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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 244166 times)

Neyvn

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #480 on: May 16, 2011, 10:02:36 am »

Atm, I am at my second year, Started on a Savanna near the Ocean, lost some of my Crops due to Season Change removing them due to their seasonal time being not the one I am in. Caught me off guard to begin with.
Started with a smallish Square of space and slowly making it bigger.
Each season I let the Woodcutters out maybe once or twice depending on how quick they churn through the wood supplies refilling my stocks before locking everyone back into the Shelter, the Sawmill is a lovely thing, One whole Migrant wave is just Woodcutters.
Built my Appartment Block from scratch, holds so far 26 folk, but I guess I will need to make another or add two floors to it, 16 each floor, 13x13 in space and every room has a bed, chest and cabinet.
Been building as if I was there so Workshops have roofs over them and if they need it they have full walls otherwise just pillers.
Have the Bottom floor of the Storage Room where I store all the wooden blocks and later the Crafts shops.
Got a Trading Depo behind the gate in a small room with two doors on either side, planning to make that a look out tower above it.
Start of the Food Processing area, its got a brewing room, threshers room and an area for a few Millstones when I get that Koalinite mined up.
Also starting up the Bar, got a few tables and chairs down but I am not really liking how it looks, might change it or something. Prob gonna be a big L shape.
Got me a Well, pumped some Water from the nearby Brook to where I had set up an area where it won't be salty anymore.
No Military yet, but lots of Idle Humans when they ain't building, so maybe I will look into that.
Only lost one so far, a Miner. Thought I was still on the Sand Level below the Ocean, but I miss guessed and there was Surface Rock for one more Z, she took a lung full of the Stonedust and died after mining 5 blocks and walking 5 steps. Poor thing. I built the Graveyard outside for now, will be bringing it back in as I build up the area...
Almost everyone is Female, limited on Males so no births yet...
http://mkv25.net/dfma/map-10412-clanburials
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

BoomClap

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #481 on: May 16, 2011, 10:07:32 am »

just lost an entire fort by zombie siege on first winter. This mod is so much fun
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kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #482 on: May 16, 2011, 11:52:23 am »

wow, neyvn, really great description!

i really like the pictures of your mod, and trust me, you can make a military, arm them with crossbows and then let them onto the walls. they'll learn much from blankly shooting zeds from there.
got my  grand master rifleman that way.

progress on the 1.07. =^.^= pweeeeeeaseeeeeee :3

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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #483 on: May 16, 2011, 11:58:31 am »

progress on the 1.07. =^.^= pweeeeeeaseeeeeee :3
Same. As I've said before IT, make there be only one grass type. Get rid of all the grasses, and then make one "Grass" that is everywhere.

Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #484 on: May 16, 2011, 06:23:44 pm »

U should have some fun.

Do you know when a miner mines into dangerous stone you should make the game go "LOL I IS KILLING UR MINERS LOL"

<3 Just done another Vid now man .... will upload later
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #485 on: May 16, 2011, 11:02:50 pm »

U should have some fun.

Do you know when a miner mines into dangerous stone you should make the game go "LOL I IS KILLING UR MINERS LOL"
LOL I IS KILLING UR MINERS IN UR FORT

Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #486 on: May 17, 2011, 04:46:14 am »

U should have some fun.

Do you know when a miner mines into dangerous stone you should make the game go "LOL I IS KILLING UR MINERS LOL"
LOL I IS KILLING UR MINERS IN UR FORT

LOL I IZ KILLING UR MINERS SNEAKING AROUND UR BASE
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #487 on: May 17, 2011, 07:41:00 am »


LOL I IZ KILLING UR MINERS BY META STONE AND ZOMBEESH
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Scaraban

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #489 on: May 17, 2011, 04:33:19 pm »

LOL IZ SAPPIN UR SENTREH
modded TF2 where a spy voice saying that instead of engineer sound clip, it is needed.
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It's a long way to the top if you want dank memes.

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #490 on: May 17, 2011, 04:44:21 pm »

LOL IZ SAPPIN UR SENTREH
modded TF2 where a spy voice saying that instead of engineer sound clip, it is needed.
Win.

It must be done! :))

noob

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #491 on: May 17, 2011, 09:35:06 pm »

tobacco is missing from the plant guide

the doctors workshop is completely black. it blends in with the background

there is no manager. without one we cant assign dojos to the military, allowing the public to train military skills
« Last Edit: May 17, 2011, 10:38:50 pm by noob »
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LOSING IS FUN!

BoomClap

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #492 on: May 17, 2011, 11:48:42 pm »

tobacco is missing from the plant guide

the doctors workshop is completely black. it blends in with the background

there is no manager. without one we cant assign dojos to the military, allowing the public to train military skills

there is one. just with different name. which I can't recall
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IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #493 on: May 18, 2011, 02:57:14 am »

http://mkv25.net/dfma/map-10412-clanburials

Great fort! Couldn't have done it better myself! Please keep us posted :D

progress on the 1.07. =^.^= pweeeeeeaseeeeeee :3
Same. As I've said before IT, make there be only one grass type. Get rid of all the grasses, and then make one "Grass" that is everywhere.

I'm not dead, just bogged down that's all. :P I am intrigued, how will changing the grass tiles ease my workload?

U should have some fun.

Do you know when a miner mines into dangerous stone you should make the game go "LOL I IS KILLING UR MINERS LOL"

<3 Just done another Vid now man .... will upload later

Great! I'll watch it as soon as I can!

tobacco is missing from the plant guide

the doctors workshop is completely black. it blends in with the background

there is no manager. without one we cant assign dojos to the military, allowing the public to train military skills

I'll look into both bugs right away, as for the Manager it's called the Enforcer (or work enforcer?) now. He takes care of justice as well. Making a sheriff-less fort a little harder now.
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #494 on: May 18, 2011, 06:11:44 am »

thanks for the note of you not dead, it.

i have just gotten my hands on DoW 2 collection, so i'll probably be less active about my fort now.
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