I was looking at the zombie mod, and I saw some pretty good ideas in there. For example, the 'don't get bitten thing' really makes the whole zombie thing unique, as well as how there are roaming bands of zombies not part of a 'civ'. I think you should (if you haven't already) do something similar into your mod.
Scavengers, and Evasive Infected show up in savage environments. Scavengers are thieves and Evasive are like gremlins. In adventure mode zombies are show up as bandits. So they are there, just in a specific part of the map.
In the next version zombies will be able to turn you into a zombie. I'd prefer to hold off on syndromes until then.
Scrawns/Lumbering: Fever within the first few days. Guaranteed so you know they were bitten. Fever persists for a number of weeks followed by a host of nasty syndromes. Zombism will have a 25-50% chance of happening and won't happen until a season has passed, giving you enough time to deal (or at least restrain the subject)
Evasive Skulking Infected: Probably same as above.
Daunting/Spitters: For 1-3 weeks there will be no symptoms. Then suddenly, massive nausea, coughing blood, dizziness, fever, the works. They will become a zombie a few ingame days later (about 1-2 minutes)
Minor infected such as Scavengers will give you vomiting and coughing blood. But these effects are resistible and won't take effect until a few months after contact.
Also, note that full zombism will be resistible. Urist McMason got bit by a zombie, shows all the symptoms, but may not turn into a zombie.
I recommend that you upgrade to shotguns. I used to just use crossbows, but when your fighting an enemy that feels no pain, crossbows can't really disable or kill many. Shotguns, on the other hand, blow chunks off them.
And their actually stronger in the next version
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And in fort news, the Fire of Courage, a Privation outpost is under siege by
5 groups of Infected, one part being led by a general. I'm trying to get a hall of bronze Scythes set up. They might not feel pain, but they move slower without feet
Addtionally I haven't actually traded with anybody. Every liaison or caravan that has come had died or had a siege at that exact moment. I have 14 survivors, one death, and we haven't had a drop of alcohol in the fortress for over a season. We lack the wood to make barrels, but no one seems to mind yet
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