Wake the sleeping man gently, when you he wakes say "My name is Arzhog, I am here to bring you to justice for the dishnorable murder of Sheila of Toi. You will either accompany me back to Toi and face their justice, or you will take up your weapon and fight with me. If you choose to fight me I will allow you time to cleanse the sleep from your body and ready your weapon."
[4-2]: You manage to get up to the man without waking him up. You wake him up and warn him to follow you back to Toi. Or die. Very simply. Your wording is quite good, but you aren't very convincing.
[Resist Threat: 1+1]: Nevertheless, he surrenders, and drops his weapons: A Fine Iron Shortsword and a Good Steel Dagger.
+2 Conversation.
Now Novice in conversation.
Level up! Pick two attribute points.Action: I fill my water bottle and try to develop a defensive martial arts stance called "Iron Turtle Stance"
Alright, I'll add stances for Wrestling. Nothing else, though.
[5]: You scoop up water and request the townspeople to throw rocks at you. They stare at you for a few seconds before they agree.
After loads of bruises, you believe you've learned how to defend yourself better.
+3 Wrestling skill.
New Wrestling stance: Iron Turtle: Attack rolls halved, +3 defense against target, -1 defense against others.
Darin
Nowan
Dostricht
Joseph
Kirion
Durnneran
Move apart from rest of group, have bat guard me. Attempt to remove chaos-attractor.
[6+1][Luck: 4]: You manage to cut the energy of the shield off, luckily. You also move from the group, hoping to avoid Durnneran's attention. [Durnneran spot: 1] He has no idea where you went.
+3 Shield magic skill.+1 Chaos.Also, you still need to spend 2 attribute points from last turn.
Create Place a fire-deflection shield between us and the dragon.
You attempt to create a large Physical barrier between the part of your group that is near you and the dragon in order to prevent fire breaths.
[3+1+2-2][Luck: 4]: You succeed in doing so.
Unfortunately, the only other person protected by the shield is Joseph, since everyone else moved out.
+1 Shield magic.
New spell: Major Physical Barrier.+1 Chaos.*Insert aggressive Russian line here*
Dostricht attacks Durnneran again. [1+2+2] VS [1+1-1] Hitting in the chest, dealing [4+2+2] 8 damage!
Durnneran: -8 HP.+1 Chaos.Prepare a windspell to divert the dragon's breath attack if he uses it
[2][Luck: 6]: You almost make a vortex of air that would've likely attracted anything in the air onto you, but you stop dead in your tracks.
+1 Chaos.Since healing Darin was going ever more horribly with each attempt, Kirion gave up on it and instead decided to try and protect him. He rushed the dragon, under the assumption that if it was busy fighting him and Dostricht it wouldn't be attacking everyone else. While I'm here, I might as well try that again, he thought, casting the Minor Vampiric Touch spell.
[Durnneran spot roll: 5]: He spots you coming the moment you stop moving. That's... not good.
[5+1-1][Luck: 2]: You attempt to cast Minor Vampiric Touch on Durnneran, but he keeps you from getting close enough to touch him.
+3 Necromancy magic skill.
Now Beginner in Necromancy.+1 Chaos.Grrrrrr...
Durnneran finally gets his turn. He decides to attack Kirion. Oh dear.
(Highest is target)
Darin: 2-2(lost track)
Nowan: 4
Kirion: 6+2(melee range)+2(spotted)
Joseph: 2
Dostricht: 3+2(melee range)
Darin's Bat: 3
[3+2] VS [2] He smacks Kirion [Shield roll failed] hard in the chest, dealing [3+8+
4]
15 damage with his tail. Kirion recoils from the attack in severe pain, his armor absorbing 5/15 points of damage. Good thing he brought armor. Dostricht screams "Get away! Run!"
Kirion: -10 HP.Kirion: Leather Armor damaged: 15/20 AHP.
Nat
Accurarwa 3
Accurarwa 2
Nathan
Accurarwa 5
Shoot accurarwa 2 and put a maintanaince shield over nathan so thier blows dont hit so hard
Only one action at a time, man. You can't shoot and at the same time maintain a shield. So, coin flippy time! The result was... shooting.
You shoot at the second Accurarwa, [1+1] VS [6+2] the shot was abysmal, it misses by a mile.
-1 Obsidian bolt.Firebolt-ify Nat!
[1+2-2][Luck: 6]: His hands ignite for a little bit before he extinguishes them.
Get Nat!
Seeing Nat return to the battlefield, he charges towards her and swings [3+1] VS [6+1] but Nat easily dodges out of the way.
Nat: +3 defense skill.
Nat: Now Novice in Defense.
Nat: Level up! Pick two attribute points.Morph Accurarwa 5's ribcage open, rendering his heart vulnerable to attacks, and stab him in the heart with a bolt. .
Once again, only one action at a time. Coin flip results in the latter.
You attempt to stab the fifth's heart. [3+1-1] VS [5] You miss, and he dodges out of the way expertly.
+1 Misc Object skill.Shoot Nathan!
The fifth shoots at Nathan. [4+2] VS [4+1] Hitting him on his arm, dealing 2 damage.
[Poison roll: 5][Poison type: Paralysis][Resist: 3] The bolt, however, has a severely numbing poison. Nathan looses feeling everywhere in his body.
-1 Izzci arrow.
Nathan: -2 HP.
Nathan: +Status: Paralyzed: Cannot make any actions for 1 turn, -3 to physical actions for 1 turn afterwards, and -1 the turn after.
+1 Chaos.The fourth Accurarwa stands up and begins advancing towards you. He'll be there next turn.
Warning: Kirion has
6HP left.
Warning: Nathan has a
serious negative modifier: Paralyzed.
Name: Darin.
Gender: Male.
HP: 8/18.Chaos: 18/80.Encumbrance: 45/50.SLP: 3/4.
Level: 0.
Items: Human Skin-Bound Tome. Fingerbone-Laced Black Robe. Rib Shield. Kris. Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Novice Necromancy 11/16.
Novice Defense 8/16.
Novice Healing magic 11/16.
Beginner Crafter 4/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 23 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Stationary Kinetic Barrier. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 23/24.Chaos: 16/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. Enchanted Aluminum Main hand Shield. Aluminum Offhand Shield. Potion of LiquidationSkills: Adept Earth magic 16/24.
Adept Polymorph magic 17/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11 Agility. 18 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Placed Shield: Cannot place shields for 5 turns.
Location:Deep Whispers: Dragon cave.
Spells: Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 14/21.Chaos: 2/80.Encumbrance: 23/30.SLP: 5/6.
Level: 2.
Items: Glyph of Recovery. Ebony Crossbow. 19 Obsidian Bolts Obsidian Bolt of Drying. Bronze Dagger. Light Bronze Armour.Skills: Novice Water magic 12/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Novice Defense 8/16.
Attributes: 6 Strength. 15 Agility. 16 Toughness. 20 Intelligence. 10 Charisma.Status:Protected by Major Chaos Shield: Immobile. Blocks 3 points of chaos radiation per turn. Blocks up to 15 points of Chaos (4/15 absorbed).
Placed shield: Cannot place any shields for 2 turns.
Location:Near Chaos Hollows entrance.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Universal Barrier. Water:
Minor Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 6/16.Chaos: 16/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor.Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 9/16.Chaos: 6/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Pine Crossbow. 8 Vampiric Steel-tipped Bolts. Waterskin. Light Robes. Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 8/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
No skill Misc Object 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Paralyzed: Cannot make any actions for 1 turn, -3 to physical actions for 1 turn afterwards, and -1 the turn after.
Location:Near Chaos Hollows entrance.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Minor Physical Barrier. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. Cursed everfull wine bottle. filthy food. Map of near-Toi areas with an X on the map.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Darteran's camp.
SECONDARY QUEST: Kill Darteran. Go to the X on the map. Kill Darteran.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 16/16.Chaos: 16/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. Pine Crossbow. Fancy Leather Armor. Pimp Hat. Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 11/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 0/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. Holy Amulet of Kikubaaqudgha. Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. Cylindrical red leather quiver. -10 Bodkin Arrows Full Body Tattoo of a Red Dragon.Skills: Basic Wrestling 7/8.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town Square.
Wrestling Stances:
Defensive:
Iron Turtle.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 30/30.Chaos: 16/80.Level: 7.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Ancient building.
16 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Ancient building.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:34/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Normal.
Chaos Hollows:10/12 HP
Items:
Fine Bronze Spear: +1 to damage.
Poor Bronze Shield: 8 AHP. 1/2 chance to take all damage.
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to wrestling. 1/2 chance for +1 to spear. 1/2 chance for +1 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Unconscious.
10/10 HP
Items:
Good Iron dagger: +2 to damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 to dagger. +2 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
10/10 HP
Items:
Old staff: -2 to damage.
Old robe: 5 AHP. Absorbs 1/5 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +2 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
25/25 HP
Items:
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +3 to Wrestling. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Chaos Hollows entrance.
Status:
Twisted ankle: Cannot move for 1 turns.
7/12 HP
Items:
Izzci bow: Can be used in desperation as a staff for -3 to damage.
12 Izzci arrows: Unknown effect, no metal, no stone, no poison, so the Izzci they're made of might be poisonous.
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 with 1/2 chance of +2 to Bows. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
'Effin maintenance. STILL RAGING.
I will now do another modification to shields: There will now be two types:
Shields: Think of it as another layer of armor. These you can only place on people or objects. They will reduce, but not outright take any damage you get from whatever they're shields against.
And Barriers: Which are like an actual shield. You can't place these on people and allow them to move at all, but you can place these wherever you want. Unlike shields, Barriers will block all damage of the certain type of damage they've been tooled for. However, they will last a lot less longer.
The reason for this is because there are now quite a few shields, and with all the shields, calls for renovations before people start asking loads of questions and I get more pressured. If you've ever casted shields, you may want to check your shield powers again now. If you don't like this then, uhh, screw you, you aren't GMing the game.
Anyway, YAY DONE YOU GUYS HAVE HAPPY FLOWERS FOREVER AND EVER.
Or at least I think I'm done. Tell me if I missed anything.