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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 74178 times)

Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1275 on: April 13, 2011, 05:55:48 am »

I have done nothing worth of ranting. (At least I see I have done nothing worth it.)

And I do not see the point of blocking out trade with everyone to me, then saying "WE JUST WANT PEACE!".
That seems more like "We want you to be weaker when we invade you!"
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1276 on: April 13, 2011, 05:59:28 am »

Actually I was suspecting something like Wood/Stone crafts based on that. (But that would be silly.)
Also John, don't sweat it. They may not approve of you but I will always trade with you.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1277 on: April 13, 2011, 06:00:19 am »

I did not block anyone from trading with you! Didn't we explicitely authorized the Kobolds to trade with you? I was just underscoring the fact that trade isn't always beneficial, if your trading has bad relation consequences. As I said, the United Provinces are welcome to join our trade network, even if they trade with you.

Actually, I'd trade with you, were it not for that resolution the Diet passed a while ago. And if you're cooperating, I'll try to remove it, giving you access to the whole southern continent trading roads.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1278 on: April 13, 2011, 06:07:15 am »

I know that you look like you want peace with me. (Only a fool puts full trust in a potential rival.)

But saying that you will piss off one of the most powerful Empires in the world MAY make people less likely to trade with me.

But I would welcome the gesture of peace by removing that trading blockage to me. I would love a chance for more trade.

Edit: Got the basics of Ariani goverment down.
« Last Edit: April 13, 2011, 06:18:11 am by Johnfalcon99977 »
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1279 on: April 13, 2011, 07:00:41 am »

Ya know, that's the best part about being new. No ones quite sure how you'll react to any given situation, so you pretty much have free reign for a brief window of time. Plus I remain uncluttered by past grudges or so forth.

You'll all live to regret this, in short.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1280 on: April 13, 2011, 07:07:22 am »

Well, the fact that you're alone in your part of the Continent helps. Plus, John really has a innate talent to make ennemies, just look at how it went in both Countries At War games for exemple.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1281 on: April 13, 2011, 07:09:18 am »

I will admit to a fair amount of lurking before signing up to join Fiefdoms at War. It was..quite marvelous the way he made enemies in that. Truly the work of a master artiste.

And i'm not -that- far away from potential enemies. Taricus is a mere two turns away by boat.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1282 on: April 13, 2011, 07:14:29 am »

Yup, but two turns means you have time to see coming. You're not easy to invade. Moreover, you can thanks Jhonfalcon, with his secret abilities to make ennemies, he's acting like a threat magnets, attracting menaces away from you.  :P
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1283 on: April 13, 2011, 07:16:12 am »

Such things are always appreciated. And appreciation leads to lucrative trade!
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1284 on: April 13, 2011, 07:16:51 am »

You know I could end up turning it into one turn...
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1285 on: April 13, 2011, 07:19:28 am »

Perhaps in time, but I could still gain the benefit of knowing you were coming because a) you build a ship that can, b) you train troops for that ship.
I wouldn't be certain but it would be time enough to buff my defenses.
Plus, when I move into Northbrand we can always fight over that, cause you'll have Cloud, and ships from there would move nicely into my heartland.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1286 on: April 13, 2011, 07:19:50 am »

Well, that doesn't matter: in the end we're all going to be threatening/being threatened by several bordering players. Bur Terenos did choose a really good starting location. Combined with his luck at getting Phantom Warrior, he had a great beginning, and I think he's more than safe for the next 5 turns, which is more than can be said for any of us.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1287 on: April 13, 2011, 07:20:59 am »

Eh, the only problem me and Cript had was starting too close to one another...
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1288 on: April 13, 2011, 07:23:25 am »

Oh aye, I have to say these Phantom Warriors should carry me through a significant part of the early game. Not to disparage War Bears or Fireflies or Yetis or even Zombies though, they're all fine magical units. And then someone will get True Sight and the DREAM IS OVER.

And I chose my spot before we even had a geography map. I totally wanted to pick a more tactical resourcey square.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1289 on: April 13, 2011, 07:54:08 am »

Or you could go up against Spoon.  His zombies are immune to your phantom warriors anyway because they're mindless.   :D
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