Does the 1% make it really slow for them to gain levels or really slow to actually mine out the rock? I like the latter. Perhaps keep the poisonous stone around, making it a semi-uncommon cluster spawn like ores? Or have ores occasionally be encapsulated in poisonous rock.
Unfortunately that just affects the learning speed. The idea being lower levels = slower speed. I cannot appear to cap the skill. Perhaps 1% is too stiff, but somewhere between 1-25% will be tested.
You have gotten me thinking though. Perhaps making the poisonous layers intermittent in regular stone and doing what you suggest, will allow for a more desirable result. Thanks for the feedback.
Another idea which I will be testing is making aquifers everywhere. I can reliably spawn aquifers almost everywhere in the world where soil is. This would make areas that would normally be rather undesirable for settling (colder environments, freezing environments, and mountains) suddenly rather ideal. Perhaps it will either be this or deadly stone, perhaps it will be a combination of both. More tests will be needed.
I like the changes you made to the animals and the farming. Took me a few forts to figure out how to properly keep my guys fed. I'll admit I lost a few forts to berserkers not being able to get their fix of KFC/Taco Bell, and losing all my seeds to the season change.
Good to hear! I'll make a concerted effort to update food before the first release.
... do you have any ideas for making new traps available?
I haven't touched traps /yet/ and they will likely remain vanilla in the first release. I am a fan of keeping traps under powered however the Desert Devils will likely receive a some special trap items. However, I am a little hesitant to devote an incredible amount of time towards traps because of this bug:
In 43.04 and 43.05, weapons suffer wear and eventually break. Trap components are not properly coded for this, and will cause the game to crash if they break, which can sometimes happen after hitting only about 4 invaders. It is recommended not to use trap components in the current version of the game.Bug:9888
WOO! IT000 IS UPDATING THIS DEAR GOD THANK YOU!
Welcome back mate, I can't wait to suffer in the zombie wasteland.
https://www.youtube.com/watch?v=031vKBPk5eANow there's a very familiar name. What was it? Didn't you add clothing in some of the earlier versions when clothing was optional? Glad to see you're still around