scissors. Hmm.. Scissors beats paper. You try to cut out the wound.
(...) Accidentally cutting off your bandages from your cut wrist and re-opening your wound! Awww!! That's going to take 5 turns to heal again after medical aid for you is provided!
Hmm... Maybe you can use these old bandages to heal Frelock...
(...) Yep! You recycle Frelock back into himself.
Help ExKirby heal me up
(...) Oh you're already in great condition now.. But when you look around for supplies you find another book.
Interesting, its all about Unobtanium.
You start to read it out aloud, and fancy that, you must be in some echo hot-spot, because everyone else in the game can hear you speak it out clearly.
"Unobtanium is found mostly under the Yagami hills, slightly to your West Frelock, in their secret stockpile, or with their chief shaman.
If you hold it out you can use it to summon a version of yourself from the past or the future to temporarily help you out with something. Barware of time paradoxes!
You can use it to instantly overcharge heal yourself, healing all your wounds and effectively giving you double-life for 1d6 turns.
It is highly volatile. If you hit it with a projectile of any sort (rock, arrow, firearm) it will explode. If you have many of these stacked up when you hit it the explosion will be gigantic.
If you press it into a weapon it will give it a permanent +1 roll.
If you press it into your forehead it will give you +1 to a stat of your choosing, but it will stick in there like in diablo I.
If you wield one as a ring it can grant temporary invisibility
Unobtanium is also pretty heavy and dense. Each character can only hold about 5 of them before they'd need to stash them somewhere or get a helicopter.
Oh yeah, and about helicopters, they all come with a medic on board too who will attempt to heal anyone with a +1 bonus where ever he lands"
Interesting.. You rip out the pages and stick it in your bindings.
Make 2 portals in an infinite loop, shove everybody but bdthemag in there
(...) Doesn't work! You set the portals up backwards. What the crap?? Looks like they're taking things in from some other portal. ... it's... .. Sewage. Ewww.
Raw sewage is pumping into the Yagami river. Fish start dying instantaneously as the ecosystem starts bottoming out downstream.
Take some crack-cocaine, then attack!
(...) KAMIKAZI!!!! You bang a seven gram rock and finish it. You attack anyone in sight, especially the media with radical ideas. Unfortunately you don't see any, all you see is Trol and Lan.
You smash
(...) Lan right in the face with your guitar, which apparently wasn't acoustic at all but self-powered electric. It hits him critically and he
(...) can't dodge, it, but he absorbs it. The attack supercharges him as much as it damages him, granted him the ability to see through music/echolocation (only via guitar solo though), and gives him a +1 to attack next turn. (Lan is significantly injured and requires mechanical assistance within the next 3 turns or he will run out of fluids) (Lan has gained an ability!)
Note on crack: You can double-dose it, and you can use it on your withdrawal to its full benefits.
Status Player: BD The Mag
Abilities:
Baby don’t hurt me ,
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Currently: CRACKCRACKCRACKCRACKCRACKCRACKCRACKC
http://www.youtube.com/watch?v=0GLoHifu6aMRWounds: None.
Inventory: 2 x
crack-cocaine , 1 x flare gun,
acoustic guitarPlayer:
Trollan Abilities:
Portal! , Lan:
Echo-Location Achilles sensor Currently: The half super-charged shit midas.
Wounds: Trol: Missing arm,
light scratches, Lan:
Permanent sensory damage. significant dingsInventory: 2 x portals, Lan: 1 x plasma shotguns, 1x flare gun Trol:
Victorian prosthetic armPlayer: Ahra
I AM ELETRIC JESUS ,
Electromagnetic Currently: Dead
Wounds:
Light bleeding Moderate bleeding Broken Rib CRITICAL BLEEDINGDEADInventory: Cloak,
Mask, 1x Flare gun,
Hummer, 14 spent ammo casings, $1.70 in spare change,
prosthetic chest enhancement, 1 x
wolf attached to your neck.
Player:
Frelock Abilities:
Wordsmith ,
Extremely flammable. Currently: Healed up and getting clues about Unobtanium.
Wounds:
One book destroyedInventory:
1 x bookmark , 1 x flare gun.
Player: Wolfchild
Abilities:
Courage Wolf ,
Lone wolf Currently: Enjoying a fine meal of wizard guts. Kinda tastes like its been through a microwave.
Wounds: None
Inventory: ONE UNIT OF UNOBTANIUM, 1 x
modified Flare gun Player: ExKirby
Abilities:
Killing spree! ,
Damn spies! Currently: Bleeding over books, STILL AIMING.
Wounds:
Moderate bleeding,
Light bleedingInventory
Sniper Rifle,
fine outback hat,
aviators, hipster’s bandana,
pair of scissors