Hmm, looks like I may like to do some changes to that. How can I increase the amount/increase the survivability of the star spiders? I would hate to resort to selling merchants prepared meals, but without rock mugs, I would like to have a reliable export.
Ivory crafts carved from the many,
many teeth that get knocked off during combat.
Other then that there's ~10000 per hive so you have plenty to lose. Just gather more hives if they ever run out.
IT 000, in the glass furnace you can "make green glass gunparts". I can check if you can create green glass guns after all.
Fascinating, I can't do this in my game. On the off chance are you referring to Bullet Traps? Those are a trap component, so those show up. Otherwise I might need a screenshot.
oh, and a stack of exceptional iron shotgun shells can be sold for 7500$.
Yeah and Masterwork Crucible Shotgun Shells can reach 10000+ I'll even out the price of Iron and Steel, that should solve most of the problems.
Tested, firearms are usable for makeshift spear (1.0.7, tested military rifle and shotgun)
Burner reaction still named 'from blocks' (replaced with planks)
Fixed. Nice catch. I was confident I fixed it last time. Blocks have been changed to planks.
Are the Zombie attacks totally random or is there a general time frame for you to prepare and get ready for the onslaught?
As soon as you can, expect first year sieges. Mutated should come later, but I believe there's a bug as most of the time I encounter Mutated Infected way to soon.
While im asking and answering. Theres no importance to the material gunparts are made from? Noticed they are just using any bars right now (buggers just used up all my platinum) Think I might have to arrange my bar stockpiles to control this behaviour (or mod it to only use warfare metals or something, maybe these are just too rare)
None that I am aware of. Don't worry though, Platinum is only good for furniture and I'm leaning towards removing it if I can't find a worthwhile use for it. Right now there is a [REACTION_CLASS:DURABLE] tag on most (if not all) the metals, removing it will prevent you from using that metal to create guns and whatnot, but furniture will still be available.
Are the armor that can be produced still vanilla? (breastplate, mail shirt, etc) Cuz it might be a tad 'unrealistic' for ragtag humans to produce such medieval armor. If so, perhaps a renaming might be in order?
All armor has been replaced with a vastly inferior counterpart.
While Metal provides the best protection, it only protects from 50% of shots, likewise leather provides the worst, but protects from all shots. Wooden Armorplates are in the middle, with decent protection they protect from 75% of shots.
Gloves are bugged at the moment and do not exist. Oh the Fun!
Hmm, I've embarked in an area with no iron. What to do?
Also, one quite annoying thing I've noticed is that the names of the humans are so long that they sometimes cover up the job they are working on.
Will a colony of star spiders keep building webs around their nests? Cuz that would be so awesome! (silk - finally an easily renewable resource!)
Iron isn't that important. The biggest use is Steel, but it's a hassle to make. There's plenty of other alloys and metals that can be used to make bullets and guns. Check out the read me, it goes into more detail.
Long names happen sometimes, same with vanilla. An easy solution would be to give them a really short nickname and custom profession. A harder solution would be to go into the language raws and alter all the long words.
Yes, Star Spiders will continue spawning webs even when inside a nest. Hehe make sure to put it out of the way so that your humans aren't tripping over it and cancelling jobs
(Kudos to the author here, this is only the second fort i've ever lost in DF, the first being to my first circus breach. And I wiped this one within 8 months of embark, nice mod)
Thank you kind sir
I always appreciate support from the