Just for you, Draignean, my favorite GM and my local alcoholic bottle-swinging former-knight-person maniac player.
Oh, and I beat you. He he he, I guess I didn't need that extension.
Find the guide, walk back to the house of the man who hired me with the prisoner in tow.
[3][Guide: 6]: You almost miss the guide, but you eventually find him. He looks rather impatient, so you set off immediately.
[Luck: 1]: Showing your incompetence again, you trip into an Izzci, [Luck: 6] however, you avoid having skin contact.
You eventually get back to Toi, and drag the criminal to the guard house. You then tell the sad husband that he is now in the hands of the guard.
You see the man on the gallows. A guard reads off:
"Darteran Westmoth, you are found guilty of Assault With a Deadly Weapon and Murder, both accounts on Sheela Kilson. You are sentenced to death by hanging. Your final words?"
"...D-...Dammit..."
"...Very well. May your lord have mercy on you."
And then it is over in a second. The floor opens up and the rope strangles Darteran, his last breaths being mere choking. His life seems to simply flow out of his eyes, before it is extinguished. Sheela's husband gives you 20 gold.
"...Thank you. My wife's death has been avenged. This gold is all I can afford to give to you, but if I could I would give more."
The guide looks intently at the gold. He looks like he needs to go somewhere soon.
+20 Gold.
+1 Fine Iron Shortsword.
+1 Good Steel Dagger.
SECONDARY QUEST COMPLETE: Kill Darteran!Impressed with my rock blocking success, I try to shoot a few small fire orbs...away from the villagers!
[1+1][Luck: 4]: You nearly burn your hands, but before any serious damage happens you put your hands out.
Durnneran
Darin
Darin's bat
Joseph
Kirion
Dostricht
Nowan
Breathe chaos on [Dice roll!]
Durnneran breathes chaos onto [6] Dostricht, getting Kirion in the proccess too!
Dostricht: 6 damage, 8 chaos.
Kirion: 5 damage,
12 chaos.Dostricht takes 6 damage, which [Shield roll succeeded] he blocks with his shield. His shield screeches from various elements crashing against it. He also glows a little in the light of chaos,
but grows no new mutations.
Kirion takes 5 damage, which [shield roll succeeded] he blocks with his shield. Like Dostricht, his shield screeches under the strain of Chaos. The shield took quite a beating, but that's not all... Kirion glows under a huge amount of chaos, and suddenly [Good/bad: 3, trade off good/bad][Strength: 5, very large change][Mental/Physical: Physical][Passive/Active: Active] his hands expand widely, three of his fingers on each disappears quickly. His hand's skin thickens into a carapace, with sharp pincers in place. His arms also enlarge and their skin also thickens into carapace. The pain of this changing is fairly painful.
Dostricht: +8 Chaos.
Dostricht: Steel Shield lost 6/??? AHP.Kirion: +12 Chaos.
Kirion: Cannot hold weapon and shield.
Kirion: Mutation: Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Kirion: Bronze Shield lost 5/10 AHP.2 points to Int.
Ranged Lifesteal Ambush!
Bat: Bat-Attack!
[4+1+1]
[Luck: 1]: Darin attempts to suck life from the dragon.
However, he botched the spell horribly, and instead
gave life to the enemy. 5 HP to be exact.
Also, you feel somewhat... displaced. You also start to glow slightly.
Durnneran: +5 HP.
Darin: -5 HP.
+2 Necromancy magic skill.
New Spell: Life Siphon.
+1 Chaos.Attack Dragon...
Darin's Giant Bat charges at Durnneran, [4+3] VS [4+2-1] barely scratching him. It deals [2-1] 1 damage, due to the thick scale of the dragon and the relative weakness of the bat's claws.
Durnneran: -1 HP.Minor Wind Bolt that sucker!
[2][Luck: 6]: Darvi throws his hands in the direction of Durnneran in a threatening manner. Nothing happens.
+1 Chaos.I ignore Dostricht and pull out my sword and shield, then attack with the sword.
[Autofail]: Before you can act, your hands mutate and deform into large claws! Despite you trying, you cannot hold your sword or shield. You clench your teeth in agony.
You also feel like you're really close to mutating again as your body shakes and you feel... displaced, somehow. Crap.
+1 Chaos.Chaaarrrgggeee!
Dostricht, not even paused by the breath attack, swings at Durnneran again, [2+2+2] VS [2+2-1] hitting him in the chest, again, dealing 3+2+2 damage.
+1 Chaos.Durnneran: -7 HP.Make rock spikes fall from the top of the cave (make them it needed) onto the dragon.
[4+2+1][Luck: 2]: Once again, you make spikes. Once again, they are too dull to do anything besides annoy the dragon.
+2 Earth magic skill.
+1 Chaos.
Nathan
Accurarwa 4
Nat
Accurarwa 5
Accurarwa 3
Accurarwa 2
Just lie here with a surrendering look in my eyes.
[Luck: 3]: They don't really buy it. The Fifth aims it's arrow at your head. He could kill you right now, but he isn't. He likely plans to take you prison-HEY HE SHOT YOU IN THE ARM! Dealing 1 damage. The poison [Type: Poison][Strength: 4][Resist: 2] is nasty and your body can't fight it. It does 6 damage. At least you couldn't feel it because you're completely numb. Now he's tying up your hands, after nearly killing you. Feeling slowly comes back into your body, along with the pain of several arrow wounds.
-7 HP.+1 Chaos.Accurarwa 5: -1 Izzci arrow.Maul Nat.
[1+3] VS [1+2]: The fourth swings hard into Nat's belly, winding her, dealing 2 damage.
Nat: -2 HP.Back off furthur, Maintain a -1 dificulty physical shield on nathan
[2+1+1-1][Luck: 6]: After moving back a few yards (You can't really go that far and still cast a shield in the same turn) you maintain a physical shield on Nathan, barely.
+Status: Maintaining Physical Shield.
New spell: Physical Barrier.Tie up Nathan!
[3]: He ties up Nathan very poorly. If Nathan actually had the strength, he would be able to get it off easily. But as it stands he does not have the strength.
*Ahem*, Minor Firebolt Nat again, please.
[1+2-2][Luck: 2]: The third explodes into flame. He's now on fire. Both of you are now glad that you don't use Fire magic.
+Status: !!On Fire!!
-2 HP.Slice Nat!
[4+1] VS [1+1]: The second swings at Nat's chest, cutting a fair sized wound. Her armor absorbs one point of damage out of five.
Nat: -4 HP.
Nat: Light Bronze Armor lost 1/10 AHP.Nat feels the very strong urge to run or surrender coming on, while Nathan feels a little colder than normal...
DANGER: Nathan has
2 HP left.
WARNING: Darin has
3 HP left.
Caution: Nat has
8 HP left.
Warning: Kirion has
6HP left.
Warning: Nathan has a serious negative modifier: Paralyzed.
Note: The following are
close to a mutation:
Darin, Kirion.
Name: Darin.
Gender: Male.
HP: 3/18.Chaos: 19/80.Encumbrance: 45/50.SLP: 4/5.
Level: 1.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Novice Necromancy 13/16.
Novice Defense 8/16.
Novice Healing magic 11/16.
Beginner Crafter 4/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 25 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 23/24.Chaos: 17/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of LiquidationSkills: Adept Earth magic 18/24.
Adept Polymorph magic 17/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11 Agility. 18 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Placed Shield: Cannot place shields for 4 turns.
Location:Deep Whispers: Dragon cave.
Spells: Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 8/21.Chaos: 2/80.Encumbrance: 23/30.SLP: 5/6.
Level: 2.
Items: Glyph of Recovery. Ebony Crossbow. (Equipped)
18 Obsidian Bolts (Equipped)
Obsidian Bolt of Drying. Bronze Dagger. (Equipped)
Light Bronze Armour. (Equipped)
Skills: Novice Water magic 12/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Novice Defense 8/16.
Attributes: 6 Strength. 15 Agility. 16 Toughness. 22 Intelligence. 10 Charisma.Status:Protected by Major Chaos Shield: Immobile. Blocks 3 points of chaos radiation per turn. Blocks up to 15 points of Chaos (5/15 absorbed).
Placed shield: Cannot place any shields for 1 turn.
Maintaining Physical Shield: Cannot move. Shield has 10/10 HP left.
Location:Near Chaos Hollows entrance.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Universal Barrier. Physical Shield. Water:
Minor Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 6/16.Chaos: 29/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor. (Equipped)
Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 2/16.Chaos: 7/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Pine Crossbow. (Equipped)
8 Vampiric Steel-tipped Bolts. (Equipped)
Waterskin. Light Robes. (Equipped)
Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 8/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
No skill Misc Object 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Paralyzed: -3 to physical actions, -1 to physical actions next turn.
Location:Near Chaos Hollows entrance.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Minor Physical Barrier. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. (Equipped)
Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 20 Gold Coins.
Fine Iron Shortsword. Good Steel Dagger.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Darteran's camp.
SECONDARY QUEST: Kill Darteran. Go to the X on the map. Kill Darteran.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 16/16.Chaos: 17/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 11/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 0/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon.Skills: Basic Wrestling 7/8.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town Square.
Wrestling Stances:
Defensive:
Iron Turtle.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 30/30.Chaos: 45/80.Level: 7.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Dragon Cave.
16 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Dragon Cave.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:31/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Normal.
Chaos Hollows:10/12 HP
Items:
Fine Bronze Spear: +1 to damage. (Equipped)
Poor Bronze Shield: 8 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to wrestling. 1/2 chance for +1 to spear. 1/2 chance for +1 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Unconscious.
10/10 HP
Items:
Good Iron dagger: +2 to damage. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 to dagger. +2 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
10/10 HP
Items:
Old staff: -2 to damage. (Equipped)
Old robe: 5 AHP. Absorbs 1/5 of damage rounded down. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +2 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
!!On Fire!!: Losing 2 HP per turn.
25/25 HP
Items:
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +3 to Wrestling. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Chaos Hollows entrance.
Status:
Twisted ankle: Cannot move for 1 turns.
7/12 HP
Items:
Izzci bow: Can be used in desperation as a staff for -3 to damage. (Equipped)
11 Izzci arrows: Unknown effect, no metal, no stone, no poison, so the Izzci they're made of might be poisonous. (Equipped)
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 with 1/2 chance of +2 to Bows. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
...Ouch, that turn went horribly for you guys.
Also, added an (Equipped) line to all equipped items, so you don't get confused. This will have no gameplay changing affects.
As always, tell me if I missed anything.