Well, you asked for it, so here it is.
Deep Whispers: Dragon Cave."Let's not waste our time here. Hurry and get out before we change even more." Abscond, using the breeze for tailwind.
You swiftly leave the caves.
...then notice that the entire rest of your party is still in there.
Meh. At least you're not going to continue eating chaos.
Now that all the other business is taken care of, I finally have time to ask Dostricht how to keep the wings and the pincers while getting rid of the lungs and missing brain matter. Luckily I'm not as bad off as Joseph in terms of chaos lowering my intelligence.
You finally, finally ask Dostricht how to keep the mutations you want.
"Ahhh, you finally asked? Simple, I have ring of 'Mutation Hold' that I got from merchant friend. It prevents mutations from going away from the loss of chaos or gaining mutations from the gain of chaos. You can get some in Toi, though they are
very expensive. Of course, to remove some mutations while keeping other ones, you need Polymorpher. Don ring and have him get rid of them, or do it the opposite way. Either work fine."
+1 Chaos.Dostricht: Item identified: Glowing Ring>Ring of Mutation Hold.Grab Silver Warhammer, Silver Nugget, Bronze Shield.
Attempt to craft battle gauntlets for Kirion again.
You grab those items, pushing your ability to carry it to the limit. Thank goodness you're half horse, otherwise there's no way you would be able to carry this stuff.
[6]: You work harder and find the right shape. Awesome. What is not awesome is the extra chaos. Oh well.
You suddenly collapse on your own weight as you finish the gloves...
+1 chaos.
+2 chaos.
+3 Crafting skill.
+1 Silver Warhammer.
+1 Silver Nugget.
+1 Bronze Shield.
+1 Dragon Scale Pincer-Gauntlets.
+Status: Over encumbered: Cannot move, cannot dodge (no defense rolls).Polymorph anything that folks ask me to.
You stand doing nothing. No one asks anything of you. You suddenly shake and mutate.
[Good/bad: 3, trade off good/bad][Strength: 2, small change][Mental/Physical: Mental][Passive/Active: Active]
New mutation: Motion-sensing eyesight: You can see anything moving, no matter the lighting. However, you cannot see anyone standing still.+1 Chaos.Mine for Dragon bones again!
[3-1]: You fail to do so again. The dragon is looking kinda bare...
+1 Crafting skill.
+1 Chaos.Drink Wine, Search for hidden stashes of treasure. Hack the Dragon's tail off with the shortsword I wasn't able to get rid of and wield the tail in my off hand.
You drink some more. There's no more treasure in the room. [3-1] You hack of the tail of the dragon, causing the body to collapse into a pile of meat. You wield the tail... DARN THAT'S HEAVY! There's no way you could hit anything with this.
Oh, and it's also radiating chaos. A lot of it. Lovely.
+1 Chaos.
+3 Chaos.
+1 Durnneran's mace-tail.
Finish him!
[6+3] VS [4+1] -4 HP. He hits Nathan so hard his ribs break.
Nathan: +1 HP (I forgot your armor last turn. You should've taken 1 less damage. Not that that's going to help).
Nathan: -4 HP.
Nathan: Light Robes: -1 AHP.Blow the whistle and channel Chaos into myself until I become the mass of chaos.
Falling down, you do the unthinkable. [6]: You suck all the chaos in the Chaos Hollows into yourself.
All of it.You twitch in pain as your mind disappears and your body deforms in unthinkable ways. There is simply no way to explain what has happened to you. Suffice to say, it would scar a person for life if they were watching. And then some. The fourth Accurarwa lasts less than five seconds before following the same fate.
+1 Chaos.
+2000 Chaos.
Nathan has died!
Accurarwa 4 has died! Nat
Accurarwa 5
Accurarwa 2
Accurarwa 1
Nathan's Super Chaos Blob (forced to back)
Accurarwa 4's Super Chaos Blob (forced to back)
Nat, in blind panic attempts to take the life force of the nearest evil dog man
PANIC! [2-1+1][Luck: 1]: You didn't panic enough. You give your lifeforce and then some to the first Accurarwa. Crap in a handbasket.
As you fall you notice something horrid appear in the room left of you and the chaos radiation reach incredible levels... Well, at least you're not going down alone. Every Accurarwa is going to go down with you, likely along with the brother. What a way to go.
-3 HP.
+50 Chaos.
New spell: Minor Vampiric Touch.PANIC!
They panic trying to escape. However, no one can escape the blobs, especially when they're this strong and irradiated.
Gurgle.
All sorts of horrors appear from the blobs... There's no reason to roll, there's no way the Accurarwa or Nat can survive this. The caves collapse on the sheer amount of raw chaos blasting everything, forever sealing all evidence of the destruction that has occurred here.
Nat, Accurarwa 1, 2, 3, and 5: +100 Chaos.
Nat, Accurarwa 1, 2, 3, and 5: -50 HP.
Nat has died!
Accurarwa 1 has died!
Accurarwa 2 has died!
Accurarwa 3 has died!
Accurarwa 5 has died!
Woodcutter's brother has died!
The Chaos Hollows has collapsed!
Pop.
All of a sudden two random heroes walk into a town named Toi. No one knows why, the just waltzed into the town. Little do they know, they're replacing two people who just committed chaos-cide. Taric imediately falls to the ground, unable to move (see status for why. Blame the RNG).
Taric: +Status: Over encumbered: Cannot move, cannot dodge (no defense rolls).
Caution: Joseph has
7 HP left.
Name: Darin.
Gender: Male.
HP: 26/28.Chaos: 29/80.Encumbrance: 71/70.SLP: 5/6.
Level: 3.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword. Silver Warhammer. Silver Nugget. Bronze Shield. Dragon Scale Pincer-Gauntlets.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 18/24.
Beginner Crafter 7/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 29 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Arms: You can wield up to 4 melee weapons/shields at a time. However, if you do so you will face a -1 penalty to all actions from any items in your hands (it's harder to control four limbs than two).
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Over encumbered: Cannot move, cannot dodge (no defense rolls).
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Name: Nowan Ilfideme.
Gender: Male.
HP: 13/19.Chaos: 40/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of Liquidation Scroll of Scare Undead. Potion of Minor impact.Skills: Adept Earth magic 19/24.
Adept Polymorph magic 21/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 18-5=13 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Placed Shield: Cannot place shields for 4 turns.
Mutation: Casting Critical Fail Save: 1/3 chance of critical fails acting as normals.
Mutation: Motion-sensing eyesight: You can see anything moving, no matter the lighting. However, you cannot see anyone standing still.
Location:Deep Whispers: Dragon cave.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Kirion D'Aubrani.
Gender: Male.
HP: 15/18.Chaos: 54/80.Encumbrance: 33/55.SLP: 5/6.
Level: 2.
Items: Bronze Shortsword. Bronze Shield. Leather Armor. (Equipped)
Potion of Critical Heal.Skills: Beginner Shortswords 4/8.
Skilled Healing magic 24/32.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 11 Strength. 10 Agility. 12 Toughness. 21-2=19 Intelligence. 15 Charisma.Status:Mutation: Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Mutation: Very Small Lungs: -2 to physically intensive actions.
Mutation: Missing something vital in mind: -2 Intelligence.
Mutation: Bat Wings: Can fly.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch. Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 7/80.Encumbrance: 53/100.SLP: 4/5.
Level: 0.
Items: Leather Armor. (Equipped)
Smelly Rags. Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword. Durnneran's mace-tail. (Equipped)
Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Deep Whispers: Dragon Cave.
Location:Somewhere.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 7/16.Chaos: 24/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.4375=11 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Location:Outside Deep Whispers.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 5/80.Encumbrance: 28/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon. 2 Scrolls of Destroy Armor. Scroll of Minor Silence.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
No-skill crafting 1/4.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Deep Whispers: Dragon Cave.
Wrestling Stances: Defensive:
Iron Turtle. Name: Brother Acridi.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 18/50.SLP: 1/4.
Level: 0.
Items: Priest's Robe. Book of Methkarik’s Teachings. Waterskin. Rations. 6 White Candles. Bedroll. Small Oak box. *Potion of High Major Fireball.*Skills: Novice Polymorph Magic 8/16.
Beginner Healing Magic 4/8.
Beginner Longswords 4/8.
Beginner Wrestler 4/8.
Beginner Defense 4/8.
Attributes: 15 Strength. 20 Agility. 10 Toughness. 20 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town square.
Name: Taric.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 98/50.SLP: 2/4.
Level: 0.
Items: Iron Scale mail Hauberk. Iron Halberd. 5 Javelins. Leather Boots. *Enchanted Super-Plate Steel Armor.*Skills: Novice Polearms 8/16.
Novice Conversation 8/16.
Beginner Crafting 4/8.
Beginner Throwing 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 10 Intelligence. 25 Charisma.Status:Is Taricus: Oh dear god NOOOOOOOO!
Location:Toi: Town square.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 25/30.Chaos: 41/80.Level: 7.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Ring of Mutation Hold.Skills: Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:Bladed tail: Can use in melee with Wrestling as skill and agility as attribute. +2 to damage.
Dragon Wings: Can fly.
Carapace: Takes 1/6 less damage.
Location:Deep Whispers: Dragon Cave.
11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Dragon Cave.
Status:
Undead: Self explanatory.
Enemies:None.
Whew! Finally done. Tell me if I missed anything or if I avoided making any mistakes at all. Please, do check carefully, because this was a big turn and I don't feel like going back and checking myself.
I really hope
I the RNG didn't absolutely kill game balance by giving Taricus that armor (It picked
Superheavy and Enchanted. I'm serious). Taricus, whatever you do,
don't give your armor to Draignean: He'll become an absolute
monster.
Also, RIP Nat and Nathan. Your struggle will not be remembered because no one that saw it is alive anymore.