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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 244059 times)

JacenHanLovesLegos

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #450 on: May 12, 2011, 07:46:35 am »

DF can't handle automatic weapons. No miniguns for you!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #451 on: May 12, 2011, 09:28:15 am »

Snipers would be good for them. KAR and all that. Those Germans and their masterfully-made Karbines, what will they do next?  :P

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #452 on: May 12, 2011, 01:41:48 pm »

just so that we are clear, nazi germani had the first assault rifle ever the legendary stg 44, or MP 44 aka "noobgun" for CoD2 multiplayers. EVER.

i like the KAR idea. you also should add a panzerfaust-style weapon that fires LEAD GLOBS!

EVER!
« Last Edit: May 12, 2011, 01:44:22 pm by kerlc »
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #453 on: May 12, 2011, 01:44:41 pm »

just so that we are clear, nazi germani had the first assault rifle ever. EVER.

i like the kar idea.

EVER!
I already knew that. I'm infamous among my peers as a WWII fanatic  :P

EuchreJack

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #454 on: May 12, 2011, 04:05:40 pm »

While the Germans in WWII did in fact have advanced automatic weapons, most infantry were armed with bolt-action rifles, despite what you may have seen on TV.  However, their rifles were excellent at range.  Too bad they were incredibly slow, bulky, and awkward in urban settings.

So the sniper rifle would be perfect.

One thing I've read is that because only one projectile from each weapon can be on-screen at the same time, the way to simulate different firing speeds is to change the speed of the projectiles.  So, a machine gun would have a fast projectile, and a slow rifle would have a slow one.

Below is my attempt to make corn both brewable and millable, as it is in real life.  Whiskey for all!

Code: [Select]
[PLANT:CORN]
[NAME:corn][NAME_PLURAL:corn][ADJ:corn]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[GROWDUR:1000][VALUE:1]
[DRY]
[BIOME:ANY_SAVANNA]
[BIOME:ANY_GRASSLAND]
[PICKED_TILE:231][PICKED_COLOR:6:0:1]

[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen corn whiskey]
[STATE_NAME_ADJ:LIQUID:corn whiskey]
[STATE_NAME_ADJ:GAS:boiling corn whiskey]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:corn flour]
[STATE_COLOR:ALL_SOLID:WHITE]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:10]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:corn kernels:corn kernels:2:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN]
[FREQUENCY:100]
[CLUSTERSIZE:1]
[PREFSTRING:sweet taste]
[SHRUB_TILE:34]
[DEAD_SHRUB_TILE:34]
[SHRUB_COLOR:6:0:0]
[DEAD_SHRUB_COLOR:0:0:1]

I tested the modified corn, and it is indeed brewable.  Dunno about millability, as I generally don't mill crops.

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #455 on: May 12, 2011, 09:07:43 pm »

While the Germans in WWII did in fact have advanced automatic weapons, most infantry were armed with bolt-action rifles, despite what you may have seen on TV.  However, their rifles were excellent at range.  Too bad they were incredibly slow, bulky, and awkward in urban settings.

So the sniper rifle would be perfect.

One thing I've read is that because only one projectile from each weapon can be on-screen at the same time, the way to simulate different firing speeds is to change the speed of the projectiles.  So, a machine gun would have a fast projectile, and a slow rifle would have a slow one.
That's what I suggested.

KAR 98k stands for Karbine 98 Kurz. Anyways, make it an uber weapon that only the Nazi civ has.

Also, make the Nazis have fewer troops, but are armed to the teeth. That makes it more realistic! :))

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #456 on: May 14, 2011, 01:10:33 am »

yes, but you could still add a panzerfaust-style weapon. just make it fire projectiles the size of a sledgehammer (just in contact surface, not lenght etc.)
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #457 on: May 14, 2011, 12:54:37 pm »

yes, but you could still add a panzerfaust-style weapon. just make it fire projectiles the size of a sledgehammer (just in contact surface, not lenght etc.)
Nah, that wouldn't matter. It'd be a pain to make, and every nation has a decent AT weapon now. America has the LAW and its derivatives. EU has their high-tech TOWs. 3rd and 2nd world countries have RPGs.

JacenHanLovesLegos

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #458 on: May 14, 2011, 08:14:37 pm »

@ Sniper rifle. It's currently impossible to make weapons that increase accuracy.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #459 on: May 14, 2011, 08:18:09 pm »

OOH, what about "Reinheit"?  That is german for "purity".

^this

Also, make the Nazis have fewer troops, but are armed to the teeth. That makes it more realistic! :))

I'm 99% sure this is possible, but I don't know how it is done.

I've given the Reinheit a little thought on weapons and armor.

Chain Trench Coat - Protects lower and higher then metal plates, but only protects against 50% of shots.
Gas Mask - 75% coverage, but thinner.

Luger - Pistol weapon, better then your pistol, but different ammo.
Carbine Rifle - Better Rifle, has a bayonet, different ammo.
Harpoon Gun - Self explanatory.
Falcata - A significantly better Machete
Combat Crowbar - Just as great as it sounds
Trench Mace - Better then a light mace, but slower.
Along with standard weapons that you can make. Maybe sprinkle some Warlord weapons in there.

Being human, they feel pain, which is a major disadvantage, but as you can see they have a greater arsenal then you do.

-----

The biggest amount of graphics I have left is the text. I found a pretty good block font Stone Sans ITC TT. So I'll be able to complete large amounts of graphics in a relatively short time.
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #460 on: May 14, 2011, 08:44:54 pm »

Something u may like to know IT atm on my Dwarf Fortress Reviews Thread ur mod seems the most popular and ppl want me to do more on that ^_^ and I have to agree with them.

Sorry I havent been able to chat much of late I have been rather busy with work, the gf and monetary problems :(.

Ne ways I will get back into stride soon enough ^_^
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #461 on: May 15, 2011, 12:59:36 am »

hey there ult1mara!

anyway, good weapons, maybe add them a trench knife and a trench gun (superior shotgun with a bayonet and different ammo)

then they'll be all the trenchyer!

das gefällt mir sehr. ich liebe diese idea.

REINHEIT ÜBER ALLES!

*gets crushed under a T34/85 tank*
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Neyvn

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #462 on: May 15, 2011, 01:43:09 am »

So tell me, whats worth looking into as a New person in this mod.
Whats needed the most, whats the difference between spades and pick?
Why does the seeds cost more then the plant?
Why did my miner just get a Cyan Blue Heart wound after mining Marble? I had a quick look at the raws, the thing don't have any syndromes there.
« Last Edit: May 15, 2011, 02:44:24 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #463 on: May 15, 2011, 03:04:43 am »

at the fourth question:

you probably mined meta stone, it happened to me about 13 times.

it's because they look the same.

at the second one:
and i believe the pick is ONLY a weapon.

at the 3rd one:
some plants are cookable and brewable only, so the seeds get lost alot. that's why.
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Neyvn

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #464 on: May 15, 2011, 04:32:28 am »

at the fourth question:

you probably mined meta stone, it happened to me about 13 times.

it's because they look the same.

at the second one:
and i believe the pick is ONLY a weapon.

at the 3rd one:
some plants are cookable and brewable only, so the seeds get lost alot. that's why.
Yeah I made a Pick, I was mining with it...
I think it was Meta Stone now that I look at it...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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