Health: Fine
Energy: Getting Tired
Sanity: No worse than normal.
Spells:
Siphon, Imbue, Bolt, animate. Rituals:
Rite of binding.
Items:
1 Fine Wand ,
1 Plain Wand,
1 Plain Prepared Staff, 1 Plain Small hammer and chisel,
1 Plain Leather Armor,
1 Fine Sword,
Steel Aoul bastard sword, 1 Plain 3 days rations.
Health: Severely Wounded
Energy: Fine
Sanity: No worse than normal.
Items:
Plain Sword, Lockpicks (3) x2,
Professional attireHealth: Fine
Energy: Fine
Sanity: No worse than normal.
Items:
Bow, Arrows (17),
Leather Armor,
Sword,
Cloak, 3 days Rations, Field Cooking Gear,
Spheres of fire (3) Silver ringHealth: Fine
Energy: Fine
Sanity: No worse than normal.
Items: 4 gold, 2 silver, 20 copper, Sword (Fine), Mail shirt (Fine), Cloak (Fine), Girdle of gender change. (in bag)
Health: Fine
Energy: Fine
Sanity: No worse than normal.
Rituals:
Rite of binding,
Rite of passage, Ritual of blood. Ritual of symbiosis.Items:
Advanced Ritual Kit,
Sword, Fine
Leather armour, Cooking equipment, 3 days rations,
Hot stone shard,
inner circle. Tower of lords.
Second circle, temples. (Marks in Green)
third circle, guilds, barracks and shipping. (Marks in pale blue)
fourth circle, comman docks, slums and residential. (Marks in Orange)
fifth circle, merchants, manors, warehouses, inns, and other large buildings. (Marks in purple)
sixth circle, Hawkers run. (Marks in bright green)
A-Temple of Aestar
B-Temple of Tulm
C-Temple of Nalu
D-Temple of Rhavin
E-Temple of Maar
F-Temple of Ghel
G-Temple of Adar
H-Temple of KhadarI-Honorable Guild of Ritualists
J-Barracks of the infantry
K-Honorable Guild of Exultants
L-Barracks of the Watchmen
M-Barracks of the Watchmen
N-Sir not appearing on this map.
O-Honorable Guild of Duelists
P-Barracks of the cavalry
Q-Honorable Guild of tailors
R-Shipping docks and Warehouses.
S-Shipping docks and Warehouses
T-Honorable guild of blacksmiths
U-Barracks of the Mageborn.
V-Honorable Guild of wizards
W-Barracks of the Watchmen
X-Barracks of the Watchmen
Y-Honorable guild of Mourners
Z-Barracks of the Archers
1-Honorable guild of Tinkers
2-Shipping docks and Warehouses
3-Shipping docks and Warehouses4-Eveyo's Dragon Shrine5-Inn of the Dusty Yellow Dog
Tarran: Fourth, East side, Inside the Inn of the Dusty Yellow Dog.
Trollan: Third Circle, West side, bleeding somewhere in the NW slums.
Talarion: Fifth Circle, West side, Warehouses
Ze Spy: On a secluded mountaintop, Being eaten be cannibal priestesses.
Wolfchild Fifth circle, Warehouses.
Taricus: In his room.
Tarran & TaricTarran: 7
Taric Tharolres: 67
Merc Captain: 50
Merc Thugs: 12
Apprentice Shapers: 54
Fleeing Citizen: 33
Armed Citizens: 1 (Action lost)
Guardian Hound: 49
Shadow Hunter: 77
Apostate Priest: 22
Flesh wraith: 63
[Randomly Determined Shadowland foe: 5 Fallen Hero]: 55
[Randomly Determined Shadowland foe: 5 Nokozan Relic crafter (Jeez, you guys aren't getting anything easy.)]: 43
?: Last
The shadow hunter lashes out for the throat of the nearest thug with his long knife, [Blade 4 Vs Dodge 3] (Dmg 4*1-5=0) the thug backs up quickly and catches the swing on the simple rawhide an his arms.
Taric Tharolres wanders down the stairs, looking for something to drink. Huh. It appears that one of the tables is on fire, the door is missing, there's a dead man on the floor and everyone is holding weapons. Looks like fun. (+10 to initiative next round, +1 to defense this round)
The wraith continues to watch the combat from the ceiling not wanting to get anywhere near the ground until the dog is dealt with.
From behind the wielder with the two rods another figure walks into the inn, garbed for battle he wields a straight sword and a heavily curved knife. Calmly he walks forward to where the thugs are fighting the hunter makes an almost lazy slash with his long blade, [Blade 5+2 Vs Dodge 1 (Bonus negated) Aw crap] (Dmg 17*6-5-4-1=92 damage) the sword cleaves the thug's head from his shoulders as he backs away from the hunter. The pieces fall to the ground with a pair of wet thumps.
The pair of apprentices watch in horror as the swordsmen cleaves the merc's head from his body, but the one with the flamestaff has enough of his head on his shoulders to know your suggestion is a sound one. [Firebolt 4+1] Another lance of fire streaks from his staff, [Ranged 2] missing the Priest completely and streaking out into the fading light. The other shaper points his own plain staff at the priest as well, [Disrupt 5+1] readying a spell should the priest do anything else magical.
Having finished off the darkhound the mercenary captain turns back in time to see another of his men get killed. Growling he moves to engage the hero himself. [Blade 1 Vs Dodge 6+1] The merc slips in a puddle of blood as he thrusts with his sword, his opponent parries contemptuously with his dagger and makes a return slash. [F.Hero Blade 2+1 Vs Merc Dodge 3+1] The mercenary recovers in time to twist out of the way of the incoming blow, coming up in a duelists stance.
The dusty yellow dog charges the priest, [Agility 1 Vs Dodge 3] it's damaged body tangles beneath it as it leaps to tackle and falls short of the man with a thud.
Another human, a woman this time, stands beside the dark priest. She takes a small vial of something red and thick from a satchel at her hip, pouring the contents on an amulet she wears. The blood energizes the runes, sending little flickers of multicolored fire up her arms and legs but having no other visible effect.
The injured man [Heart 2] continues to be unconscious, at this rate he'll outlive you all.
The apostate priest points one of his rods at the Apprentice who shot a bolt of fire at him. [Lightning bolt 4+1] Blue-white arcs crackle down the rod, and the other apprentice triggers the spell he was holding. [Disrupt 5+1 Vs Focus 5+1] Despite the power the apprentice put into it he doesn't have the strength to stop the bolt from forming. [Ranged 4 Vs Apprentice dodge 2] (Dmg 6*2-2=10) The bolt clips the apprentice in the shoulder, injuring him but not doing severe damage.
With both of his compatriots dead the remaining thug attacks the hunter again, not wanting to turn his back to this one while his boss handles the other. [Blunt 6+1 Vs Hunter dodge 2] Hitting the inhuman archer solidly, (dmg 6*5=30*0.5=15) iron bands smashing into the thing at the shoulder and forcing it backwards slightly.
You raise you staff and return fire against the priest, [Lightning bolt 3+1] [Ranged 4 Vs dodge 1 (Negated)] your lightning bolt strikes the priest dead on. (Dmg 18*3-3= 51 damage) He looks quite surprised when you blow him back out of the door with a new hole in his chest. (Apostate priest has been killed, you are getting tired)
[Luck 5] The battle outside seems to be going against the shadow beasts for now. (One new ally next round)
Merc Captain
Health: Unharmed (High)
Energy: Fine (Low)
Visible Weapons: Steel Longsword
Secondary Items: Belt of many pouches, Bloodclaw Gauntlet (Inactive, damaged)
Armor: Leather and Metal (Fair)
Combat Bonuses: +8/6ths Blade, +4/6ths Dodge, +5/6ths light armor, +3/6ths soak
Merc Thugs
Thug 2
Health: Hurt (Medium)
Energy: Fine (Low)
Visible Weapons: Iron Bound cudgel
Secondary Items: None
Armor: Rawhide (Poor)
Combat Bonuses: +2/6ths Blunt, +2/6ths Dodge, +1/6ths light armor, +1/6ths soak
Fleeing citizen
Health: Badly wounded (Low)
Energy: Fine (Low)
Visible Weapons: None
Secondary Items: None
Armor: Torn clothing (Nil)
Combat Bonuses: +1/6ths Dodge
Apprentice Shapers
Apprentice 2
Health: Injured (Low)
Energy: Tired (Good)
Visible Weapons: Poorly made Flamestaff
Secondary Items: Plain Wand
Armor: Apprentice Robes (Nil)
Combat Bonuses: Focus +2/6, Elemental +2/6ths, Dodge +1/6th
Apprentice 1
Health: Unharmed (Low)
Energy: Very Tired (Good)
Visible Weapons: Fine Staff
Secondary Items: Minor Wand of Life
Armor: Apprentice Robes (Nil)
Combat Bonuses: Focus +1/6, Elemental +2/6ths, Life +2/6ths
Armed Citizens
Group 3
Health: All Unharmed (Low, Medium, Low)
Energy: All Fine (Low, Low, Low)
Visible Weapons: Steel Shortsword, Iron Dagger, Iron studded club
Secondary Items: None
Armor: Plain Clothing (Nil)
Combat Bonuses: -1/6th to all
Guardian Dog
Health: Severely Damaged (High)
Energy: Fine (High)
Primary Attack: Fangs (Object of purity 1.2)
Secondary Attack: Bark
Combat Bonuses: +1 to hit and Dodge
Special: Cannot leave the inn
Shadow hunter
Health: injured
Energy: Slightly tired
Primary Attack: Dark Hunting Knife
Secondary Attack: Dark Longbow (Requires energy)
Combat Bonuses: 3/6ths dodge, 3/6ths ranged, 3/6ths blade
Special: Shadow resistances
Nokozan Relic crafter
Health: Unharmed
Energy: Fine
Visible Weapons: None
Secondary Items: Unknown (Many)
Armor: Jewlery (Nil)
Combat Bonuses: Focus +4/6, Warding +4/6ths, Dodge +1/6th, Elemental +2/6ths, Life magic +2/6ths
Fallen Hero
Health: Unharmed
Energy: Fine
Visible Weapons: Steel Longsword, Steel hooked dagger.
Secondary Items: Unknown
Armor: Chainmail (Mid)
Combat Bonuses: Blade +7/6, Dodge +6/6th, Heavy Armor +4/6ths, soak 3/6ths
Flesh Wraith
Health: Damaged
Energy: Normal
Primary Attack: None
Secondary Attack: None
Combat Bonuses: None
Special: Can possess corpses, incorporeal, can phase, unholy.
??
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Lür Celant You grit your teeth and try to pull the arrow out of your side. [Heart 4, Soak 5, Luck 3] You damage the flesh slightly but not terribly all things considered, the arrow comes out and you place it on the roof beside you as you start pushing the other one through your leg. [Heart 3+1, Soak 2, Luck 2] You get this one out as well but you tear the wound a little, aggravating your bleeding. (-8 HP, both arrows have been removed.)
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Marcus Zeicaust & EveyoThe two of you enter one of the warehouses, [Luck 4] it's completely abandoned and looks as if it hasn't been used months or more. Eveyo cooks while Marcus is impatient, and both of eat fairly well all things considered. (Both of you are now well fed, Eveyo is no longer scratched.) Now all you need is a brilliant plan of action.
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